ActionScript 2.0 :: Button Go To A Particular Frame On Release?
Dec 13, 2004I want my button to go to a particular frame on release,show me the AS for this? I am using Flash MX for reference.
View 3 RepliesI want my button to go to a particular frame on release,show me the AS for this? I am using Flash MX for reference.
View 3 RepliesIm creating a simple flash presentation and i have created four buttons, what i want to now do is make each button go to a differant frame on the timeline, im guessing this is go to and stop? But i cant figure it out [URL]
View 1 Replieshere is my script:
stop();
//setting up the list of frame names for the buttons
imagelist = ["horror","legs","chair"];[code]....
So my problem is that on the button release it doesn't go to the frame that I labelled .My button symbol is called b_next with instance name of next_b. So don't think thats the problem. Is it because I made an array that equals the instance name of my frames?
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
View 3 RepliesI'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
View 4 Repliesi'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
how to express it in Actionscript - can anyone out there translate the following!? On release of button "A" tell movieclip "B" to play frame "X",but if the button has already been released before (or if movieclip "A" is already at frame "X") then on release of button "A" go to frame "Y" instead
View 3 Replies-> progress bar which control with the coding & it's jumps into time line. what i would like to do -> on the same time it's jump into the particular frame too
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DISCLAIMER I've just started to learn flash to fulfill a class assigment. This problem probably has a very easy answer, but I can't find it and now I'm getting close to my deadline.
PROLOGUE The title describes what actions I'm trying to put in a button. I'm making a quiz. Each keyframe has a pic and 4 buttons. The correct answer should show a green V onscreen; the wrong answer should show a red X. After one second, it jumps to a new question in a new keyframe. I've made the X and V as both 12-frame movieclips and 1-frame graphics on the library, but can't seem to make them show up correctly.
1st issue: showing the movie clip/graphic. The movieclip/graphic should appear in the center of the stage *after* you press the button. Currently, the clip is there from the start; can't find a way to make it start invisible, then visible when I click the button. 2nd issue: waiting 1 second before going to next frame.I've tried using setInterval, but failed. Maybe the best way is to use a command that waits for the movieclip to play before making the jump?
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Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
It controls a collection of 6 "slides". Each slide has a corresponding button, and it also slides every x seconds when the mouse is still. I'd like the buttons (b1 through b6) to change once they are pressed (to a similar image, just with a black dot in the center, which shows it is selected) and then return once another one is selected. I have a very minimal knowledge of actionscript
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I want to disable my button on release and also want to change its appearance (may be like as "DOWN" status). I am using below code lines to disable it
on (release) {
mybutton.enabled = false;
}
But button goes back to "UP" status appearances.
I have a movie that consists of various audio files fading in and out of various scenes as the timeline progresses. The current mute button I've created only appears to stop the audio track currently playing when pressed. How do I silence the movie from the point of button release until the movie has played to the end? Just as an FYI, the audio files are loaded and managed manually on the timeline itself.
View 3 RepliesIm making a soundboard and I chose AS3 by accident.What I need the code to do is STOP the CURRENT sound from playing if another is pressed. the code that worked for AS1 and AS2 was onMouseDown [code] plays the sound once and messes the sound up after playing for only half a second or not at all.
View 5 RepliesI'm trying to make a simple virtual keyboard. So if I click the btnA, the A keydown will be inputted.
View 1 RepliesI have 4 buttons,(home, about, gallery, contacts). and each button have their own animations, when you rollout/over them. well, this is my problem, i want to stop animations when i release the button. pls help me with that. i was so confused about that.
View 4 RepliesI know you can use the following code to make a button access a URL on release:
[Code]...
Just wondering if there is any other code or actionscript you can put on a movie clip so that on release, it accomplished the same thing?
I will like to allow movie clip to appear on release of button for a certain period say 10 seconds, how to set interval for the movie clip ?
View 3 RepliesI will try to make this as sysinct As possible. I'm working in Flash CS4, AS 2 and I'm trying to make an online image gallery/portfolio but I'm having trouble making an image appear when I release the button. (I've uploaded the fla if you want to look). Basically, I have a movie clip that will contain all my thumbs and that enters the stage with this action script:
onClipEvent (load) {
_root.xnew = _root.mask._x + (-9-1)*100/2 ;
}
[Code].....
I made the first 3 squares into buttons: imgbtn1, imgbtn2, imgbtn3
I've tried loading the images into an empty movie clip a hundred different ways and I've also tryed writing action script for the button to just play at a certain frame to show a picture but I have not really gotten anywhere.
Essentially I would like for the thumbs to swoop in as they do and for the user to click a thumb and for that thumb to dynamically load a photo in the center of the stage.
I installed a Flash template that has some "Read More" buttons.I see the actionscript for a button is:
Header 1onClipEvent (load) { num = 1; this.title2.num = 4; // this line is the frame number of the symbol which the button links to this.title2.name1 = "More 04";}
After experimenting, I realize that it is the 3rd line which controls which page (ie/ frame number) the button links to.So in the above example, the button will link to frame 4 of the symbol.In another button that same line reads:this.title2.num = 5 and so clicking that button will link to frame 5 of the symbol.Now here in that above code shows which symbol to go to - it just seems to know where to go (it actually goes to a symbol called 'Content Movie Y6').So my question is, how does it know which symbol to link to?I'd like to know in case I want to change the link in the future.
More info:All of these "Read More" buttons have a roll-over effect which is a movie clip symbol called 'button_more'.The actionscript code for the button_more symbol is:
Header 1on (rollOver) { if (_root.link<>6) [code].....
I still can't see anywhere where it configures which symbol to play upon release of the button.
I have an AS 2 movie that has tons of navigation. When the movie first loads, the main screen plays an animation and stops. That animation is my main menu. If a user clicks the home button (which is an MC instance) it takes him to the Home Movie and plays. From here, I need to be able to fade out that movie and fade in a new movie when the user clicks on the next button. So, I want to create a variable on(release) of the button thats within the Home MC that will play the fade out and then be directed to the next animation.I imagine something like this.
buttonA == false;
on(release){
buttonA = true;
[code].......
So I was working normally, and accidentally hit the profiling button after that, I later decided to export my current.air.URL...Why would the export button disappear all the sudden? I cannot find it at all. It seems rather interesting not being able to export a .air and provide an installer.
View 1 RepliesI have a Movie Clip which has a button and animated image on 2 layers, there is also some action scipt to control how the layers work.The Movie clip sits in my main windows and what I need to do is make the movie clip action open a swf external file in the movie clip holder I have made, I have acomplished the orignal external file to load, but now need to add diffrent files to the Movie Clip buttons.here is the base code for loading the original external file\ Code \loadMovie("news.swf","movieholder");
View 4 RepliesCurrently, I'm developing a drag 'n' drop 'snap' game in flash. The meaning of this game is to drag ''crates'' from a boat and load the crates into a train.
What I got working in AS2:
- The crane arm follows the mouse cursor.
- It can drag and snap objects(crates)
But what still need to works is:
- When mouse button on object is released, the object (crate) is still floating in the air. When released mouse button, the object must fall down. (gravity)
I need to add score points and load dynamic text at the same time. This is my code.
on (release) {
//This is where I need to load dynamic text
//-----"response" is my dynamic text field; same as "total"-----
[Code]....
I am building a stand alone flash file which needs to detect whether the user has an internet connection on the release of a button.
View 3 Replieson release of the button, how do I navigate to a completely different movie clip? so I know about _parent and _root in terms of moving between layers but say I wanted the press of a button to gotoAndStop(2); inside a different movie clip that is not parented or on the _root?
View 2 RepliesI need to add score points and load dynamic text at the same time. This is my code.
on (release) {
//This is where I need to load dynamic text
//-----"response" is my dynamic text field; same as "total"-----
[Code]....
I am a bit confused on doing a photo galery.... I want to set one up. I want to alpha out one photo and alpha in another on a button release. I know how to go forward on a button release for timeline sake but I don't know how to go to the previous picture when the previous button is clicked. Is there a way to play the timeline backwards or is the xml way the only way. If the xml is the only way than how to set my own photos into the code or link my photos to the code.
View 5 RepliesI've got this following scripts to create button through action script. However during onrollover/onrelease, the text (button name) is dissapear.Here's the code:
Code:
depth = 1;
mouse_over_colour = 0xCCCCCC;
mouse_clicked_colour = 0x666666;[code]....