ActionScript 2.0 :: How To Measure Elapsed Time And Call Function Accordingly
Mar 21, 2006
I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
View 1 Replies
Similar Posts:
Mar 13, 2012
i'm trying to measure the elapsed time from when a swf first opens in seconds?
View 1 Replies
Feb 9, 2010
Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.
View 2 Replies
Nov 6, 2011
developing custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
View 6 Replies
Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
View 3 Replies
Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
View 1 Replies
Jan 25, 2012
As I understand, getTimer() is very inaccurate - on my own machine it always returns a value which is a product of ~16. (16, 33, 50, etc.) Is there a simple and efficient way to more accurately measure the time difference (delta) between two separate calls in my program?
View 1 Replies
Feb 22, 2011
Here is the situation : When a user watches the full duration of a video, I would like to add a new row to the database. For example, if there is a video of 100 MB with a duration of 2 hours and the user watches the full video add a new row, else do nothing. I am using JW player and js.
View 1 Replies
Dec 23, 2005
Suppose I have 2 buttons on stage. When the first button is pressed, a time count starts. When the second button is pressed, the time count stops. (In essence we are measuring the time elapsed (in milliseconds) between the first and second click.)How can I set up such time count?
View 6 Replies
Feb 23, 2012
I wonder if you can get the number of milliseconds that have elapsed since an actionscript timer has started.I want to set a simple label in flex that has the value of how long it wil take before the timer fires (again).this is the code, at 'GET ELAPSED TIME', I need the time that the timer has been running (since it last fired the function):
var timer = new Timer (10000);
timer.addEventListener(TimerEvent.TIMER, foo);
timer.start();
[code]....
View 1 Replies
Apr 29, 2010
I have published some videos with flash, but I need to find a way to display a very simple timer showing the elapsed time. I tried to use a dynamic text with AS3 without any success. I would like to use one of the ready-made skin for my player, and just add anywhere on the stage a dynamic text field with my time inside.
View 2 Replies
Oct 30, 2003
Does anyone know a script that can display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
View 14 Replies
Jan 31, 2009
Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
View 3 Replies
Oct 30, 2003
display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
View 14 Replies
Oct 4, 2010
If I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:
var now:Number = new Date().getTime();
View 1 Replies
Sep 19, 2011
We have Flex/Java app with a typical scenario:
Clicking the button
Preparing request
Sending request to the backend
Receiving a response from the backend
Rendering the response
How can I measure time from the start of step 1 to end of step 5?
View 1 Replies
Jun 24, 2009
I'm tryin to fiind the time elapsed from a Unix Timestamp.
[Code]...
So it's still returning the time from 1/1/1970.... Any way to make it return something like this: Mon Jan 02 01 1:2:35 GMT-0800 0000 or something like that so I can get the days, hours, minutes, and seconds elapsed.
View 5 Replies
Dec 24, 2010
I have a programme that will count each second that has elapsed from one key press to another, in the output panel I get all the times this has happened (each second) but would like the total number displayed in a text box on the stage at the end. This will be the total delay between key presses.
View 7 Replies
Feb 6, 2011
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer. [code]...
View 0 Replies
Jul 24, 2009
I'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").
[Code]...
View 2 Replies
Nov 4, 2009
I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.
So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.
Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,
[Code]...
View 1 Replies
Feb 6, 2011
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer.
Code:
import flash.text.TextField;
import flash.utils.Timer;
[code].....
View 4 Replies
May 22, 2010
I have a simple silverlight page for for finding available domain names. This problem is equaly valid for a flash control as well.
I use Google Analytics for monitoring the traffic. I would like to find out how long it take for users to download and render the Silverlight control.
Once the java script on a page is loaded there should be a way to start a timer and then stop the timer once the Silverlight/flash control is loaded. Key points I would like to measure are:
Time it takes to download the silverlight/flash control Time it takes to initialize the control
View 1 Replies
Apr 4, 2011
How to add a dynamic text field to display the time elapsed and time remaining to play. I have been checking out the Adobe Live Doc but cannot search for what I need. Below is the code I have already that just shows the video and its controls.
Actionscript Code:
//the below script it on a button on click actionvideoholder.vidPlayer.source = "videos/Introducing our team.flv"//this code is in the same frame as my FLV holder called 'vidPlayer'import fl.video.*;// vidPlayer is the FLV holder//CustomVideoControls is the mc where the play, pause, mute buttons arevidPlayer.playPauseButton = customVideoControls.playpause;vidPlayer.seekBar = customVideoControls.seekvideo;vidPlayer.muteButton = customVideoControls.mutevideo;vidPlayer.fullScreenButton = customVideoControls.fullScreenButton;
View 2 Replies
Mar 12, 2010
I've been trying for hours to add the elapsed time to a dynamic text field using a video player.
The Flash website has code similar to this:
Select all//Get playhead time
var listenerObject:Object = new Object();
listenerObject.playheadUpdate = function(eventObject:Object):Void {
trace(ns.state + ": playhead time is: " + eventObject.playheadTime);
controls.elapsed = Math.round(eventObject.playheadTime);
};
ns.addEventListener("playheadUpdate", listenerObject);
But that was designed for an FLVPlayback component and therefore does not work.
View 1 Replies
Apr 28, 2006
I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:
If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.
If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?
View 1 Replies
Apr 5, 2011
Ok so if i have defined a function from a mouse click like this
ActionScript Code:
MySpinner.addEventListener(MouseEvent.CLICK, mouseDownHandlerSpinner);
function mouseDownHandlerSpinner(evt:MouseEvent):void
[code].....
View 7 Replies
Jul 11, 2005
I have a function that calls another function once every 30 seconds. Each time it calls the function it updates the variables each time. My problem is that it only wants to call the function one time. All the variables are correct but it wont call it again.
Code:
//----LEVEL CHANGER----
newLevel = function(e_freq, s_freq, current_level){
clearInterval(_root.spawnInt);
[Code].....
View 2 Replies
Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
View 2 Replies
Apr 7, 2009
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
View 14 Replies