ActionScript 2.0 :: Interval Does Not Stop When The Low Button Text Shows Low?
Mar 18, 2011
I have a problem with a clear interval command that only half works,when i select the the high button the interval clears but when i reset the high button the interval starts again,also the interval does not stop when the low button text shows low.I get the trace action but no clear interval.
I just tested out my site in Firefox and IE. Everything works the way I want it to in Firefox but in IE I'm having trouble. When I click on a button my preloader shows up but doesn't stop to load the content, it plays straight through and then my movie pops up. Does anyone know why this might be happening? I've never encountered this problem before.
[url]...
Web Design, Illustration, Resume and Downloads are all I have working so far.
I'm running FMS 4 Dev on my win XP SP3 machine, also running flash cs5 professional on same machine. I get the server admin screen to come up and it says it's running. I'm using a tut book on FMS and trying to run the first script in the book. It's long but I'll add the script at the bottom so you can see what i'm doing. In the server app folder I placed another folder called vid2 with nothing in it just like the book told me to do. I wrote the script line for line out of the book. When I test my movie it lays out my video window and buttons. It diplays my ugly mug on the screen. when I press the record button it does nothing. when i press the stop button the output window shows me an error of "#1009 can't access properties or methods of a null object". I assume that this is telling me I do not have a net connection.
when I types in the example it had an IP address in the code.How do I know the correct IP addy to my dev server? If I'm doing development and testing on the same machine do I even need to know this? 2) How will what I'm doing now differ from leasing space from an FMS provider?
I've got this following scripts to create button through action script. However during onrollover/onrelease, the text (button name) is dissapear.Here's the code:
this SHOULD stop. the end conditions certainly fire... but it just keeps on looping like some mad...thing! i attached the FLA and the TXT it needs to work it's madness.
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code: var b:uint; var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0; var maxCount:Number = 35; useHandCursor = false;
I have an interval problem. Code: //function for fading in objects function fadeIn(theMc:MovieClip, fadeParam:Number) { if (theMc._alpha < 100) { theMc._alpha += fadeParam; trace(theMc._alpha); [Code] ..... I made a small function for fading in objects. Once the object its alpha is larger then 100, it should stop that interval, but it doesn't.
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
- I have a dynamic text field inside a movieclip called 'newsbar' - I have a mask called 'masker' - I masked the movieclip newsbar as followed: newsbar.setMask (masker);
BUT now the text inside the dynamic text field only shows up half!To fill the dynamic text field I used this code: inhoud.text = "this is a text message";inhoud.autoSize = "right";
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
I am doing an animation of a system schematic I have had a weird thing come up with set interval.I have broken the animation down to three buttons a movie clip and a text field.When I call and clear the set interval from individual buttons the setInterval behaves correctly,but when i try and call and clear from one button with an if statement for a text field the setInterval will not clear.It also will not clear from the other button that is a set interval clear button that normally works.I have set the setInterval variable set to a number.Code Below and fla attached
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I have borrowed the code from Tiago's web blog. [URL]. I have noticed a few odd things, and have tried to send off to Tiago himself but have not received any response. The first thing I noticed is the code seems to call for the .php file before it can load, so at times it will generate a "undefined" for both the quote and author. The second thing is, which may tie into the first, there seems to be the occasion where the code doesn't load the php file at all. The author and quote will be blank for a duration. And the third question I have is how do I get the text to fade out again after the fade in after an interval.
Code: import caurina.transitions.Tweener; var quote:Array = new Array(); var author:Array = new Array(); var totalQuotes:Number; var rotateTimer:Timer = new Timer(10000, 100); //rotates the quote every 2 seconds for 100 times [Code] .....
I am loading an external Movie via FLVPlayback, after the movie has played - the REPLAY button shows up. Everything works except the REPLAY button shows up for a couple of seconds before the movie starts playing. I'm thinking that it's because of my 'If' statement, which checks if the movie is PLAYING to show(or hide) the replay button.. I'm super new to AS.[code]...
I have an array file with data that has 4 sets of numbers within each array. I need all four numbers in whichever array gets chosen to be added together and divided by 4 to take the average of the 4 numbers. So fare I have this:
Code: function onAverage(event:MouseEvent):void { var studentIndexF:int=-1;[code]....
Right now with this it shows up as NaN whenever I hit the onAverage button.
I have a bit of a problem.. I am loading an external Movie via FLVPlayback, after the movie has played - the REPLAY button shows up. Everything works except the REPLAY button shows up for a couple of seconds before the movie starts playing. I'm thinking that it's because of my 'If' statement, which checks if the movie is PLAYING to show(or hide) the replay button.I'm super new to AS..how I can change the 'if' statement to look weather the movie is loading or playing.! Here's the code:
import fl.video.*; replay_btn.visible = false; var myVideo:FLVPlayback = new FLVPlayback();
ok, heres my prob... I got a textbox with a external file with html... this is working fine ! the problem is, that the textbox (with a scroller) shows only the 1/2 of the whole text.. is there a max of characters to put in my .txt file ? is there something to put it longer...
I downloaded a XML based website flash template and made some modifications to it. With this template there was few fonts included in separate folder (I had to install them to view swf and edit fla correctly) after all my mods done I published it to swf file and opened local file with browser, everything was working perfectly at this moment. Then I asked my friend if it could upload it on his server to check if this website looks the same on the web. I noticed that text (which is written with custom font that was included) is either missing or misplaced.
I tried to emblem font, by putting it into my fla lib, but it get me nowhere. Maybe I didn't do that correctly.
PS. I was working with this tut: [URL] I got myself up to the step "Creating a new Font symbol instance using ActionScript". Text in my template is imported from XML file, I don't know where to apply any AS code to make text load with embedded font. However I find this tut for AS3 while my template is AS2 one .
I want to create a button that when clicked it shows a good looking box with a swf or an image inside. I've tried looking for a tutorial for something that resembles this, but couldn't. The closest thing I found were tooltips, but that's not what I need. The tooltip disappears and it's not meant for UI.
I have a button on the main timeline that works fine, part of the code in the button: for (b=1; b< dpth; b++) { var lineMovedx = _root["Line"+b]._x; _root["Line"+b]._x = lineMovedx-9000 trace(_root["Line"+b]);
It basically moves stuff a person draws off the screen when the button is pushed, there is another button that brings it back. But when I put that same button in a movieclip on the main timeline and change the code to this: for (b=1; b< dpth; b++) { var lineMovedx = _root._root["Line"+b]._x; _root._root["Line"+b]._x = lineMovedx-9000 trace(_root._root["Line"+b]);
It no longer works and the trace shows no output, it basically loses it completely, I can't figure out why it does not work, it seems so simple.
I'm building a small scroll component for a text box, which loads text dynamically from an xml file. I've got it working fine, apart from the fact that if the text isn't long enough to fill the text box, then the scrollbar still shows up - I don't want it too! Is there any tips / hints or even a snippet of code that someone can offer? Basically I need the scroller to only show if the text is bigger / longer than the height of the text box.