IDE :: Actions After A 4 Seconds Time Interval
Oct 12, 2009If I have some actions for a button and I want them executed 4 seconds (or a specific time interval) after the button is clicked is there a function that will do this?
View 2 RepliesIf I have some actions for a button and I want them executed 4 seconds (or a specific time interval) after the button is clicked is there a function that will do this?
View 2 RepliesURL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?
View 2 RepliesI have a website that I'm working on, and it's background consists of different full-screen images. right now, it's set up so that each menu button loads a new image file from a folder into the background mc. What I want instead is for it to load a new image every 30 seconds or so. There needs to be a transition between these images...either a direct fade or a fade to black then to the next image if easier. I doesn't necessarily need to be random.
View 1 RepliesHere is an extract of code from something im making:
if (MC_battleTrigR1a.hitTest(this._x, this._y, true)) {
if (random(220) == 0) {
//random(220) the code is onEnterFrame and so this random function is called
[Code]....
The player walks into an area, within a random amount of time or after 5 seconds it should send the player to the frame labelled: battle It works with the random(220) but I dont know how to make it definetly go to frame: battle after 5 seconds. I dont know how to use setInterval correctly, I have tried and failed.The code is nested in onEnterFrame fps: 24 frame label: treePath frame number: 17
I have the following actionscript which is working fine, but I would like to wait for some seconds each image once has reached the alpha in 100, if you see the example in the headerwhat it does is that the image fades in and when it gets to 100 starts fading out, and I want that when it gets the alpha in 100, keep it for let's say 5 seconds and then fade it out.
square._alpha = 0; whichPic = 0;
_root.onEnterFrame = function() { if (whichPic<4 && !fadeIn && !fadeOut) { fadeOut = true; whichPic++; } else if (whichPic>=4) { whichPic = 1; } if (square._alpha>10 && fadeOut) {
[code].....
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20))
if (_root.randomnumber<=8){_root.commentbox="Hit!"}
if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame()
}
else {_root.commentbox="Miss!"
}
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
I cant clear the time on the set interval. try to stop the time around about six seconds or so.
ActionScript Code:
var myInterval = setInterval(time, 2000);
function time (){
[Code].....
1. spawn an object at a random xy coordinate
2. move this object along the x axis from stage edge to stage edge
3. repeat steps 1 & 2 every 5 seconds
So far i have managed to get my object to spawn in a random place and move from side to side, however every 5 seconds it moves the current object to a random coordinate and continues to scroll on x axis instead of creating another object at a random coordinate.
Here is my code:
ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();
[Code].....
is there any way to edit the time in an interval, once you have set it?
View 14 RepliesI have "leaf" MC that floats across the screen. It's affected by a wind generator. I want to duplicate the leaf movie clip at random time intervals (between 2-9 secs).I can get the random time interval, I can dup the MC. How do I get it to re-set the interval and dup the MC at the new random time interval?The final effect I'm after is a MC that reproduces at random intervals every single time.
Some of my code so far:
// set time in between each clip
var seconds:Number = Math.floor(Math.random()*(8+1))+2;
// initialize depth
var depth:Number = 0;
[code]....
I would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
I want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?
View 1 RepliesI would like to place attach clips to the _root at a certain interval of time (instead of very fast in a loop), but im having some problems planning it out correctly.[code]It is attaching it, but i want it to be more like a fan spanning out then a clock hand ticking. By this I mean, I would like the clips to remain on the stage. In this case, it seems like the clips are getting replaced.
View 1 RepliesI would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
what i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
I have a movie acting as a container for a series of external swf's that I intend to load in sequence.My problem is, how to load a swf for a set period of time so that that it may play out its sequence then load the next external swf; again for a set period of time before the next load and so on.......?
View 5 RepliesI have implemented the login capability to my application using Flex(Blazeds)channelset login. But there is a strange problem, after about 2 minutes of inactivity if I try to perform any operation I see that my channelset has been been forcefully logged out Is there some configuration which I need to do in order to prevent this from happening. I tried adding this in my web.xml, so that the session persists but it didnt help my cause.
<session-config>
<session-timeout>10</session-timeout>
</session-config>
every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of
Code:
["spark" + i]
each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.
I would like to load a movie .swf by clicking a button located in scene 1 so i use [code]Then I want once this loaded movie in scene 1 is finished to play to automatically switch to scene 2. and do the same again.Do i need to use a timer or time interval to operate the automatic switch? if yes how can i do that? or is there something simpler, I use flash MX.
View 5 RepliesI would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.
View 1 Repliesi'm kema and i have a problem with the setInterval and clear Interval function with in a movieclip i created.the interval seems to still be running even though it is with in a movieclip and not on the main time line. how do i stop it from affecting the buttons on the main time line. i tried applying the clearInterval function to the button on the main time line but still no change. i would be very grateful if anybody can profer a solution to this problem,
View 1 RepliesThis is what I have...I Have 2 buttons in MC named mcMovieTrans the AS for these buttons are in the MC's timeline, the code is:
stop();
function playLifeboy(event:MouseEvent):void
{
gotoAndStop(3);[code].....
This is where the problem occurs because when this action takes place and it returns to the parent MC (mcMovieTrans) The buttons actions dont work anymore.And I get this error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at capQinc_fla::mcMovieTrans_89/frame1()[capQinc_fla.mcMovieTrans_89::fr ame1:15]
at flash.display::MovieClip/gotoAndStop()
at capQinc_fla::mcKraveMovie_97/frame90()[capQinc_fla.mcKraveMovie_97::f rame90:1]
i have to covert 242 seconds into minutes and seconds do any one know how to convert it
View 9 RepliesI have a Date value and I want to add to that date 30 seconds plus.Example:
Code:
var serverTime:String = auctionFormatServerTime[0]
serverFormatDate = new Date(serverTime);
trace(serverTime) // Thu Mar 10 18:33:48 GMT-0300 2011
I need the following date: Thu Mar 10 18:33:48 GMT-0300 2011 to become:
Thu Mar 10 18:34:18 GMT-0300 2011
This means that the retrieved Date now has 30 more seconds...
how to display seconds in my Date/Time display. right now I have Year, month, day, Hours and minutes displaying. But my Seconds are showing up undefined.
Here is my code...
function howlong(arg) {
if (length(arg)==1) {
arg = "0" + arg;
[Code]....
i'm trying to measure the elapsed time from when a swf first opens in seconds?
View 1 Repliesdoes anyone know a formula that can convert the current time/day to the day of the year or seconds?
like 30th May sld be the 150th day of 2007 etc..
I have a live chart. I need to refresh the chart with 5 seconds time interval.
For displaying the live chart i disptach the event (myEvent) extends cairngormevent.
And after 5 seconds , the same event has to dispatch again adn get the data to display thelie cart.
And how the event dispatch after 5 seconds with out any manula call..?
The below code displays time in hours:minutes:seconds format. This code works fine as long as backgroundcolor of the timetxt text field set to true. But as I want to set my own background for timetxt field, I have kept timetxt field's background as transparent. When it is transparent the seconds overlaps everytime when it is getting updated. It is fully dynamic. You can copy this code, paste in frame1 and test. But set your background as black as the font color is white.
ActionScript Code:
var today_date:Date = new Date();
var my_dtfmt:TextFormat = new TextFormat();
my_dtfmt.align = "center";
my_dtfmt.size = 20;
my_dtfmt.font = "Arial"
[Code] .....