Stop A Movieclip From Being Affected By A Mouse Event?
Jul 30, 2011
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
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Jul 30, 2011
If you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
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Feb 9, 2006
I have a movie clip that scrolls side to side when you rollover it but when the mouse is off it continues to scroll - I need the movieclip to slow to a stop when the mouse rolls of the movieclip. I've have been playing arounds with the hitest code (red) but this does not fix it... Its prolly a simple problem - I am not much of a coder....
[Code]...
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Nov 13, 2009
I have a stage.addEventListener(Event.RESIZE, resizeHandler); that I would like to perform the repositioning of the objects when the user stops resizing the browser window. I imagine I need to use a mouse move listener, but how do I check to see if the mouse has stopped moving in the resizeHandler?
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Mar 25, 2011
I have a parent sprite containing a child named controlBar, whose visibility is initially set to false. When the parent sprite is moused over, controlBar's visibility is set to true, and when the parent sprite is moused out, controlBar's visibility is set to false again, like so:[code]This works fine when mousing over and out of the parent sprite, but then when I mouse over the controlBar, the parent sprite dispatches the MOUSE_OUT and MOUSE_OVER events again, which quickly sets controlBar's visibility to false and then true, and occasionally causes controlBar to flicker. This is exacerbated when mousing around in controlBar, because it contains four spaced-apart buttons, and the parent sprite dispatches MOUSE_OUT and MOUSE_OVER events when mousing from one button to another.What's a simple way to stop the parent sprite from dispatching a MOUSE_OUT event when mousing over its child controlBar?
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Aug 4, 2011
I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
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Feb 7, 2005
How can it be done?
This is what I"m looking at and trying to modify:
Code:
stop();
this.navRollOver.onRollOver = function() {
[Code]....
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May 30, 2011
how can i pause and resume my hole game? i wanted to try it with some vars can give the var and tell me how to use it?
btwi have tryd to stop all the movieclip animations and removed all the event listeners
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Dec 3, 2009
I've recently had a problem in my application's flow. I was sending an event from one of the frames of a movieclip and the issue was that it was being sent over and over and over when I wanted it to be sent only once. I assumed that placing a call to stop(); at the last frame of the clip would prevent it from looping. This was not the case however. After that I tried calling gotoAndStop(0); to reset the movieclip and stop it from looping. This did not work either. Then I went through my code to make sure nothing else was causing it to play.
I solved the problem by adding an extra frame to the end of the clip and calling gotoAndStop to that frame instead of 0. I've looked around the forums and google for information on this phenomenon but have only found cryptic answers. I was wondering if someone could explain the divine purpose that drives MovieClips to play regardless of whether they are told to stop or not when they get to frame 0 or 1.
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Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
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Feb 20, 2009
I have a MovieClip of an bicycle, and I've attached and event listener for mouse clicks on that movieclip. The mouse clicks events are raised when I click on the bike, but I really want to be able to click somewhere in the entire region of the movieclip's rect (to make it easier for the audience this is for to be able to click).
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Jun 10, 2011
I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
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May 22, 2008
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
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Sep 19, 2009
I have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0;
Code:
mc.scaleY = 0;
mc.buttonMode = true;
mc.mouseChildren = false;
And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static.
I have attached the example:
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Oct 25, 2011
I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
I'd like to fire some event when monster is clicked by mouse.
For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
private final function onClick(e:MouseEvent):void {
const clickPos:Point = new Point(e.stageX, e.stageY);
// having monster:MovieClip, how do I check hitting it?
[Code] .....
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Apr 12, 2011
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Aug 1, 2004
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
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May 13, 2010
i am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
[code]....
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Jun 5, 2010
how to stop spray when the mouse is stop
import com.greensock.*;
import com.greensock.easing.*;
stage.addEventListener(MouseEvent.MOUSE_MOVE,spray Flowers);
[Code]...
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Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
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Feb 3, 2010
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
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Feb 23, 2011
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Sep 22, 2009
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
[Code]...
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Jul 27, 2010
Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
[code].....
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Aug 11, 2010
Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).
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