ActionScript 2.0 :: Interval Won't Stop - Looping
Jun 3, 2008this SHOULD stop. the end conditions certainly fire... but it just keeps on looping like some mad...thing! i attached the FLA and the TXT it needs to work it's madness.
View 13 Repliesthis SHOULD stop. the end conditions certainly fire... but it just keeps on looping like some mad...thing! i attached the FLA and the TXT it needs to work it's madness.
View 13 RepliesHow do you stop an interval after you set it?
View 5 RepliesIm attempting to make a preloader. I am very new to action script so this is what i have.
Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
I have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code:
var b:uint;
var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
I have a problem with a clear interval command that only half works,when i select the the high button the interval clears but when i reset the high button the interval starts again,also the interval does not stop when the low button text shows low.I get the trace action but no clear interval.
Code:
auxcont=function(){
if(high_txt.text=="reset"){
clearInterval(myInterval);[code]....
on low system circulates between pump on and off.on high system is in high mode .
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;
[code].....
I have an interval problem.
Code:
//function for fading in objects
function fadeIn(theMc:MovieClip, fadeParam:Number) {
if (theMc._alpha < 100) {
theMc._alpha += fadeParam;
trace(theMc._alpha);
[Code] .....
I made a small function for fading in objects. Once the object its alpha is larger then 100, it should stop that interval, but it doesn't.
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
View 1 RepliesI have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.
View 1 RepliesI created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
View 1 RepliesI can't seem to get an animation to stop looping. The only code I see for it is:
next_bt.onRelease=function(){ gotoAndPlay("fx2") }
When I test the movie layer itself it just does it once. but when i test the whole movie it just goes on and on and on.
I have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
View 1 RepliesI have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
View 5 RepliesI'm trying to make this movie clip play in random intervals using setInterval. However I cant seem to stop it from looping. Im guessing every time the instance of that MC is called it executes the function again. Anyways here is the source file for u to look at:[URL]
View 1 Repliesto save me from going insane (well even more insane) ive created a title as a movie clip and got a tween that changes its alpha from 0% to 100%. the only problem is the title animation keeps looping and i only want this to happen once! ive tried stop(); however this just stops the animation.
View 2 RepliesI am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:
[Code]...
I'm a newbie to the forum and AS3 and already searched through previous posts for the answer but couldn't find quite the right solution. I've got a simple animation, at the end of which I want to open a different URL. You can see my AS3 below (a mish mash of solutions I've found from all over). I've got it working such that the animation finishes playing and launches a browser window with the new URL, however it seems to be ignoring my "_self" statement and I can't stop the onEnterFrame from looping.
[Code]...
I created a 30 second movie clip. I just want it to stop and display the last frame on the website.
How do I program AS3 to tell it to stop on the last frame and not loop? I don't want it to be blank though, I want the last frame to be visable.
I have been trying and trying this, with no luck. I have 5 different movie clips all exported for action script and all executing different tweens. At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...
View 1 RepliesI have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?
View 1 RepliesThis is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2).
on (rollOver){
for (i=0; i<=3; ++i){
audio_mov.duplicateMovieClip("audio_mov" +ii);
}}
I have a loaded .swf that has the necesary stops to just play once and stop. It works when testing the movie, but once uploaded to the server, it loops forever, any ideas, I am using ActionScript 2.0
View 1 Replieshave been learning Flash pro CS5. I understand how to stop the loop of a total timeline. However, I am having problems with the following. I have created a motion tween of text that fades in and out, and stars around the words that "twinkle". I wish to stop the looping of the txt but have the stars continue to loop (and twinkle)
View 3 RepliesSeen from above, my character movieclip moves horizontally and vertically. In starting position the characters nose is facing the top of the screen so when left key is pressed it should rotate 90 degrees to the left and face left + continue the movement facing left.
Because I use a movement function + the rotation it now kind off loops the 90 degree rotation and swirls around in circles to the left. I understand why this is happening, but my question to you is;
How can I make it rotate the degree angle only once, and continue the movement facing that direction?
var leftArrow:Boolean;
var speed:Number = 4;
var charRadius:Number = 10;
[Code]......
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
View 1 RepliesI have a movieclip that as the function as a container with another movieclip inside and a motion tween.
I only want the inside movieclip to "play" it's animation once and not play it again and again and..... How do I control this?
how do i stop the music from looping in the code below???// Written.. Happy Chodingstop();// Assign The URL to the mp3 to playvar req:URLRequest = new URLRequest("images/song001.mp3");// Boolean value for button functions, to switch in the conditionalsvar isPlaying:Boolean = true;// Create the sound object
View 1 RepliesI created an animated "banner" and using action script 3, I added through the action panel, a 'stop' to the last keyframe of one of the layers. When I play it it works and stops like I want When I try to export it though I get:
not_set_yet.stop()
So I guess the question is, how do I "set it"? I forgot to create a new layer specifically to add the stop() action to and add it to a blank key frame. This did the trick.