ActionScript 2.0 :: Display Total Time And Elapsed Time Of A Fla (not Flv)

Nov 6, 2011

developing custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..

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Actionscript 3.0 :: MP3 Player Elapsed Time / Total Duration

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I'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").

[Code]...

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How to add a dynamic text field to display the time elapsed and time remaining to play. I have been checking out the Adobe Live Doc but cannot search for what I need. Below is the code I have already that just shows the video and its controls.

Actionscript Code:
//the below script it on a button on click actionvideoholder.vidPlayer.source = "videos/Introducing our team.flv"//this code is in the same frame as my FLV holder called 'vidPlayer'import fl.video.*;// vidPlayer is the FLV holder//CustomVideoControls is the mc where the play, pause, mute buttons arevidPlayer.playPauseButton = customVideoControls.playpause;vidPlayer.seekBar = customVideoControls.seekvideo;vidPlayer.muteButton = customVideoControls.mutevideo;vidPlayer.fullScreenButton = customVideoControls.fullScreenButton;

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Actionscript 3.0 :: FLVplayback Component : Add The Time Elapsed And Time Left On The Controls?

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Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.

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I am loading a flv video in AS2:
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[Code] .....

It works very good, In this line, I get de current time of the flv:
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i have a player in flash action 3. i need to take a the total time of the sound file and current time of the sound file. how can i code like this.

function onPlayProgress(evt:Event):void {
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[Code].....

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I wonder if you can get the number of milliseconds that have elapsed since an actionscript timer has started.I want to set a simple label in flex that has the value of how long it wil take before the timer fires (again).this is the code, at 'GET ELAPSED TIME', I need the time that the timer has been running (since it last fired the function):

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[code]....

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[Code]...
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I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer. [code]...

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I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.

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[Code]...

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Code:
import flash.text.TextField;
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[code].....

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I've been trying for hours to add the elapsed time to a dynamic text field using a video player.
The Flash website has code similar to this:
Select all//Get playhead time
var listenerObject:Object = new Object();
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But that was designed for an FLVPlayback component and therefore does not work.

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I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:

If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.

If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?

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ActionScript 2.0 :: Create A Timer To Count Elapsed Time On A Flash Player?

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I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play

Code below.

start_time = getTimer();
countdown = 7200000;[code].....

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using old AS2 code on an fms project.it seems that both server-side NetStream object and client-side NetStream object do not have a totalTime property.my goal is to determine when the flv has completed playing ( has reached the end  visually );so I figured that comparing time to totalTime would work but there appears to not be a totalTime.

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Flash :: Find The Total Time Of An Mp3 Before Is Downloaded?

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How can I find the total time of an mp3 before it is fully downloaded? I have this function which is called on TimerEvent.TIMER

[Code]...

The problem is tha the totalTime is correct only when the mp3 is fully downloaded..

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IDE :: Total Running Time In Audio Skin

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I'm using an mp3player skin, but the running time won't work (bottom of code)--it stays at "0:00" when you hit play. Everything else is working fine.[code]

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