I will try to make this as sysinct As possible. I'm working in Flash CS4, AS 2 and I'm trying to make an online image gallery/portfolio but I'm having trouble making an image appear when I release the button. (I've uploaded the fla if you want to look). Basically, I have a movie clip that will contain all my thumbs and that enters the stage with this action script:
I made the first 3 squares into buttons: imgbtn1, imgbtn2, imgbtn3
I've tried loading the images into an empty movie clip a hundred different ways and I've also tryed writing action script for the button to just play at a certain frame to show a picture but I have not really gotten anywhere.
Essentially I would like for the thumbs to swoop in as they do and for the user to click a thumb and for that thumb to dynamically load a photo in the center of the stage.
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
i am attempting to load an external flv into an EmptyMC on my stage from a button all using actionscript 3.0. i have tried many different ways but nothing seems to be working...
I've been looking at this code now for months and I am just not understanding why I cannot seem to get this to work. I have a gallery that loads in a series of thumbnails. What is supposed to happen is that you click on a thumbnail and a larger image of that thumbnail appears. At the same time a second thumbnail image loads in a different movieClip while simultaneously loI can get everything to load correctly initially, but when I click to view any other thumbnail only the larger image loads. The data in the XML file doesn't seem to load the secondary thumbnail or the dynamic text fields. I have included my .fla file and also my xml file. I am hoping someone can take a look and tell me what I've done wrong so I can try and make this work
I'm trying to create a simple page transition. Please ignore everything but the timer in red. Everything works flawlessly EXCEPT that after the transition is made the timer is not cleared with the clearInterval command. Is there something wrong with my if statement?
stop(); function loadPage() { _root.mcCover.gotoAndPlay(2);[code]....
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:
[Code]....
When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.
I've a flex application which has actionscript file, images. When i run this in adobe flash builder, everything works. When i export it as a release build and run in other file, swf does not show images and interactivity of flex components is also lost.Is there a specific way to embed images?Here is image code,
I have make so my flash read a XML file so I have both a imagefile and address what is going to do when I push the button.I did first try to make it easyI create a movieclip and name it cmdimage1A add so the image load
ActionScript Code: loadMovie(nodes[0].attributes.bild, cmdimage1); then I create what it going to do when someone press the button
I want to load an image (simple jpg file) and have it act as a button. Then after a few seconds, fade out (or transition) and a new image load with a new URL path. Basically a slideshow that loads different images with each image having a different URL and different targets.Is there a way to pull these three things from an XML file? Like:
I have a button..that at the moment loads a movie. However I need the button to fade text then load movie!! Is it as simple as combining these twp pieces of action script? How do I go about altering this to work?
make one of my images in a slideshow (which the images are linked externally through actionscript) load a button that is only accessible when that specific image is shown.
for example-image 1- no button but image 2 has the button, image 3-no button, image 4 no button.... and so on.
heres my script for the slideshow and prev and next buttons
var totalSlides:Number = 6;var currentImage:Number = 0;var imagePath:String = "images/ad";var imageName:String = "ad";var imageExt:String = ".jpg"; var adImages:MovieClipLoader = new MovieClipLoader();
Flash8 Actionscript2 I have a button for which I need to change image when page loads depending upon a parameter passed in from jsp.Parameter passing is fine but how to change the image for the button?
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
I have successfully loaded images into a movie on my _root using a text file array. I am trying to use that same method to load the image into a movie clip that I have on the Up state of my button.In the text file "imgLoader.txt", I have the code:
Code: &arrJPG=IMG_0323**IMG_0324**IMG_0325& In the AS layer, I have the code:
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
It controls a collection of 6 "slides". Each slide has a corresponding button, and it also slides every x seconds when the mouse is still. I'd like the buttons (b1 through b6) to change once they are pressed (to a similar image, just with a black dot in the center, which shows it is selected) and then return once another one is selected. I have a very minimal knowledge of actionscript
I want to disable my button on release and also want to change its appearance (may be like as "DOWN" status). I am using below code lines to disable it
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
i'm trying to create some buttons as MCs that will load random imageMCs on release or rollover i think i am supposed to use math random in some form with MCs but i have no idea how to execute the script for that
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.