I am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
I have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
im currently building a site with 3 buttons and each buttons loads an external swf for each section of the site on a empty movie clip, im having an issue with the video section that has an video thumb gallery loading flv videos,
every time i try to go somewhere else in the site, the video sound continues to play (loop) behind the scene.
this is the actionscript code im using for my buttons.
My swf works with scenes. In the 1st scene i build a sound object :
PHP Code:
mysound = new Sound(); mysound.attachSound("thesound.wav"); mysound.start(0,loop);[code].....
but when i move to the 2nd scene, the sound stop looping... I could restart it using _root.mysound.start(0,loop) but it would restart the sound when you move from scene1 to scene2 so cut it up in the middle and restart which isn't so nice..
How do you tell flash to stop Looping a stream sound that is imported from the library via Linkage method into AS3? I understand the idea of soundChannel that control the sound.
The above is a drag and drop situation, so when the block_mc is no longer hitting the circle_mc, the sound echoes or loops multiple times before coming to a stop. Any clue how to rectify this. How do you use onSoundComplete in AS3.
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
I am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
I have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
I have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
I'm trying to make this movie clip play in random intervals using setInterval. However I cant seem to stop it from looping. Im guessing every time the instance of that MC is called it executes the function again. Anyways here is the source file for u to look at:[URL]
to play only once and then stop but the camera flash to keep looping.The sound is on a separate layer, but whenever I put the 'stop' feature in the ActionScript, it stops the WHOLE THING, so the camera flashes only once.Again, I want the camera flash to repeat, but the click sound to play only once.
i'm having a sound looping issue at the moment on my site. I'm trying to make it so i have sparks shooting out of something, and at the same time the sparks shoot out i have a electric type sound. BUT the graphics all seem to work, but the sound for some reason, just keeps looping even when i'm not moused over. I put stops for the sound all over the place on like every frame and still doesn't work. Is there a bit of code I can use somewhere that will just mute the stupid thing after you take your mouse off the button?
here you can see what i'm talking about. I don't have it on loop. [URL].. the way i'm getting this animation to work, is by having one big movie clip and inside that movie clip i have the sparks movie clip, and the blue fade movie clip, then i just dropped in the sound where the sparks movie clip is.
I have set up a movie in which i have imported the music. the movie is about 1 min long and music about 3 min. I have imported the music--works great I have set up a mute/unmute button--works great But I want the movie to loop, but not the music. The movie loops naturally at frame 1, but the music starts again while playing the the music from the first loop.
i am creating this little drum program, and the sounds is all done, all i need now is the ability to record what you play so you can play it back right afterwards.
I hope I'm in the right place for this. What I want to do is rather simple but I'm pretty much a noob when it comes to flash, specially scripting.I want to create a perfect loop of a 60 frames image sequence and and an .wav audio loop I created in SoundbooThe animation loops forever without copying the frames over and over again and I want the sound loop also to play forever. Just like it was made in this flash above.What I have so far is this line of code in the first frame of an empty layer:mySound = new Sound();mySound.attachSound("RobotsFTW.wav");Sound.start(0,100);but after some time the audio gets delayed and I have the same sound played over and over again
sound loops wonderfully when I just let it play. And, my sound would loop perfectly if I set up just start and stop buttons to control it.
But, here's the problem. I want the "stop" button to function as a "pause" button rather than a "stop" button.
[Code]...
So now, it pauses and plays perfectly, the problem is that when it gets to the end of the sound file, it loops back to the last point it was "un-paused" rather than looping back to the beginning of the sound file. Make sense? Has anyone come across this before? How can I get it to loop back to the beginning no matter when it was paused?
I have got stuck in an issue of syncronization of sound looping.What i have got issue is when the loaded sound start again it doesnot give the the sound in syncronize way. it gives a click sound sound then start agains.while on testing the song in the any song player it will not give such a click sound. There are smooth sound in that.
to save me from going insane (well even more insane) ive created a title as a movie clip and got a tween that changes its alpha from 0% to 100%. the only problem is the title animation keeps looping and i only want this to happen once! ive tried stop(); however this just stops the animation.
I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:
I'm a newbie to the forum and AS3 and already searched through previous posts for the answer but couldn't find quite the right solution. I've got a simple animation, at the end of which I want to open a different URL. You can see my AS3 below (a mish mash of solutions I've found from all over). I've got it working such that the animation finishes playing and launches a browser window with the new URL, however it seems to be ignoring my "_self" statement and I can't stop the onEnterFrame from looping.
I have been trying and trying this, with no luck. I have 5 different movie clips all exported for action script and all executing different tweens. At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...