Flash :: Determine The Actual Time Interval The User Sees Between Two Successive Images

Mar 7, 2011

I would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Changing Images After Time Interval?

Sep 22, 2009

I want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?

View 1 Replies

Flash - Possible To Determine User Environment

Sep 10, 2009

is it possible using actionscript to determine what operating system the flash projector is running on. I'm producing a swf that is to run from a cd-rom and so will be published as an .exe for windows and a .app for mac...parts of the presentation change depending on what os the user is running it on. I don't want to have to publish, change things and then republish. If it were a swf embedded on a web page, the browser would provide all those details...

View 1 Replies

Actionscript 3.0 :: Determine Flash Video Height Width At Load Time?

Aug 13, 2009

Is their a way to determine the height and width of your flv f4v file after you dynamically load it?

Couldn't find any properties in the loader or netstreaminfo that I could grab the info from.

View 3 Replies

Actionscript 3 :: Synchronize Timer Event To Actual Time?

Apr 19, 2010

I plan to use a timer event to fire every second (for a clock application).

I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).

Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3?

Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?

View 3 Replies

ActionScript 3.0 :: Obtaining From FMS Actual Play Time Of Video

Jun 17, 2011

I have built a flash video player where-in the player is sending some data to the back-end at periodic intervals. Now I have been asked to send the actual amount of time the video was played. I cannot send netstream.time value in this case.Because the user may watch a video for first 5 mins and then seek to the say 30th minute and then close the video. So here the netstream.time value is 30 minutes whereas the actual playtime of the video is just over around 5 mins. I am not sure if the Flash media server maintains this actual playtime of a video. If it does how can I access this? And if it doesn't whats the best way to get the actual play-time?

View 0 Replies

ActionScript 2.0 :: Can't Clear The Time On The Set Interval

Dec 8, 2010

I cant clear the time on the set interval. try to stop the time around about six seconds or so.

ActionScript Code:
var myInterval = setInterval(time, 2000);
function time (){

[Code].....

View 4 Replies

ActionScript 3.0 :: Objects Appear On Time Interval?

Mar 15, 2011

1. spawn an object at a random xy coordinate

2. move this object along the x axis from stage edge to stage edge

3. repeat steps 1 & 2 every 5 seconds

So far i have managed to get my object to spawn in a random place and move from side to side, however every 5 seconds it moves the current object to a random coordinate and continues to scroll on x axis instead of creating another object at a random coordinate.

Here is my code:

ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();

[Code].....

View 7 Replies

ActionScript 3.0 :: Edit The Time In An Interval?

Mar 24, 2007

is there any way to edit the time in an interval, once you have set it?

View 14 Replies

ActionScript 2.0 :: Random Time Interval For Dup MC?

Oct 25, 2007

I have "leaf" MC that floats across the screen. It's affected by a wind generator. I want to duplicate the leaf movie clip at random time intervals (between 2-9 secs).I can get the random time interval, I can dup the MC. How do I get it to re-set the interval and dup the MC at the new random time interval?The final effect I'm after is a MC that reproduces at random intervals every single time.

Some of my code so far:

// set time in between each clip
var seconds:Number = Math.floor(Math.random()*(8+1))+2;
// initialize depth
var depth:Number = 0;

[code]....

View 2 Replies

IDE :: Actions After A 4 Seconds Time Interval

Oct 12, 2009

If I have some actions for a button and I want them executed 4 seconds (or a specific time interval) after the button is clicked is there a function that will do this?

View 2 Replies

ActionScript 3.0 :: Turn Crank - Can't Get To Update At The Same Time As The Actual Rotation

Nov 30, 2009

I've been experimenting with a crank that you can turn with the mouse which is supposed to make things gradually change on the stage. Everything is going smoothly, except that when the crank makes a full rotation, its angle returns to 0. I've added an AccumulatedAngle variable to keep track of this, but I can't get it to update at the same time as the actual rotation. What I'm getting is brief moments where the totalAngle value is 360 above what it should be, and the objects on screen update with that value, causing them to jump around on the screen and then jump back each time the crank makes a full rotation. I've tried moving around the order of the variable updates and I've tried moving when the boxes are updated, even putting them inside the if statements that change the crank's angle. I just can't figure this one out.

[Code]...

View 2 Replies

ActionScript 2.0 :: Duplicate Movieclip At Set Time Interval?

Jan 8, 2009

I would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).

My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.

View 3 Replies

ActionScript 2.0 :: Attach Movie At Certain Time Interval

Apr 2, 2005

I would like to place attach clips to the _root at a certain interval of time (instead of very fast in a loop), but im having some problems planning it out correctly.[code]It is attaching it, but i want it to be more like a fan spanning out then a clock hand ticking. By this I mean, I would like the clips to remain on the stage. In this case, it seems like the clips are getting replaced.

View 1 Replies

ActionScript 2.0 :: [MX04],[F8] Duplicate Movieclip At Set Time Interval?

Jan 8, 2009

I would like to code a flash file so that a new instance of a movie clip is placed on the same location on the page every 5 seconds (if you are wondering why in the same location each movieclip will be set to move down the stage).

My actionscript is weak at the moment and I dont know how to set the timer or link the duplicatemovie code to it. A code sample would be brilliant.

View 1 Replies

ActionScript 2.0 :: Random Time Interval To Call Function?

Oct 24, 2005

what i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.

Code:

function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;

[Code]....

however the time interval is not working. i managed to trace the random timeGap.

View 11 Replies

ActionScript 2.0 :: Load/Unload External Swf After Set Time Interval?

Nov 9, 2006

I have a movie acting as a container for a series of external swf's that I intend to load in sequence.My problem is, how to load a swf for a set period of time so that that it may play out its sequence then load the next external swf; again for a set period of time before the next load and so on.......?

View 5 Replies

ActionScript 2.0 :: Prepare A FLash Movie In Which All The Images Are Dynamic And The Images Should Change After A Time Say Every 30 Secs The Image Changes?

Jul 17, 2004

This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

View 1 Replies

ActionScript 3.0 :: Determine User Machine Performance?

Feb 20, 2009

I'm thinking of varying content in my app depending on user machine performance.
Is there any good standard methods? Like a mini-benchmark-test first thing in the app. I guess you could measure both the time of a function (quick but true?) or framrate of some drawing.

View 14 Replies

Flex :: Does A Channel Set On Remote Object Gets Logged Out On Its Own After Some Time Interval

Apr 8, 2009

I have implemented the login capability to my application using Flex(Blazeds)channelset login. But there is a strange problem, after about 2 minutes of inactivity if I try to perform any operation I see that my channelset has been been forcefully logged out Is there some configuration which I need to do in order to prevent this from happening. I tried adding this in my web.xml, so that the session persists but it didnt help my cause.

<session-config>
<session-timeout>10</session-timeout>
</session-config>

View 10 Replies

ActionScript 2.0 :: Removing A Dynamically Created Movieclip After Time Interval?

Jul 13, 2011

every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of

Code:
["spark" + i]

each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.

View 1 Replies

ActionScript 2.0 :: Use A Timer Or Time Interval To Operate Automatic Switch?

Mar 11, 2004

I would like to load a movie .swf by clicking a button located in scene 1 so i use [code]Then I want once this loaded movie in scene 1 is finished to play to automatically switch to scene 2. and do the same again.Do i need to use a timer or time interval to operate the automatic switch? if yes how can i do that? or is there something simpler, I use flash MX.

View 5 Replies

Flex :: Internet Explorer - Determine If User Has Pop-Up Blocker

Mar 31, 2011

My application pops up help windows outside of flex on several occasions. I need to warn the user to allow pop ups from my app if they have the pop-up blocker on. Does anyone know how to determine this from inside of flex and then how to have the browser pop up the "allow pop ups from this site" thing after that?

View 3 Replies

ActionScript 2.0 :: One Bird Animation To Play / One At Time / At A Random Interval Of 15-45 Seconds?

Jun 4, 2007

URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?

View 2 Replies

ActionScript 2.0 :: [FMX] Alpha Tween Effect Between Two Images With An Interval?

Feb 2, 2004

Is it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript.

View 3 Replies

ActionScript 2.0 :: Set Interval With In A Movie Clip Affectin Buttons On Main Time Line?

Apr 2, 2011

i'm kema and i have a problem with the setInterval and clear Interval function with in a movieclip i created.the interval seems to still be running even though it is with in a movieclip and not on the main time line. how do i stop it from affecting the buttons on the main time line. i tried applying the clearInterval function to the button on the main time line but still no change. i would be very grateful if anybody can profer a solution to this problem,

View 1 Replies

ActionScript 2.0 :: Determine User Resolution - Single Horizontal Line To Go Across 100% X 100% Stage?

Jul 11, 2007

I would like a single horizontal line to go across my 100% x 100% stage, but how do I do that? Im thinking its about knowing what resolution the viewer has, and the writing a script for the line, but how?

View 2 Replies

ActionScript 3.0 :: Determine Time Between Key Presses?

May 28, 2009

How would I go about determining the time in-between key presses in AS3? Basically, if a user is tapping the space bar to a beat, I want to be able to average the time in between 10 taps/key presses and get an output time in milliseconds.

My thought was to use an interval and after every press I would add that amount of time to an array. After 10 presses, I would take the average of all the numbers in the array and then output that number.

View 1 Replies

ActionScript 2.0 :: How To Determine Time Elapsed

Dec 23, 2005

Suppose I have 2 buttons on stage. When the first button is pressed, a time count starts. When the second button is pressed, the time count stops. (In essence we are measuring the time elapsed (in milliseconds) between the first and second click.)How can I set up such time count?

View 6 Replies

ActionScript 2.0 :: Flash 8 - Trigger Time Up Without User Interaction?

Aug 10, 2009

I would like to start a timer on a button release which will trigger a "time up" on the user when a reasonable time to respond has been reached. I think I know how to use getTime to set a starttime variable but how do I trigger the "time up" without any user interaction?

This is the code I have:
var starttime=getTimer() // put this where you want to start tracking time
var elapsedTime=getTimer()-starttime; // put this where you want to know the time.
while (elapsedTime>4000)

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved