ActionScript 2.0 :: Stop And Resume Time On Release Image?

Jul 13, 2010

stop and resume time on release image?

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ActionScript 3.0 :: Stop Its Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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ActionScript 3.0 :: Stop Code From Running For A Given Time And Then To Resume?

Jan 5, 2010

Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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ActionScript 3.0 :: Main Timeline Scrubber Wont Resume After Release?

Feb 16, 2011

i have i problem with my slider. I followed this tutorial This tutorial dont take into account that the timeline should continue playing when the scrubbing is done, here is my as3 code:

ActionScript Code:
slider_mc.knob_mc.addEventListener(MouseEvent.MOUSE_DOWN, onDragKnob);
stage.addEventListener(MouseEvent.MOUSE_UP, onReleaseKnob);

[code]........

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ActionScript 3.0 :: Pause, Stop And Resume Buttons?

Jun 29, 2009

I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site.  It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie.  There is absolutely no scripting applied to the FLA right now.
 
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,

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ActionScript 2.0 :: Stop And Resume Play Of Child Mcs?

Dec 27, 2008

so i need to make a play/pause button on my animation, i can use stop(); to stop the main timeline. i cna use intro.stop(); to stop a movieclip with the instance name intro that is placed on my timeline.

but can I stop every single movieclip (in all different levels) that are in my timeline?

if not, how can i stop movieclipA which is inside movieclipB which is on the main timeline?

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ActionScript 3.0 :: Capture The Timer Value To A Variable And Resume It From There At A Later Time?

Jul 8, 2011

I know how to stop and start a timer, but how can you capture the timer value to a variable and resume it from there at a later time? I tried capturing the currentCount of the timer to an integer variable, but i cant modify it.....it says its read only.

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ActionScript 3.0 :: Stop And Resume The Animations Of Nested Movieclips

Sep 9, 2009

I have many nested movieclips  in different positions of the main timeline.

I have 2 buttons, play_btn and pause_btn.

I'd like when the user click pause_btn, the animations on the main timeline and in nested movieclips stop.

Whe he click play_btn the animations resume in both the main timeline and nested movieclips.

I have created array of nested movieclips on the main timeline.

var arr:Array = new Array(mc1, mc2, mc3, mc4, mc5);
play_btn.addEventListener(MouseEvent.CLICK, on_play_btn); pause_btn.addEventListener(MouseEvent.CLICK, on_pause_btn);
function on_play_btn(e:MouseEvent):void {     gotoAndPlay(currentFrame);  

[Code]....

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ActionScript 2.0 :: Single Stop/resume Button For SWF File?

Sep 16, 2010

I'm looking for an AS2 tutorial or template that will show me how to create ONE button that will stop and resume an SWF file that is made up of several composited movieclip elements. I've found several that use two buttons (start and stop), but I would like one that operates like the single sound on/off buttons you see on many sites.

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Release Camera After Stop Streaming To FMS?

Oct 14, 2010

When stop streaming, i close NetStream, close NetConnection, clear video, and remove any event listoner on camera. After these actions, the camera is still in used.

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ActionScript 2.0 :: On Release Stop Sound?

Jul 27, 2006

i have a sound playing (from the properties bar on the frame) and on the click of a button i want the music to stop anyway of this happening?

the reason i need this is coz the music is different from the next frame

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ActionScript 3.0 :: Stop All Sounds On Button Release

Jul 11, 2010

Im making a soundboard and I chose AS3 by accident.What I need the code to do is STOP the CURRENT sound from playing if another is pressed. the code that worked for AS1 and AS2 was onMouseDown [code] plays the sound once and messes the sound up after playing for only half a second or not at all.

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ActionScript 2.0 :: Stop Start Function On (release)

Feb 1, 2006

Sorry to have to post a secondary thread...but i've had responses to the previous one and now a new problem exists. Why am I having to multiple click my button to make this function work? On each release of the button 'SUB' moves that little bit more but I need the function to work in one go after just one click!! Something is obviously working for it to move at all, I just dont understand why it's moving in stages!!

[Code]....

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ActionScript 2.0 :: Stop Animations When Release The Button?

Aug 22, 2007

I have 4 buttons,(home, about, gallery, contacts). and each button have their own animations, when you rollout/over them. well, this is my problem, i want to stop animations when i release the button. pls help me with that. i was so confused about that.

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ActionScript 2.0 :: Get An Object To Move On The Press Of A Key And Stop When Release It?

Apr 8, 2003

well i'm trying to get this object to move on the press of a key (keeps moving if you hold it down) and stop when you release it, but all i'm gettin, is when you press it, it moves on forever and never stops....

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ActionScript 2.0 :: Press / Release Events - Start / Stop Drag

Mar 13, 2009

There's no problem in my computer at work on this issue. When I press on something that is draggable, it's dragged. When I realease it (or realease it outside), it stops being dragged. But it does happen in my boss' computer! what a coincidence! It happens to be something related to very quick double clicks. Sometimes, the draggable movieclip gets stuck to the mouse movement even if it has been released. Is there something to take control on this? or is it any issue from an old version of the flash plugin?

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ActionScript 2.0 :: Image Load On Button Release?

Sep 7, 2010

I will try to make this as sysinct As possible. I'm working in Flash CS4, AS 2 and I'm trying to make an online image gallery/portfolio but I'm having trouble making an image appear when I release the button. (I've uploaded the fla if you want to look). Basically, I have a movie clip that will contain all my thumbs and that enters the stage with this action script:

onClipEvent (load) {
_root.xnew = _root.mask._x + (-9-1)*100/2 ;
}

[Code].....

I made the first 3 squares into buttons: imgbtn1, imgbtn2, imgbtn3

I've tried loading the images into an empty movie clip a hundred different ways and I've also tryed writing action script for the button to just play at a certain frame to show a picture but I have not really gotten anywhere.

Essentially I would like for the thumbs to swoop in as they do and for the user to click a thumb and for that thumb to dynamically load a photo in the center of the stage.

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ActionScript 2.0 :: Revisited Underline Text - When Add The On (release) To The Movie It Doesn't Advance The Timeline On (release)

Dec 6, 2005

Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:

[Code]....

But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).

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NextFrame(); - Drag An Image And Update The View On Release

Aug 19, 2010

Fk says my last login was 3/23/2006! So I'm rather rusty! All I wanted for now is to drag an image and update the view on release. So, I have two frames:

[Code]....

When I play, it starts and stops dragging nicely. But it will not advance the frame. If I try something else like getUrl, that works fine too. gotoandPlay does nothing as well, though. What am I missing? This is Flash MX2004, as2.

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Flex :: Embed Image - Release Build Not Working?

Sep 6, 2011

I've a flex application which has actionscript file, images. When i run this in adobe flash builder, everything works. When i export it as a release build and run in other file, swf does not show images and interactivity of flex components is also lost.Is there a specific way to embed images?Here is image code,

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Flex :: Adobe Image Event.COMPLETE Does Not Fire In Release Mode?

Jan 31, 2011

set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.

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ActionScript 3.0 :: Emulate Release And Release Outside?

Feb 11, 2009

I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!

So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.

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ActionScript 3.0 :: Flash Stop Image Panning At End Of Image?

Jun 21, 2011

I have an image panning to the left and right on mouse move. All this works fine but now I can't figure out how to stop the panning at the beginning and end of the image (it just goes on with the mouse move). Would be great if it would stop at the end and let the possibility to go back to the other end again. Here's my code:

Code:
import flash.events.MouseEvent;
var centreX:Number;
var steps:Number;[code].....

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ActionScript 3.0 :: Navigation - FLV To Stop ON A Cue Point While At The Same Time

May 19, 2009

I have an FLV playing on my stage with a few Navigation cue points embedded inside and i am having some serious trouble of getting an FLV to stop ON a cue point while at the same time also turn some buttons and movieclips from invisible to visible :!:

[Code].....

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ActionScript 1/2 :: Make My Countdown Stop At Certain Time Of Day?

Jan 26, 2012

I followed a tutorial to create a countdown in Flash CS4 and it works except that I would like to have it countdown to a specific time of day. I will be updating something at 10pm each week and I would like my countdown to stop or countdown to 10pm on that day but I don't know how to make it do that. Is this possible? I haven't been able to find it anywhere. Below is the actionscript I am using. [code]...

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Stop Flash Animation After Specifed Period Of Time?

Apr 7, 2009

I am working on an animated web banner. The specifications say that the animation must stop after 30 seconds but can resume on a mouse rollover. My animation is just a looping rotating circle created on the timeline. How can I get this looping animation to stop after 30 seconds? Also, is there a simple way to have the animation resume on a mouse rollover

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ActionScript 1/2 :: Timer To Stop And Then Display User Time

Apr 22, 2010

I am making a game where I want to have a timer running over each level (a total of 4). When the user has finished the game, I want the timer to stop and then display their time. I have 2 dynamic text boxes with the varibles set to them as "Seconds" and the other as "Min". Here is the ActionScript I have for it right now:

[Code]...

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ActionScript 2.0 :: Pause Or Stop The Timeline For An Amount Of Time?

Sep 29, 2004

is there a line of code to pause or stop the timeline for an amount of time?

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ActionScript 2.0 :: Tween Movement - X / Y Stop In Right Place At Same Time

Nov 9, 2006

I want to move a movie clip from startx and starty to endx and endy using AS but have it calculate the smallest distance and move the MC at a set speed accordingly so both X and Y stop in the right place at the same time. In other words I want a small script to act like i have just tweened a MC.

Tween:
MC _X=0
MC _Y=0
Create Motion tween on frame 0
move on 50 frames
Create Motion tween on frame 50
set the _X from 50 to 100
set the _Y from 50 to 200
play()

The movie clip moves to frame 50 but the _X moves at a slower speed than the Y because it has less distance to travel. How this is done in AS with a startX of 0 and a startY of 0 end X of 100 and an end Y of 200.

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ActionScript 2.0 :: Adjust This To Play For A Set Amount Of Time Then Stop?

Nov 5, 2004

[url]...

Can anyone tell me how I would adjust this to play for a set amount of time then stop... or how I would set my timeline up for that to happen?

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