ActionScript 3.0 :: Stop OnEnterFrame Event?
Jan 14, 2010
I'm programming a simple game for school, and now I get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference.at actionscript::EnemyFighter/onEnteringFrame()
I think this is because the object that calls this function does not exist anymore (it is removed from the stage). However, I did add an event listener for this and let it remove the ENTER_FRAME event listener. Therefore, this function should not be called anymore...
I tried to give the class a variable 'exists', then setting this to 'false' in the function that is called when the object is removed from stage. Also, this onEnteringFrame function first checks whether this 'exists' variable is true before executing any code... This also didn't solve my problem...
So in the end, it seems like the ENTER_FRAME is always called before the REMOVED_FROM_STAGE event. Is there anyway to turn this around?
[Code]...
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Oct 29, 2009
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
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How can one stop an onEnterFrame function?
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Code:
_root.container.onEnterFrame = function():Void {
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ActionScript Code:
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Code:
var xmlLoader:URLLoader = new URLLoader()
xmlLoader.addEventListener(Event.COMPLETE, LoadXML_complete)
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