ActionScript 3.0 :: Edit The Time In An Interval?
Mar 24, 2007is there any way to edit the time in an interval, once you have set it?
View 14 Repliesis there any way to edit the time in an interval, once you have set it?
View 14 RepliesI cant clear the time on the set interval. try to stop the time around about six seconds or so.
ActionScript Code:
var myInterval = setInterval(time, 2000);
function time (){
[Code].....
1. spawn an object at a random xy coordinate
2. move this object along the x axis from stage edge to stage edge
3. repeat steps 1 & 2 every 5 seconds
So far i have managed to get my object to spawn in a random place and move from side to side, however every 5 seconds it moves the current object to a random coordinate and continues to scroll on x axis instead of creating another object at a random coordinate.
Here is my code:
ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();
[Code].....
I have "leaf" MC that floats across the screen. It's affected by a wind generator. I want to duplicate the leaf movie clip at random time intervals (between 2-9 secs).I can get the random time interval, I can dup the MC. How do I get it to re-set the interval and dup the MC at the new random time interval?The final effect I'm after is a MC that reproduces at random intervals every single time.
Some of my code so far:
// set time in between each clip
var seconds:Number = Math.floor(Math.random()*(8+1))+2;
// initialize depth
var depth:Number = 0;
[code]....
If I have some actions for a button and I want them executed 4 seconds (or a specific time interval) after the button is clicked is there a function that will do this?
View 2 RepliesI would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
I want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?
View 1 RepliesI would like to place attach clips to the _root at a certain interval of time (instead of very fast in a loop), but im having some problems planning it out correctly.[code]It is attaching it, but i want it to be more like a fan spanning out then a clock hand ticking. By this I mean, I would like the clips to remain on the stage. In this case, it seems like the clips are getting replaced.
View 1 RepliesI would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).
My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.
what i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
I have a movie acting as a container for a series of external swf's that I intend to load in sequence.My problem is, how to load a swf for a set period of time so that that it may play out its sequence then load the next external swf; again for a set period of time before the next load and so on.......?
View 5 RepliesI have implemented the login capability to my application using Flex(Blazeds)channelset login. But there is a strange problem, after about 2 minutes of inactivity if I try to perform any operation I see that my channelset has been been forcefully logged out Is there some configuration which I need to do in order to prevent this from happening. I tried adding this in my web.xml, so that the session persists but it didnt help my cause.
<session-config>
<session-timeout>10</session-timeout>
</session-config>
every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of
Code:
["spark" + i]
each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.
I would like to load a movie .swf by clicking a button located in scene 1 so i use [code]Then I want once this loaded movie in scene 1 is finished to play to automatically switch to scene 2. and do the same again.Do i need to use a timer or time interval to operate the automatic switch? if yes how can i do that? or is there something simpler, I use flash MX.
View 5 RepliesURL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?
View 2 RepliesI would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.
View 1 Repliesi'm kema and i have a problem with the setInterval and clear Interval function with in a movieclip i created.the interval seems to still be running even though it is with in a movieclip and not on the main time line. how do i stop it from affecting the buttons on the main time line. i tried applying the clearInterval function to the button on the main time line but still no change. i would be very grateful if anybody can profer a solution to this problem,
View 1 RepliesI want to edit xml file on run time dynamically using AS3 if it possible send the tutorials links or sample script.
View 1 RepliesThis may be a stupid simple question. But I am unable to figure out how to edit a Transition Time Line Effect once it's been implemented. I added the effect with no problems, but I need to make some adjustments to the fade now (because I am using the Transition effect), and I cannot find the controls again.
View 6 RepliesCreated a new file & new layer with 300 frames.Only used 150 frames for the animation.How do I edit (trim) the scene / project down to JUST the frames I need (ie 300 to 150) prior to export as swf?
View 7 Replies[Code]...
How can you change this to where when the page is loaded it does not say (loading) and it will say (No live video streams) you can view archived videos. Is this on the server FMS Interactive in the configuration or can it be done from the code inserted above?
I'm actually relatively new to flash and actionscript but I could say I have fair knowledge about them. So anyway, I usually build flash websites the traditional way using timeline animation and scripting. Today I had a job interview and they said they're looking for someone who can develop any web design into a Flash CMS with a back-end office for the client to edit the content without having to edit the FLA file or any code.
Accordingly, I'd like to know where and how to start. What are the main concepts I should follow/adapt?
I'm trying to add a a random movieclip from library and animate down its path...
somehow I got these two errors: 1023: incompatible overrideand1021:duplicate function defination and both the error is pointing towards line 13
How do you stop an interval after you set it?
View 5 Repliesit looks like the problem is that the interval has not been clear so every time i click away from my slide show (for example navigate to my contact swf) and then come back to the slide show the pictures keep looping on top of each other and fading at the wrong times too.
var id, current;
var k = 0, p = 0;
var slide = 1;
function loadXML(loaded) {
[code]....
I have a problem with setInterval. I have a button; when you press the button three movie clips fade in and slide across screen. When I set the script so the mc's move without button input, everything is fine. But when I try to set it up with an onRelease handler, BLOOIE!
[Code]...
I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.
I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).
Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn
[Code]....
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
View 1 RepliesHere is the code I have:
It is supposed to make the movieclip move when it has been 1 second, it doesnt work!