ActionScript 2.0 :: Stop Interval When Object Alpha Larger Than 100
Oct 9, 2006
I have an interval problem.
Code:
//function for fading in objects
function fadeIn(theMc:MovieClip, fadeParam:Number) {
if (theMc._alpha < 100) {
theMc._alpha += fadeParam;
trace(theMc._alpha);
[Code] .....
I made a small function for fading in objects. Once the object its alpha is larger then 100, it should stop that interval, but it doesn't.
View 2 Replies
Similar Posts:
Feb 2, 2004
Is it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript.
View 3 Replies
Oct 7, 2009
How do you stop an interval after you set it?
View 5 Replies
Oct 23, 2010
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
[Code]....
View 2 Replies
Jun 3, 2008
this SHOULD stop. the end conditions certainly fire... but it just keeps on looping like some mad...thing! i attached the FLA and the TXT it needs to work it's madness.
View 13 Replies
Mar 26, 2009
I have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
View 2 Replies
Jul 3, 2010
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code:
var b:uint;
var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
View 3 Replies
Mar 18, 2011
I have a problem with a clear interval command that only half works,when i select the the high button the interval clears but when i reset the high button the interval starts again,also the interval does not stop when the low button text shows low.I get the trace action but no clear interval.
Code:
auxcont=function(){
if(high_txt.text=="reset"){
clearInterval(myInterval);[code]....
on low system circulates between pump on and off.on high system is in high mode .
View 3 Replies
Apr 29, 2009
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;
[code].....
View 1 Replies
Mar 13, 2009
I need to have a SO expire after 30min and I cant figure it out in as3? Set interval? Get time? I'm new to as3.
View 1 Replies
Oct 6, 2010
I am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).
View 1 Replies
Aug 18, 2011
Background: Sorry for the complex title, but can't think of a better way to describe this. So I have an image which is constantly moving and rotating (using matrix rotation around a specific point) on the stage. Problem: So I'm looking for a way that, when the user presses a button, a smaller image (exactly the same as the original one, only 3 times smaller) to position itself so that the smaller image's location is proportional to the the larger one's location. This means that the exact point of the larger image where it is rotating should be the corresponding part of the smaller image, thereby causing a kind of zoom out effect.
The truth is, I'm finding it even difficult to match just the x and y positions so they correspond, ignoring rotation, assuming the position is relative to the rotation point. Even this would be useful.
View 5 Replies
Apr 8, 2009
I have implemented the login capability to my application using Flex(Blazeds)channelset login. But there is a strange problem, after about 2 minutes of inactivity if I try to perform any operation I see that my channelset has been been forcefully logged out Is there some configuration which I need to do in order to prevent this from happening. I tried adding this in my web.xml, so that the session persists but it didnt help my cause.
<session-config>
<session-timeout>10</session-timeout>
</session-config>
View 10 Replies
Oct 7, 2010
I am creating a fish-eat-fish movie and I need some help. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked.What I want to do (and need help with) is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2) when the user clicks on Chub
View 1 Replies
Mar 25, 2004
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
View 3 Replies
Aug 2, 2007
I have an image that fades to 100 using this script:
Code:
this._alpha=this._alpha+5;
Is it possible to stop this at alpha value of 75?
View 4 Replies
Nov 11, 2006
when I use this code it just infinitly fades in
[Code]...
View 3 Replies
Sep 10, 2009
I have created a website on the time line. There is actionscipt contolling which frame to play via a button. Within this button is a movieclip with a fade in using alpha on its own timeline with a stop(); at the end.The problem is I only want it to play when you first see it from moving to that page from the main timeline. Currently if i move over the button it plays the movie again which i dont want to happen. I do however want to retain the over states etc for the button.
View 2 Replies
Jan 21, 2009
I have a problem that is stopping my mc.play() stopping when I try to set the .alpha property of an object. I have attached the code and have rem // out the alpha lines. can send you the fla to see the problem occuring.
View 4 Replies
Nov 20, 2009
I have 3 mc's that I have placed a tween on that fades them from 0% - 100% Alpha (simple fade-in effect). The animations are fine if I test the movie within Flash. However, after publishing, I lose all those tweens in my swf, and all I see are abrupt changes from 0% - 100% alpha. What could I be doing wrong?
View 2 Replies
Jan 8, 2011
how i can stop the movement of one object when one other object is over one third object
View 1 Replies
Jun 3, 2009
ok, i'm trying to animate an object's alpha by as...
thats what i thought was corect:
itm3.onRollOver = function() { itm3.gotoAndPlay("over");}itm3.onRollOut = function() { itm3.gotoAndPlay("out");}itm3.onPress = function() {var newsFade:Tween = new Tween (_root.newsMc,alpha,Regular.easeIn,100,1,2,true);
}
not working...
View 19 Replies
Feb 26, 2010
Ok I know this practically sounds elementary, but I don't understand what I'm not doing correct here. I draw a simple rounded Rect
[Code]...
View 2 Replies
Nov 17, 2010
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
[Code]....
View 2 Replies
Sep 14, 2011
I recently bought an mp3-player coded in Flash and it works great, except for the fact that I do not want it to appear constantly on the timeline.
The mp3-player is generated throught code, so I was wondering if there is a way to control the alpha of a variable named mp3playerContainer and set it to 0? I have navigation points on frame 25 and 55 where I want this mp3player to not be visible. Could it be an idea to use "currentFrame", so that if currentFrame equals 25 or 55, then alpha of the variable mp3playercontainer will be set to 0?
View 2 Replies
Mar 5, 2010
I'm not sure what is causing this but I have objects that are transparent on the stage till they are called (object.alpha==0). The background image is of a room with fairly bright light.But when the background changes to a dark room the transparent items in front of it have white outlines around them...making the file unusable.
View 1 Replies
Dec 27, 2011
how can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
View 3 Replies
Feb 17, 2009
I want to have an object start off with an alpha of 0 but then opacity in to 100% later on the timeline BUT I have to use Actionscript.
View 6 Replies
Aug 15, 2009
I am very new to Flash and I have the following script:
mouseInterval = setInterval(changeAlpha,10);
function changeAlpha(){ fader_mc.alpha = Math.round(root.mouseX/550*100) }
This is simply to change the Alpha of my object as I change the X value of the mouse cursor. I keep getting the following error message:
1120: Access of undefined property mouseInterval
View 5 Replies
Mar 26, 2009
I'm creating pages with text supported by wav files for training. on the bottom of the page is a progress bar. I want to make a button that when clicked will permenantly
raise the alpha of a movie clip (on a different layer) to 100%. (it is currently set to 0) within the movie clip (hazpop) is a button that will turn the alpha to zero (click to close window) so in theory (not as2) it should be: on mousedown alpha.hazpop=100 I've been combing the forums for days and no-one is talking about alpha.
View 3 Replies