ActionScript 2.0 :: After A Specific Amount Of Time Have A Link Appear

Nov 12, 2009

I am using CS3. Here is what I am trying to accomplish:

On my loading page I have the following standard loading code:

Code:
stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[Code].....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."

how to accomplish this within this loading code and frame?

View 4 Replies


Similar Posts:


Actionscript 3.0 :: After A Specific Amount Of Time Have A Link Appear?

Nov 12, 2009

On my loading page I have the following standard loading code:

Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[code]....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?

View 1 Replies

ActionScript 2.0 :: Loading External Movies For A Specific Amount Of Time?

Oct 30, 2006

I used the "loading random movie" tutorial (http:url....) to load 3 external movies. It worked great.But now, my client wants the movies to load one after the other. Each movie is interactive, but requires you to click on it, so it plays an intro and stops. Each movie is built exactly alike. So, I would like a movie to play, then stop for a certain length of time (long enough for the user to read some text). If after that length of time, the user does not intereact with the movie, then I want the next movie to play in it's place. If the user does interact with the movie, I want it to just stop at that movie.

View 12 Replies

ActionScript 2.0 :: Run A Function When After A Specific Amount Of Time Of The Mouse Being Idle A Movieclip Plays?

Jan 20, 2012

I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.

here is my code:

standstill = 0;
lastmove = 0;
timeout = 3000;

[code]...

View 1 Replies

Professional :: Inserting A Link To A Specific Time In A Flv?

Apr 12, 2010

I currently have a flv running on my home page which is about 5 minutes long.  I am wanting to insert 'quick links' to specific times within the flv so that people do not have to watch it all they can quickly just click the lick and the flv will jump to that point.

View 1 Replies

ActionScript 2.0 :: Play Specific Amount Of Frames?

Oct 8, 2009

I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()

Code:
Main.onRelease = function() {
play();

[code]....

View 1 Replies

ActionScript 3.0 :: Loop A Specific Bit Of My Movie Until A Specific Link Is Clicked?

Mar 29, 2010

how I can loop a specific bit of my movie until a specific link is clicked?

View 5 Replies

Actionscript 3 :: List (a Potentially Large Amount Of) Classes In A Specific Package?

Dec 11, 2011

I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.

Once a class is selected from the list, I'll be able to use getDefinitionByName to return it, because I will know it's name at this point.The question is, as I believe there is no support in AS3 to list all the classes in a specific package, is there a design pattern that handles this?

View 1 Replies

ActionScript 3.0 :: Call A Function After A Certain Amount Of Time?

Apr 7, 2009

I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.

View 14 Replies

Removing A Movieclip From Stage After A Set Amount Of Time

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?  Which methods look out for movieclips finishing?

View 1 Replies

ActionScript 2.0 :: Make Button Appear After Certain Amount Of Time?

Nov 25, 2009

I need to have a button appear after 30 seconds. How would I go about doing this?

View 2 Replies

ActionScript 3.0 :: Jump To Scene After An Amount Of Time?

May 11, 2011

When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1

{
when click "button1"
jump to "scene1"; set counter=0;

[code].....

View 4 Replies

ActionScript 2.0 :: Press Button Within A Certain Amount Of Time?

Jun 20, 2005

If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.

View 2 Replies

ActionScript 2.0 :: Swap The Frame To A Different One After A Certain Amount Of Time ?

Oct 16, 2007

Is it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.

View 2 Replies

ActionScript 3.0 :: Display Text For Set Amount Of Time?

Mar 27, 2009

I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?

View 14 Replies

ActionScript 3.0 :: Circle Scale Down After X Amount Of Time

May 18, 2011

I got the circle to scale up but need assistance to have the circle scale down after x amount of time.

[Code]...

View 4 Replies

Flex :: Make Paragraph Text That Previews Short Amount Then Expand Link?

Aug 4, 2011

I want to be able to display a paragraph where if the text being shown is (say) over 15 lines long, then a link text will appear and if click it will expand.
Example:
This is a long line for here so I need to make more display but I cant so what will (More)... <== this more link will be clicked and the rest will show up below this paragraph expanded to show the rest of it. (Close)... <== this close link will be clicked and the rest of the page will be hidden again.
Can this be done in Flex? Here is a link example done in javascript [URL].

View 1 Replies

Expire Shared Object After Certain Amount Of Time Passed?

Jul 27, 2006

I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:

function VisitCheck() {
var myLocalSO = sharedobject.getLocal("visitRecord");
if (myLocalSO.data.visited == null) {
myLocalSO.data.visited = 1;
gotoAndPlay(3);
trace("visit 1");
} else {
gotoAndPlay(2);
trace("visit2");
}}
VisitCheck();

Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).

View 3 Replies

ActionScript 1/2 :: Make It Switch To Another Frame After A Certain Amount Of Time?

Mar 21, 2009

Time variable is "clock" and I want it to switch frames once clock is equal to three.

View 3 Replies

ActionScript 3.0 :: Play Movie Clips For A Certain Amount Of Time Only?

Dec 28, 2010

I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?

View 5 Replies

Actionscript :: Make Function Sleep For A Certain Amount Of Time?

Feb 6, 2012

I have code set up that calls a function whenever my player is over its last destination in the a* pathfinding array...

public function rakeSoil(e:Event):void {
var:Cell = Grid.getCellAt(player.x/50, player.y/50);
if (cell.isWalkable == false) {

[Code]....

View 1 Replies

ActionScript 2.0 :: Hold The Button Down For A Amount Of Time Before Going To Next Frame?

Jun 21, 2009

How do i make it so you have to hold the button down for a amount of time before going to next frame?

View 1 Replies

ActionScript 3.0 :: Removing A Movieclip From The Stage After A Set Amount Of Time?

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?

View 3 Replies

ActionScript 2.0 :: Pause Or Stop The Timeline For An Amount Of Time?

Sep 29, 2004

is there a line of code to pause or stop the timeline for an amount of time?

View 4 Replies

ActionScript 2.0 :: Deleting Movie Clips After X Amount Of Time?

May 5, 2009

Right then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.

var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());

[code].....

View 4 Replies

ActionScript 2.0 :: Adjust This To Play For A Set Amount Of Time Then Stop?

Nov 5, 2004

[url]...

Can anyone tell me how I would adjust this to play for a set amount of time then stop... or how I would set my timeline up for that to happen?

View 7 Replies

Flash :: Why Are Animations Sometimes Done Using Steps Based On The Amount Of Time That's Passed

Jan 5, 2010

I've noticed that some programmers animate objects based on the difference in time. I am not sure why or even if this is logical. Does anyone know the significance? Below is a snippet of code that explains what I mean:

[Code]....

View 6 Replies

As3 :: Flash - Measure The Amount Of Time That Has Passed Between Method Calls?

Oct 4, 2010

If I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:

var now:Number = new Date().getTime();

View 1 Replies

ActionScript 2.0 :: Plays A Soundclip After A Random Amount Of Time Passed?

Jul 26, 2009

I have a sound clip of a clap of thunder,and I'm trying to play it throughout my whole game, but with different length of pauses in between..

View 2 Replies

ActionScript 2.0 :: Pause The Execution Of Code For A Set Amount Of Time Before Resuming?

Jun 21, 2006

pause the execution of my code for a set amount of time before resuming?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved