ActionScript 3.0 :: Have Buttons Pop Up In Random Locations On The Stage And Vanish After A Set Amount Of Time?

Apr 11, 2010

Is there a way to have buttons pop up in random locations on the stage and vanish after a set amount of time? I'm a total noob at Actionscript.

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ActionScript 3.0 :: Animate A Movieclip To Random Locations On Stage?

Aug 6, 2009

supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..

the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...

the code below is untested and incomplete.. but it is what i am trying to do.

Code:
var randomXPosition:int;
var randomYPosition:int;
var positionTimer:Timer;

[Code]....

on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..

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ActionScript 3.0 :: 5 Circles Animating To Random Locations On Stage

Aug 13, 2009

The basic area:
add 5 circles on random locations on stage...
and animate them to random locations on stage without touching each other...

The problem::
The code below works perfectly (up to a certain point). It succeeds in making the circles animate to random points on stage. It also succeeds in detecting if once circle comes to close proximity with another circle... Code on main timeline:

Code:
var enemyArray:Array = new Array();
var timeToCreateEnemy:Timer;
// set up timer that will fire every 2 seconds, 5 times
timeToCreateEnemy = new Timer(2000, 5)
timeToCreateEnemy.addEventListener(TimerEvent.TIMER, createEnemy);
timeToCreateEnemy.start();
[Code] ......

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ActionScript 3.0 :: 5 Circles Animating To Random Locations On Stage But Must Not Touch Each Other

Aug 13, 2009

add 5 circles on random locations on stage... and animate them to random locations on stage without touching each other... THE PROBLEM: the code below works perfectly (up to a certain point)... it succeeds in making the circles animate to random points on stage... it also succeeds in detecting if once circle comes to close proximity with another circle... only problem is, i dont know what i should do next...

[Code]....

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ActionScript 3.0 :: Flash - Make Two MovieClips Appear On The Stage In Random Locations OnClick

Oct 12, 2011

I typed out a function in an attempt to make two MovieClips appear on the stage in random locations onClick but I think I either forgot to add something or forgot to take something out.

[Code]....

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ActionScript 2.0 :: Plays A Soundclip After A Random Amount Of Time Passed?

Jul 26, 2009

I have a sound clip of a clap of thunder,and I'm trying to play it throughout my whole game, but with different length of pauses in between..

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Removing A Movieclip From Stage After A Set Amount Of Time

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?  Which methods look out for movieclips finishing?

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ActionScript 3.0 :: Removing A Movieclip From The Stage After A Set Amount Of Time?

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?

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ActionScript 2.0 :: Load SWFs With Random Y-locations?

Aug 23, 2005

How would I write the following in ActionScript...

- I have 2 external SWFs I want to load. Their height will change over time as I add more content to each SWF.

- I want to load one SWF, then directly below it, load the other SWF.

- The X-location and width of the SWFs should never change.

How would I code something that loads an external SWF, checks the Y-height of it, then loads another SWF below it?

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ActionScript 1/2 :: AttachMovie - Place At Random Locations On The Scene

Feb 26, 2010

I've got a small issue with attachMovie. I've got an array with references to movie clips which I want to place at random locations on the scene. Here is my function:
 
[Code].....

The thing here is that the trace of "mc" in the beginning returns the correct movie clip reference, but "mc_clothes_holder.mc" after the attachMovie returns "undefined".

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AS3 :: Flash - Generating Multiple Movie Clips (random Locations)?

Oct 13, 2011

I'm trying to generate multiple stars in the stage, but I keep getting an action script error.

stop();
var i;
var arrayStars:Array;
for(i=0; i<70; i++) {

[Code].....

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ActionScript 2.0 :: Set The Maximum Angle To A Random Amount To Give Pendulum A Sort Of "blown By A Random Wind" Effect

Oct 11, 2006

I have a pendulum that swings infinitely. I'd like to set the maximum angle to a random amount to give it a sort of "blown by a random wind" effect. I'm not great at code, so I can't figure out how to randomize "maxAngle" without making the animation jerky. Does anyone have any ideas on how to do this? Here is my code and FLA...

[Code]....

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ActionScript 3.0 :: Creating Random Amount Of Circles?

Nov 19, 2009

i'm "experimenting" a bit with code at the moment and now i have written a class that creates a circle that bounces at the bottom of the stage. Wich has a random size and a random starting point.But now i wan't to expand the code so that i can have a random amount of balls bouncing down, so instead of only one there are f.e. 3 balls.Also i have noticed that the stage.stageHeight does not get updated when i resize my screen when i run iton how to make that happen ?

package {
import flash.display.Stage;
import flash.events.*;

[code]....

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ActionScript 2.0 :: Display Random Swf After A Certain Amount Of Days?

Oct 20, 2003

Im using several swf files on one page and instead of displaying a random swf on refresh or the next visit I want to display a swf for a certain number of days also I want to be able to choose what swfs will show up more depending on some sort of priority setting. Has anyone pulled this off or has any code to show?

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ActionScript 3.0 :: Limit Amount Of Times Number Is Used In Its Random Range?

Apr 1, 2011

Create a 12x9 grid;Populate the cells with random numbers ranging from 1-9;Assign a symbol (custom graphic) to each cell depending upon which random number is generated in it;Limit the amount of times each number in the random range is used to 12.My question is simply this: how do I, using AS3, create a random number function that will only use each number in its range a maximum of 12 times (it is important to note that my grid consists of 108 cells using the numbers 1-9 exactly 12 times each)? So for example, if the random number function populates 12 cells with the number "4," it will then exclude that number from its remaining iterations.I am adhering to OOP standards so including script in actual timeline frames is not desirable.

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Actionscript 3 :: Button Stops Working After Random Amount Of Click

Oct 29, 2010

I have a movieclip being used as a button. After a random amount of clicks the button stops working. In other words, the mouse will become a hand when hovering over the button but no clicks are registering to fire the function. I've even clicked it 40 times and it will work but then suddenly, bang!, it stops working. Heres the function that adds the btn, listener, animates it into the screen and also adds text.[code]...

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ActionScript 2.0 :: Large Amount Of Textfields Should Be Animated And Random Without Xml File?

Mar 29, 2009

I have 100 names. I want to have it animated like the genname.fla I attached.And it should show these names when I mouseover it, in completely random order.Like the namebanner.fla I attached.I don't want the flash swf to get too large in filesize or the animation playing choppy.

How do I implement all these names (with animation) with coding in AS2 instead of timeline and labels?Without using external files xml, swf, txt.My solution I chosen is to have Labels (label1, label2..) in my timeline and I have now 30 labels, 30 movieclips+30MC:s in every with the name animation. It is so hard work to copy label, motion, convert new movieclip and do this for 100 names. Maybe I need 200 names.. This is impossible to sort out.

Every name must have the same:

- animation: movement, speed, blurfilter

- font

I need to be able to change:

- the name (firstname, lastname)

- animation (blurfilter, where it should start animate and stop, how fast..)

And I need to be able to change the font so It changes in every name so I don't need to go into every movieclip and change.

I have following code:

Code:

//random
function fncShuffle()
{ return Math.floor(Math.random()*5)-1; }
//function for every label on the timeline

[code]....

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ActionScript 3.0 :: Call A Function After A Certain Amount Of Time?

Apr 7, 2009

I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.

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ActionScript 2.0 :: After A Specific Amount Of Time Have A Link Appear

Nov 12, 2009

I am using CS3. Here is what I am trying to accomplish:

On my loading page I have the following standard loading code:

Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[Code].....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."

how to accomplish this within this loading code and frame?

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ActionScript 2.0 :: Make Button Appear After Certain Amount Of Time?

Nov 25, 2009

I need to have a button appear after 30 seconds. How would I go about doing this?

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ActionScript 3.0 :: Jump To Scene After An Amount Of Time?

May 11, 2011

When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1

{
when click "button1"
jump to "scene1"; set counter=0;

[code].....

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Actionscript 3.0 :: After A Specific Amount Of Time Have A Link Appear?

Nov 12, 2009

On my loading page I have the following standard loading code:

Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[code]....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?

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ActionScript 2.0 :: Press Button Within A Certain Amount Of Time?

Jun 20, 2005

If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.

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ActionScript 2.0 :: Swap The Frame To A Different One After A Certain Amount Of Time ?

Oct 16, 2007

Is it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.

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ActionScript 3.0 :: Display Text For Set Amount Of Time?

Mar 27, 2009

I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?

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ActionScript 3.0 :: Circle Scale Down After X Amount Of Time

May 18, 2011

I got the circle to scale up but need assistance to have the circle scale down after x amount of time.

[Code]...

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Expire Shared Object After Certain Amount Of Time Passed?

Jul 27, 2006

I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:

function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();

Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).

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ActionScript 1/2 :: Make It Switch To Another Frame After A Certain Amount Of Time?

Mar 21, 2009

Time variable is "clock" and I want it to switch frames once clock is equal to three.

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ActionScript 3.0 :: Play Movie Clips For A Certain Amount Of Time Only?

Dec 28, 2010

I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?

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Actionscript :: Make Function Sleep For A Certain Amount Of Time?

Feb 6, 2012

I have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...

public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {

[Code]....

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