ActionScript 3.0 :: Call A Function After A Certain Amount Of Time?
Apr 7, 2009
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
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Feb 6, 2012
I have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...
public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {
[Code]....
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Jan 19, 2012
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
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Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
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Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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Apr 5, 2011
Ok so if i have defined a function from a mouse click like this
ActionScript Code:
MySpinner.addEventListener(MouseEvent.CLICK, mouseDownHandlerSpinner);
function mouseDownHandlerSpinner(evt:MouseEvent):void
[code].....
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Jul 11, 2005
I have a function that calls another function once every 30 seconds. Each time it calls the function it updates the variables each time. My problem is that it only wants to call the function one time. All the variables are correct but it wont call it again.
Code:
//----LEVEL CHANGER----
newLevel = function(e_freq, s_freq, current_level){
clearInterval(_root.spawnInt);
[Code].....
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Aug 29, 2006
I want to call a method at 23:55 of the day,
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Oct 24, 2005
what i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
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Mar 21, 2006
I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
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Feb 9, 2009
I have a simple getURL below and have been looking around for a way to #1 - set a time a time delay#2 - call an external js function#3 - load my page
butMov.onRelease = function () {
getURL("http://www.mysite.com"+myURL);
}
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Mar 15, 2010
how can i call function inside movieclip in library panel it is not on time line
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Aug 2, 2010
It doesn't load during the first load.
myVars= new LoadVars();
myVars.onLoad = function(works)
{
if(works){
[code].....
I am tryin to hit a servlet to get the data.
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Nov 12, 2009
I am using CS3. Here is what I am trying to accomplish:
On my loading page I have the following standard loading code:
Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[Code].....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."
how to accomplish this within this loading code and frame?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
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Nov 25, 2009
I need to have a button appear after 30 seconds. How would I go about doing this?
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May 11, 2011
When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1
{
when click "button1"
jump to "scene1"; set counter=0;
[code].....
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Nov 12, 2009
On my loading page I have the following standard loading code:
Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[code]....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?
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Jun 20, 2005
If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.
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Oct 16, 2007
Is it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.
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Mar 27, 2009
I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?
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May 18, 2011
I got the circle to scale up but need assistance to have the circle scale down after x amount of time.
[Code]...
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Jul 27, 2006
I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:
function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();
Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).
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Mar 21, 2009
Time variable is "clock" and I want it to switch frames once clock is equal to three.
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Dec 28, 2010
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
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Jun 21, 2009
How do i make it so you have to hold the button down for a amount of time before going to next frame?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
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Sep 29, 2004
is there a line of code to pause or stop the timeline for an amount of time?
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May 5, 2009
Right then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....
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