ActionScript 3.0 :: Flash - Make Two MovieClips Appear On The Stage In Random Locations OnClick

Oct 12, 2011

I typed out a function in an attempt to make two MovieClips appear on the stage in random locations onClick but I think I either forgot to add something or forgot to take something out.

[Code]....

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supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..

the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...

the code below is untested and incomplete.. but it is what i am trying to do.

Code:
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[Code]....

on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..

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The basic area:
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The problem::
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Code:
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add 5 circles on random locations on stage... and animate them to random locations on stage without touching each other... THE PROBLEM: the code below works perfectly (up to a certain point)... it succeeds in making the circles animate to random points on stage... it also succeeds in detecting if once circle comes to close proximity with another circle... only problem is, i dont know what i should do next...

[Code]....

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[Code].....

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Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
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I am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].

What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.

On the second level I have 4 gold and only 2 of them are put in the array and displayed.

On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.

It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:

public function createLevel(){
nextLevel = this.currentFrame + 1;
for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....

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I have 16 instances of one movie clip on the stage and each one has their own unique instance name. The movie clips have a nested animation and I want each clip to play randomly. I'm familiar with the Math.random class, but not for animating clips. Here is what I have so far:

Code:
var turkeyArray:Array = new Array();
turkeyArray[0] = turkey1_mc;
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turkeyArray[2] = turkey3_mc;
turkeyArray[3] = turkey4_mc;
[Code] .....

What goes in here to play each instance randomly?

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