As3 :: Flash - Measure The Amount Of Time That Has Passed Between Method Calls?

Oct 4, 2010

If I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:

var now:Number = new Date().getTime();

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I've noticed that some programmers animate objects based on the difference in time. I am not sure why or even if this is logical. Does anyone know the significance? Below is a snippet of code that explains what I mean:

[Code]....

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Expire Shared Object After Certain Amount Of Time Passed?

Jul 27, 2006

I have a flash movie on my index page but as the user navigates through the site and then goes back to the home page, I don't want the intro to replay. I have fixed that using shared object so that if it has already played, it skips to the end of the animation...here is my code:

function VisitCheck() {
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Works great, except now, the intro animation on the index page NEVER plays again; I would rather have the cookie expire after the user closes the window or a certain amount of time has passed (say 30 minutes).

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I have a sound clip of a clap of thunder,and I'm trying to play it throughout my whole game, but with different length of pauses in between..

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As I understand, getTimer() is very inaccurate - on my own machine it always returns a value which is a product of ~16. (16, 33, 50, etc.) Is there a simple and efficient way to more accurately measure the time difference (delta) between two separate calls in my program?

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I have a simple silverlight page for for finding available domain names. This problem is equaly valid for a flash control as well.

I use Google Analytics for monitoring the traffic. I would like to find out how long it take for users to download and render the Silverlight control.

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ActionScript 3.0 :: Custom Sort Function Amount Of Calls Keep Changing

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Basically I have created a custom sort function to use with sort(); inside an Array object and I have traced the amount of times each sort() has called customSortFunction. Apparently it keeps changing the amount of times it is called which has seemed to cause problems for me.I am using this to sort Sprite obects on the stage. I am working with an isometric grid and need to make sure everything is sorted based on y and if two objects are on the same tile (tile hover and avatar etc) then it sorts them as well.

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I have an alchemy compiled swc which contains methods to perform certain key algorithms. These methods should only return values only if user is authorized(bought license from online service) for security purpose. So I am planning to add another SWC on top of this, which have all the licensing code stuff. But when I import the Alchemy generated swc inside my custom swc, all the methods of alchemy are exposed.

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I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.

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Flex :: Sequence Flex/Actionscript Method/function Method Calls

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OK, from what I know actionscript in Flex runs asynchronously. I need the ability to run a method in a loop synchronously. Consider this code:

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[Code]....

This is not my exact situation as it is a bit more complicated to explain here. There is an abstract class and several custom view objects derived from it. Some of the views are dependent on others being completed first but I cannot seem to order them in the correct order. TIMERS are not an option. Probably not explaining this correctly.

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Flex :: Intercept Service Method Calls Using Metaprogramming In Groovy/grails?

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Feb 21, 2011

Using the web services panel, I've connected to a web service, but all the method calls will only show the param structures/types - not the result structures/types.  To the best of my knowledge, I'm sending the right parameters, in the right structure, but always I get an empty response.The web services panel:

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Actionscript 3 :: Graphics Calls Do Nothing In Draw Method, But Work Fine Inside B`s Constructor?

Jan 1, 2011

class A:

[SWF(width='800',height='600',frameRate='24')]
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private var b:B;[code]....

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ActionScript 3.0 :: Creating Flash DVD - Put Video Window Playing Certain Amount Of Time Then Repeats Itself In Main Window?

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I am preparing a presentation DVD... DVD will contain wmv video, user manual and another flash exe file... So DVD interface will contain three elements; user manual, a flash exe file and video.. Flash video window will be short-time video, playing like 5-10 seconds then repeats itself... My question is, how could I accomplish to put video window playing certain amount of time then repeats itself, in main window? I need as3 fla example, which could be so useful for me..

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Actionscript 3 :: Flex - Get Server Time And Keep Incrementing Without Calls For Each Second?

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I am working on an app, where the server time needs to be displayed on a Flex app.
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[Code]

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I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.

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ActionScript 2.0 :: After A Specific Amount Of Time Have A Link Appear

Nov 12, 2009

I am using CS3. Here is what I am trying to accomplish:

On my loading page I have the following standard loading code:

Code:
stop();
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this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[Code].....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds? Kind of like a, "loading too slow? Click here for whatever."

how to accomplish this within this loading code and frame?

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I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?  Which methods look out for movieclips finishing?

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I need to have a button appear after 30 seconds. How would I go about doing this?

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When I click a button, it opens a window with buttons in it..My aim is, after an amount of time, I want it to dissappear...I want to accomplish it by setting a counter ...for example... When I click to a button 1

{
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[code].....

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Actionscript 3.0 :: After A Specific Amount Of Time Have A Link Appear?

Nov 12, 2009

On my loading page I have the following standard loading code:

Code: Select allstop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);

[code]....

Because on some connections this can take quite some time, I want a link to appear after a specififc amount of time, say 10 seconds?Kind of like a, "loading too slow? Click here for whatever." how to accomplish this within this loading code?

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ActionScript 2.0 :: Press Button Within A Certain Amount Of Time?

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If you press a button within a certain amount of time, you are taken to lets say frame 2, if the time expires, you are taken to frame 3.I have used up all of my "i'm still a newbie at flash", so I'm just gonna tell you the truth and say that I haven't done any AS (or flash for that matter) in quite some time, so I guess I have to get busy and learning actionscript.

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ActionScript 2.0 :: Swap The Frame To A Different One After A Certain Amount Of Time ?

Oct 16, 2007

Is it possible to use actionscript to swap the frame to a different one after a certain amount of time i.e 30 seconds.

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ActionScript 3.0 :: Display Text For Set Amount Of Time?

Mar 27, 2009

I was wondering, how do I display text for like 2 seconds or something, then make it disappear?Another question is, how do I set a timer that prevents a function from running within a time limit (2 seconds again) after it ran? Like if a function is triggered by a Key_DOWN, what would a code be to prevent it from running again until that 2 seconds is up? This question is for a 'reload' in a shooter. Is there any other way to approach this?

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ActionScript 3.0 :: Circle Scale Down After X Amount Of Time

May 18, 2011

I got the circle to scale up but need assistance to have the circle scale down after x amount of time.

[Code]...

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ActionScript 3.0 :: RemoteObject Slow Response Time On Sub-sequent Calls

Jul 20, 2011

Calling RemoteObject service for creating new record. On success of method I am adding new record in existing list collection. Functionality is working fine however for subsequent calls of adding new record response time of the services is increasing. For first call it takes 3-4 seconds while for 5 on words it takes 10 secs and so on. If I remove addItem(obj) line in below code in green, response time is quiet stable 4-5 seconds.

My code is as below

for each (var item:Hierattrmetadatanode in arrHierarchyData)
{
//Add new Item
if(item.hierattrmetadatanodeid ==

[Code].....

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ActionScript 1/2 :: Make It Switch To Another Frame After A Certain Amount Of Time?

Mar 21, 2009

Time variable is "clock" and I want it to switch frames once clock is equal to three.

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