ActionScript 1/2 :: Timer To Stop And Then Display User Time
Apr 22, 2010
I am making a game where I want to have a timer running over each level (a total of 4). When the user has finished the game, I want the timer to stop and then display their time. I have 2 dynamic text boxes with the varibles set to them as "Seconds" and the other as "Min". Here is the ActionScript I have for it right now:
[Code]...
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Jul 7, 2009
I have an opening screen which asks the user to enter the first name and then they click the "start" button.This then loads an external swf into it and it starts a quiz on a timer.All that works except that the timer starts sometime during opening swf.I'm not sure if it's when the main swf is loaded or if when the user clicks in the input box but it is definitely not when the user clicks the "start" button like I have programmed.I even tried to stop the timer until the user clicks a button on the second swf (the external swf that is loaded into the main swf)[code]In the loaded swf I have a clock_mc that holds the timer.the first frame has a simple stop(); and the second holds all of the code that makes the clock run.I then have code setup so that when the user clicks a button the clock_mc.gotoAndPlay(2)[code]
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Jan 7, 2009
I�am trying to make a timer to my hangman game, and this is the code I�have.
Code:
timer = 0;
countup = function(){
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}
countupInterval = setInterval(countup,1000);
If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Mar 13, 2007
i have programed a play button using:
[Code]...
now i am trying to program the stop button to allow the user to stop mid song....
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Dec 28, 2010
Right now I have a countdown going on, but with a fixed date. How would I go about doing this with a user input?...what I would like to do is the user enter a specific date and the countdown to begin.
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Jan 30, 2009
I might be a complete newbie at this, but I can't seem to find a tutorial or anything on how to do what I'm trying to do.Ultimately I want to create a countdown for a widget where the user can put in a date and the app will countdown to that date. But the trick is--how do I insert the user variables into the actionscript for the countdown?The script for the countdown is like this:
Code:
currentDate = new Date();
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[code].....
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Nov 6, 2011
developing custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
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Feb 21, 2009
I need to make a Countdown timer using comboboxes (probably) that, when a user puts in their 17th birthday, can see how long it is until then. I highlight 17 because I want the user to specify the particular year as well as day and month. I would then want a timer that counts down to that particular date!
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Jul 25, 2009
I'm creating an online power hour application. And i need to have a timer to alert the user every sixty seconds for 60 minutes.. Should be simple enough. I'm just having some difficulty.
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Mar 30, 2007
I am currently trying to create a kind of 'screensaver' effect in one of my Flash movies, and I have the following code which counts down from ten to zero:
Code:
displayTime = 10;
countDown = function () {
displayTime--;
if (displayTime == 0) {
trace("Time Out")
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}};
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The problem I am having is finding the right code to use to RESET this countdown back to ten if the user moves the mouse, clicks a button, presses a keyboard button, etc.
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Mar 17, 2006
I have to make time so the hours to be starting with 0 for the numbers less then 10 for example 9:30 to be 09:30 and in my code it works for the minutes but not for the hours. I have written the following code here:
function UpdateClock () {
myDate = new Date ()
hours = Number(myDate.getHours())
minutes = Number(myDate.getMinutes())
seconds = Number(myDate.getSeconds())
[Code] .....
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Jan 26, 2010
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
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Feb 16, 2011
Tasked with creating a countdown timer which I've done before but never using the user's system clock. Does anyone know if its possoble to access the system time from within flash?
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Aug 24, 2009
I have a news rotator that is populated from an RSS feed. The rotator has a timer that cycles through the news items, displaying a link and image and title for each item. I have the put in three buttons for the user to control the item that is displaying. A pause, forward and backward button.
My issue is that I'm not sure how to implement the button without messing up my timer that is already running. I was able to do the Pause button, which was simply to stop the timer. The forward and backward buttons are a bit more tricky. This is what I have so far. Note that I have much of the code duplicated because I needed to initialize the objects for the first timer index. After the first item, the code runs from the timerHandler() function.
PHP Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();
[code]....
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Feb 5, 2011
everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.
AS3, Flash CS3
var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();
[code]....
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Mar 30, 2011
my code: myTextBox.text = count1.currentCount.toString();
How would i display the current count in milliseconds?
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Feb 17, 2009
Anyone know if its possible to change the time for a timer i.e.
var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?
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Apr 27, 2011
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
start_time = getTimer();
countdown = 7200000;
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;
[Code]....
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
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Mar 16, 2011
every time it gets to zero it goes back to 59:59:59:59.i need it to stay at 00:00:00:00 or even better make it flash.
var thisYear:Number = 2011;var thisDay:Number = 28;var thisMonth:Number = 2;var thisHours:Number = 19;var thisMin:Number = 30;var thisSec:Number = 0;var countdownXML:XML = new XML();countdownXML.ignoreWhite = true;countdownXML.load( 'countdown.xml'[code].....
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Jul 11, 2009
im using a timer and am trying to find out how much time is left untill it fires off?
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
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May 26, 2009
I have a timer set up like this:
[code]...
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.
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Feb 13, 2008
I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...
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Oct 16, 2010
Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;
[code]....
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
[Code].....
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May 5, 2011
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
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