ActionScript 2.0 :: Set The Maximum Angle To A Random Amount To Give Pendulum A Sort Of "blown By A Random Wind" Effect

Oct 11, 2006

I have a pendulum that swings infinitely. I'd like to set the maximum angle to a random amount to give it a sort of "blown by a random wind" effect. I'm not great at code, so I can't figure out how to randomize "maxAngle" without making the animation jerky. Does anyone have any ideas on how to do this? Here is my code and FLA...

[Code]....

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I want a random angle ranging from - let's say - 10 to 80 (degrees). I got some code but there seems to be a bug inside of it. It calculates a random number (working) between 10 and 80. But when I paste it into the other variable (astAngle1) it's generating a random value not higher than 56(???).

Code:
var randomNumber:Number = ((Math.random() * (80 - 10) + 1) + 10);
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[Code].....

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ActionScript 3.0 :: Random Angle Ranging From Value1 To Value2?

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Code:
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[Code].....

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Code:
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[code]....

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Code:

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What I would like to do is have the rotation run for, say, 2 seconds and then slow down and stop at a random angle.

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[Code] .....

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[Code]...

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//random
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[code]....

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[AS]
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[code].....

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Error: Error #1000: The system is out of memory.

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EDIT:

Here the example test i am running

var ba:ByteArray = new ByteArray();
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{
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[code]....

When i run this script from a browser, stand-alone debugger or AIR i get roughly the same memory usage readouts (which i know vary anyway). What is constant however is the final length of the byte array:

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Stand-alone: TM: 540577792 FM: 1810432 PM: 545361920 BALENGTH: 134217728
AIR (2.6): TM: 5410816 FM: 1159168 PM: 551464960 BALENGTH: 134217728

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Code:
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why is this code NOT loading a random image, despite tracing random number?
 
package {
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[Code]...

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