ActionScript 2.0 :: [FMX] Alpha Tween Effect Between Two Images With An Interval?
Feb 2, 2004Is it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript.
View 3 RepliesIs it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript.
View 3 RepliesBelow is the code for dynamic image gallery from XML.
We have an alpha effect to the image animation when the image is loading. The affect is working fine (fade in).
But, when the next image is loading, we want fade out alpha affect to the current image before the next image loads.
delay = 6000;
//-----------------------
function loadXML(loaded) {
if (loaded) {
[Code].....
I have an interval problem.
Code:
//function for fading in objects
function fadeIn(theMc:MovieClip, fadeParam:Number) {
if (theMc._alpha < 100) {
theMc._alpha += fadeParam;
trace(theMc._alpha);
[Code] .....
I made a small function for fading in objects. Once the object its alpha is larger then 100, it should stop that interval, but it doesn't.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I made a semi-sinewave effect (view attachment) and it works fine with one exception. I want for it to wave on random intervals (from 1-15 seconds) instead of continuously, but I can't get it working right. Here's the code:
[AS]
pts = 5;
sine = 0;
[code].....
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 RepliesI want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?
View 1 RepliesI am using flash to create an animation where text, once converted into a movieclip or a button, fades at a certain point. To do this I am using the text tool and converting the text into a movieclip.
I am trying to make the text fade away by using the alpha property, but the preview will never adjust the movieclips alpha value. I've tried embedding the font and linking it but it still just doesn't work.
I would like to implement an inspection time task using Actionscript. The idea is to dynamically change the time interval between masked and unmasked images based on user responses. The "inspection time" is defined as the interval at which the user achieves certain accuracy. There are various factors affecting the accuracy of that interval: monitor refresh rate, flash vm frame rate, Timer event accuracy, render time. Anything else? How do I determine the actual inverval the user sees? High accuracy is required, since typical performance is from 20 to 80 msec on that task. I assume the limiting factor is the monitor refresh rate. If it's 60Hz, I would only be able to increment by 16.7msec.
View 1 RepliesI have a line that starts invisible then becomes solid then invisible again. First keyframe is alpha 1%, should the two keyframes that follow next in the timeline where it shows as full strength colour be left alone, showing still as colour>none in properties, or should I choose alpha and 100% ? Last keyframe again sees it given alpha 1%. ( I was told dont use 0% as it causes flash more work !)What is best practice here? I have many of these to do so leaving keyframes as 'none' for colour would make life much quicker.
View 3 RepliesDoes anyone know of a actionscript that can tween something to alpha=0. Id like to tween something to alpha 0% from alpha 100% rather then do every single one manually. I have a thumnail box that changes images just thought it would be easyer to put a action on the timeline to fade it out rather then tween it one at a time.
View 2 RepliesI have a series of nested movieclips that on rollOver they come to full alpha value and on rollout they go to like 20 alpha. In one of the clips it has a scroller but when I apply the alpha effect it makes the scrollbar not functional.How can I make an alpha effect like this with making everything inside the MC functional?I was using this type of code by the way: my_mc.alphaTo(20,1);
View 7 RepliesI'm doing alot of banner ad's at the mo. So I'm using the old motion tween effect quite a bit... mainly an alpha tween... on imported bitmaps, and text. While the banners end up the way I want them, I've used alot of layers and alot of the time line. Is there a better way to alpha tween objects. Basicly, I've a movie clip, with alot of bitmaps and text, and they all have alpha motion tweens....
View 3 RepliesI'm trying to find the most easiest way to fade in and out a movieclip in AS3. What I did is this:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]........
Using AS3, how do I create an alpha tween from one movie clip to another?
My thinking is that I can't use the timeline, because the fade is variable and event driven; e.g., the user clicks on one of many pics, and the stage alpha tweens from the current to the clicked.
I have a complex window I'm designing in code. It starts as a button-like thing and once clicked, expands out to a window with text, links, and other misc. stuff. I'm designing it with all the objects to start inside the custom object (extending a MovieClip) and use tweening to expand it all out. The expansion works fine, although it's admittedly ugly..I'm running into an issue when alphaing from nothing (the button is placed over text, completely alpha'ed out to start) to 1.0. It will only start to alpha in if I have the alpha start at greater than 0, even then, when it reaches 1.0, it is NOT full alpha as it should be. Here's what I'm doing, trying to keep what I suspect to be unrelated code out:[code]the alpha of the bg (a shape) is originally set to 0, this code gives me no alpha, if I start it at 0.1, then it gives me some ...what looks like 0.3 at the most
View 5 RepliesI am using the Fuse class [URL] for most tweens that I do, but I can't seem to target an array with the class.
Regardless all I'm trying to do is take this array (it actually has way more strings but you get the idea):
Code:
var clipArray:Array = new Array("full01_07", "full02_07", "full03_07");
And when I click a btn it fades out everything in the array to alpha:0.
Here is the code I use for fuse:
Code:
var hideClips:Fuse = new Fuse();
hideClips.push({target: ????? , alpha:0, time:.25, ease:"easeInQuad"});
hideClips.start();
i did try target:clipArray[i], it doesn't work.
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
View 1 RepliesI have the code below positioned on a keyframe in the main time line which gives me a grid effect using the instance 'cube' of the MC 'cube.
gridy=30;
gridx=30;
num=0;
for (var i=0;i < 10;i++)
[code]....
The effect i want though is for the reduction in alpha to stagger from instance to instance, whereas at the moment they all fade together. Is there a way of tweeking the code i already have to achieve this staggering effect or does the whole thing need re thinking.
[URL]
The links on the site above have a nice alpha tween effect. It looks like the rollover fades out the alpha so that the links appear brighter. When you rollout the alpha reduces.
What would be the best/most logical way to do this? I presume you create some AS that contols the alpha tween and keep this on the timeline as a function. Then for each button you call the function.
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
[Code]....
If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished... what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.
View 8 Repliesattempting to reposition an alpha tween on the stage.
i'd like to do this without creating another keyframe that changes the position of the alpha tween.
If I have this line of code:
var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true);
contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
I have got a button that is disabled and an alpha Tween that last for 300 frames, how do I enable the button when the Tween has finished?
View 4 RepliesI'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
View 15 Repliesif i made a text field in as 3. like
var blah:TextField = new TextField();
blah.text = "hi ya";
addChild(blah);
then i used a tween class and tried to alpha it out (fade out) it doesn't alpha out that text field.
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
View 2 RepliesI'm having some problem with a alpha tween, it works well when loading pictures then fades them IN and OUT but when I load a movieClip it only fades IN to, maybe 50%, the video object remain transparent. When I CLICK in other button before fades OUT, the movieClip fades to 100% and then it fades OUT.
The project is a XML gallery that loads images and movieClips (all external), the movieClips work like a container to one image (like the other pictures gallery) and one Youtube video (that remains over the picture).
If I remove the fadeIN tween all works fine, I think the problem was in the Timing of code compilation but I can't solve it out.[code]...
Is it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript. And is so how is that actionscript look likes?
View 3 Replies