ActionScript 3.0 :: Can't Stop The OnEnterFrame From Looping?
Jul 16, 2009
I'm a newbie to the forum and AS3 and already searched through previous posts for the answer but couldn't find quite the right solution. I've got a simple animation, at the end of which I want to open a different URL. You can see my AS3 below (a mish mash of solutions I've found from all over). I've got it working such that the animation finishes playing and launches a browser window with the new URL, however it seems to be ignoring my "_self" statement and I can't stop the onEnterFrame from looping.
[Code]...
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
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Jan 5, 2010
Im attempting to make a preloader. I am very new to action script so this is what i have.
Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
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Jun 16, 2010
my prblem is my mc cant stop after hiting the mc hoe to stop ms after hitingI used this code to stop this Mc and its work Butthe mc hit only one time 2nd time its doesn't touch the mouse
if(this.hitTest(block)==true)
{
//this._x= this._x+60;
[code]....
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Jun 18, 2009
I have a goofy issue going on with a drag/drop scroller. When i stop dragging the following onEnterFrame will not clear/stop unless you click on the movieclip again, then it clears.
Can one of you coder minded people see anything wrong with this? It works great, but i need it to clear as it's taking up that precious memory [code]...
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Jan 14, 2010
I'm programming a simple game for school, and now I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference.at actionscript::EnemyFighter/onEnteringFrame()
I think this is because the object that calls this function does not exist anymore (it is removed from the stage). However, I did add an event listener for this and let it remove the ENTER_FRAME event listener. Therefore, this function should not be called anymore...
I tried to give the class a variable 'exists', then setting this to 'false' in the function that is called when the object is removed from stage. Also, this onEnteringFrame function first checks whether this 'exists' variable is true before executing any code... This also didn't solve my problem...
So in the end, it seems like the ENTER_FRAME is always called before the REMOVED_FROM_STAGE event. Is there anyway to turn this around?
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Mar 6, 2005
How can one stop an onEnterFrame function?
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Aug 30, 2004
I'm creating a complex site, with lots of calculations, while I have to keep it as light as possible. I don't want to have 50 .onEnterFrame's running simultaneously, so, how do I stop them? See example: Let's say I want a simple movement, invoked by some reason:
Code:
mcChild.onEnterFrame = function(){
if(mcChild._x < mcParent._width){
mcChild._x += 5;
}}
Now I want to stop the .onEnterFrame check, because it reached the if = false - How??
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Aug 19, 2010
I have a movie clip on the main timeline with an instance name odometer_mc. nested in that mc there are seven movie clips, two are named m100_mc, and km1_mc. I want to get km1_mc to play when m100_mc gets to frame 20.
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Feb 19, 2008
I used kirupas tutorial 'Complex Button RollOver/Rollout Effects' to make a menu that slides down when you roll over it. I have buttons inside that menu_mc - but they dont work.
My question is - does the on enter frame function prevent buttons from working?
Here is the code that is inside my menu_mc:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[Code].....
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Feb 1, 2010
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
[Code]....
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Jun 5, 2009
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
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Jun 20, 2009
I have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.
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Jul 2, 2009
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
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Jul 16, 2009
I can't seem to get an animation to stop looping. The only code I see for it is:
next_bt.onRelease=function(){ gotoAndPlay("fx2") }
When I test the movie layer itself it just does it once. but when i test the whole movie it just goes on and on and on.
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Jun 7, 2010
I have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
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Nov 8, 2011
I have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
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Sep 15, 2007
I'm trying to make this movie clip play in random intervals using setInterval. However I cant seem to stop it from looping. Im guessing every time the instance of that MC is called it executes the function again. Anyways here is the source file for u to look at:[URL]
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Apr 20, 2009
to save me from going insane (well even more insane) ive created a title as a movie clip and got a tween that changes its alpha from 0% to 100%. the only problem is the title animation keeps looping and i only want this to happen once! ive tried stop(); however this just stops the animation.
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May 3, 2009
I am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
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Jun 9, 2009
I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:
[Code]...
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Oct 6, 2009
I created a 30 second movie clip. I just want it to stop and display the last frame on the website.
How do I program AS3 to tell it to stop on the last frame and not loop? I don't want it to be blank though, I want the last frame to be visable.
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Apr 26, 2010
I have been trying and trying this, with no luck. I have 5 different movie clips all exported for action script and all executing different tweens. At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...
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May 20, 2010
I have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?
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Jun 1, 2010
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2).
on (rollOver){
for (i=0; i<=3; ++i){
audio_mov.duplicateMovieClip("audio_mov" +ii);
}}
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Oct 21, 2010
I have a loaded .swf that has the necesary stops to just play once and stop. It works when testing the movie, but once uploaded to the server, it loops forever, any ideas, I am using ActionScript 2.0
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May 29, 2011
have been learning Flash pro CS5. I understand how to stop the loop of a total timeline. However, I am having problems with the following. I have created a motion tween of text that fades in and out, and stars around the words that "twinkle". I wish to stop the looping of the txt but have the stars continue to loop (and twinkle)
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Oct 7, 2011
Seen from above, my character movieclip moves horizontally and vertically. In starting position the characters nose is facing the top of the screen so when left key is pressed it should rotate 90 degrees to the left and face left + continue the movement facing left.
Because I use a movement function + the rotation it now kind off loops the 90 degree rotation and swirls around in circles to the left. I understand why this is happening, but my question to you is;
How can I make it rotate the degree angle only once, and continue the movement facing that direction?
var leftArrow:Boolean;
var speed:Number = 4;
var charRadius:Number = 10;
[Code]......
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May 8, 2010
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
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Aug 26, 2010
I have a movieclip that as the function as a container with another movieclip inside and a motion tween.
I only want the inside movieclip to "play" it's animation once and not play it again and again and..... How do I control this?
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