ActionScript 3.0 :: Display Text For Set Amount Of Time?
Mar 27, 2009
I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?
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Similar Posts:
Feb 20, 2010
I have a dynamic text box set up called 'circle'. Each time the movie loads I want it to display different text.
Currently, I have
Actionscript Code:
_root.circle="hello","nice to see you", "hello, again";
on the timeline.
Unfortunately, when it loads it just sticks with the first 'hello', instead of choosing one of the other options. How can I tell flash to display a different text option each time?
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Nov 10, 2009
I want to display the current time into a dynamic text box. The time comes correct but the seconds is not running... I want live seconds. what modification should i do to my following code?
[Code]....
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Mar 16, 2012
Limit amount of numbers in display?
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Oct 20, 2003
Im using several swf files on one page and instead of displaying a random swf on refresh or the next visit I want to display a swf for a certain number of days also I want to be able to choose what swfs will show up more depending on some sort of priority setting. Has anyone pulled this off or has any code to show?
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Apr 7, 2009
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
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Nov 12, 2009
I am using CS3. Here is what I am trying to accomplish:
On my loading page I have the following standard loading code:
Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[Code].....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."
how to accomplish this within this loading code and frame?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
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Nov 25, 2009
I need to have a button appear after 30 seconds. How would I go about doing this?
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May 11, 2011
When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1
{
when click "button1"
jump to "scene1"; set counter=0;
[code].....
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Nov 12, 2009
On my loading page I have the following standard loading code:
Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
[code]....
Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?
View 1 Replies
Jun 20, 2005
If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.
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Oct 16, 2007
Is it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.
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May 18, 2011
I got the circle to scale up but need assistance to have the circle scale down after x amount of time.
[Code]...
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Jul 27, 2006
I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:
function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();
Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).
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Mar 21, 2009
Time variable is "clock" and I want it to switch frames once clock is equal to three.
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Dec 28, 2010
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
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Feb 6, 2012
I have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...
public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {
[Code]....
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Jun 21, 2009
How do i make it so you have to hold the button down for a amount of time before going to next frame?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
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Sep 29, 2004
is there a line of code to pause or stop the timeline for an amount of time?
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May 5, 2009
Right then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....
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Nov 5, 2004
[url]...
Can anyone tell me how I would adjust this to play for a set amount of time then stop... or how I would set my timeline up for that to happen?
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Jan 5, 2010
I've noticed that some programmers animate objects based on the difference in time. I am not sure why or even if this is logical. Does anyone know the significance? Below is a snippet of code that explains what I mean:
[Code]....
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Oct 4, 2010
If I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:
var now:Number = new Date().getTime();
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Jul 26, 2009
I have a sound clip of a clap of thunder,and I'm trying to play it throughout my whole game, but with different length of pauses in between..
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Jun 21, 2006
pause the execution of my code for a set amount of time before resuming?
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Oct 30, 2006
I used the "loading random movie" tutorial (http:url....) to load 3 external movies. It worked great.But now, my client wants the movies to load one after the other. Each movie is interactive, but requires you to click on it, so it plays an intro and stops. Each movie is built exactly alike. So, I would like a movie to play, then stop for a certain length of time (long enough for the user to read some text). If after that length of time, the user does not intereact with the movie, then I want the next movie to play in it's place. If the user does interact with the movie, I want it to just stop at that movie.
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Apr 11, 2010
Is there a way to have buttons pop up in random locations on the stage and vanish after a set amount of time? I'm a total noob at Actionscript.
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Jan 19, 2012
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
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