ActionScript 2.0 :: Measure The Elapsed Time From When A Swf First Opens In Seconds?
Mar 13, 2012i'm trying to measure the elapsed time from when a swf first opens in seconds?
View 1 Repliesi'm trying to measure the elapsed time from when a swf first opens in seconds?
View 1 RepliesI have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
View 1 RepliesIm using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.
View 2 Repliesdeveloping custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
View 6 RepliesAs I understand, getTimer() is very inaccurate - on my own machine it always returns a value which is a product of ~16. (16, 33, 50, etc.) Is there a simple and efficient way to more accurately measure the time difference (delta) between two separate calls in my program?
View 1 RepliesHere is the situation : When a user watches the full duration of a video, I would like to add a new row to the database. For example, if there is a video of 100 MB with a duration of 2 hours and the user watches the full video add a new row, else do nothing. I am using JW player and js.
View 1 RepliesSuppose I have 2 buttons on stage. When the first button is pressed, a time count starts. When the second button is pressed, the time count stops. (In essence we are measuring the time elapsed (in milliseconds) between the first and second click.)How can I set up such time count?
View 6 RepliesI wonder if you can get the number of milliseconds that have elapsed since an actionscript timer has started.I want to set a simple label in flex that has the value of how long it wil take before the timer fires (again).this is the code, at 'GET ELAPSED TIME', I need the time that the timer has been running (since it last fired the function):
var timer = new Timer (10000);
timer.addEventListener(TimerEvent.TIMER, foo);
timer.start();
[code]....
I have published some videos with flash, but I need to find a way to display a very simple timer showing the elapsed time. I tried to use a dynamic text with AS3 without any success. I would like to use one of the ready-made skin for my player, and just add anywhere on the stage a dynamic text field with my time inside.
View 2 RepliesDoes anyone know a script that can display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
View 14 RepliesMaybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
View 3 Repliesdisplay the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
View 14 RepliesIf I want to measure the amount of time that has passed in as3 between method calls. Is the highest resolution from:
var now:Number = new Date().getTime();
We have Flex/Java app with a typical scenario:
Clicking the button
Preparing request
Sending request to the backend
Receiving a response from the backend
Rendering the response
How can I measure time from the start of step 1 to end of step 5?
I'm tryin to fiind the time elapsed from a Unix Timestamp.
[Code]...
So it's still returning the time from 1/1/1970.... Any way to make it return something like this: Mon Jan 02 01 1:2:35 GMT-0800 0000 or something like that so I can get the days, hours, minutes, and seconds elapsed.
I have a programme that will count each second that has elapsed from one key press to another, in the output panel I get all the times this has happened (each second) but would like the total number displayed in a text box on the stage at the end. This will be the total delay between key presses.
View 7 RepliesI've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer. [code]...
View 0 RepliesI'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").
[Code]...
I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.
So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.
Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,
[Code]...
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer.
Code:
import flash.text.TextField;
import flash.utils.Timer;
[code].....
I have a simple silverlight page for for finding available domain names. This problem is equaly valid for a flash control as well.
I use Google Analytics for monitoring the traffic. I would like to find out how long it take for users to download and render the Silverlight control.
Once the java script on a page is loaded there should be a way to start a timer and then stop the timer once the Silverlight/flash control is loaded. Key points I would like to measure are:
Time it takes to download the silverlight/flash control Time it takes to initialize the control
How to add a dynamic text field to display the time elapsed and time remaining to play. I have been checking out the Adobe Live Doc but cannot search for what I need. Below is the code I have already that just shows the video and its controls.
Actionscript Code:
//the below script it on a button on click actionvideoholder.vidPlayer.source = "videos/Introducing our team.flv"//this code is in the same frame as my FLV holder called 'vidPlayer'import fl.video.*;// vidPlayer is the FLV holder//CustomVideoControls is the mc where the play, pause, mute buttons arevidPlayer.playPauseButton = customVideoControls.playpause;vidPlayer.seekBar = customVideoControls.seekvideo;vidPlayer.muteButton = customVideoControls.mutevideo;vidPlayer.fullScreenButton = customVideoControls.fullScreenButton;
I've been trying for hours to add the elapsed time to a dynamic text field using a video player.
The Flash website has code similar to this:
Select all//Get playhead time
var listenerObject:Object = new Object();
listenerObject.playheadUpdate = function(eventObject:Object):Void {
trace(ns.state + ": playhead time is: " + eventObject.playheadTime);
controls.elapsed = Math.round(eventObject.playheadTime);
};
ns.addEventListener("playheadUpdate", listenerObject);
But that was designed for an FLVPlayback component and therefore does not work.
I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:
If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.
If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
How do I get my Elapsed/Total Time dynamic text boxes into a flash skin template. I put the boxes in the skin and have the code to make it work on my main stage yet it doest do anything. When i put the text boxes on the stage it works...
View 3 RepliesI'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
View 1 Repliesi have to covert 242 seconds into minutes and seconds do any one know how to convert it
View 9 RepliesIf I have some actions for a button and I want them executed 4 seconds (or a specific time interval) after the button is clicked is there a function that will do this?
View 2 Replies