ActionScript 3.0 :: Stage Resize Event On Mouse Stop Moving?
Nov 13, 2009
I have a stage.addEventListener(Event.RESIZE, resizeHandler); that I would like to perform the repositioning of the objects when the user stops resizing the browser window. I imagine I need to use a mouse move listener, but how do I check to see if the mouse has stopped moving in the resizeHandler?
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Aug 1, 2004
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
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Nov 19, 2010
I want to center a big movieclip (1400 px wide) on my stage on stage resize. This big movieclip moves to the right on certain events so I can't use code like this:
currentPage.x = ((stage.stageWidth/2) - (currentPage.width/2))
Is there a way to maybe use its offset from 0 (the left side of the stage 'viewport') and use that offset in centering? The movieclip only changes in x.
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Aug 24, 2009
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
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Jun 14, 2010
I'm making a site with liquid layout but I would like to stop the resizing at some point so the elements don't start to overcome each other.
I'm using the following code:
ActionScript Code:
// IMPORT SCALE
import flash.display.StageAlign;
import flash.display.StageScaleMode
[Code].....
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Sep 30, 2009
I want to do something very similar to the resizing effect on this website.
[URL]
Basically if you resize the browser, it seems like it's programmed to only display/load/transition in the images once the user lets go of the mouse and the browser is done moving.
I would like to know if there is a Resize on mouse release event or a work around to do this. Currently my images keep refreshing every time you drag/resize the browser screen, before you let go of the mouse.
So basically while your dragging the browser window size to different size it keeps reloading and updating the images. I want it to reload and update the images once the user is done dragging and resizing the browser.
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Feb 21, 2009
I am a beginner to AS and I am having trouble here: I want to move a dog across the stage. I have two frames one with a movie clip with a dog animated like it is walking and the second frame he is standing still. I want to take him to the end of the stage and stop him when he gets to frame 2.[code]...
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Mar 18, 2009
I have a movieclip moving around on key presses and I was wondering what is the best way to stop it moving off the stage? I was thinking of putting hit tests around the edges but wondered if there was a better way?
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Mar 10, 2009
I have about 4 or five objects moving around the screen. when I rollover one of the objects, I need all the objects to stop moving... when i move the mouse away from the abject, all objects on the screen need to start moving again.
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Feb 28, 2009
I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
[Code]...
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Aug 27, 2008
I've a flash site 100x100% in browser window. When I open new tab in browser window Event.RESIZE doesn'tdispatched.how to handle this event except EnterFrame or
Timer listeners?
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Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
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Oct 26, 2009
Im trying to move a movieclip only in X, deacourding with my mouse movement...i use this code... for when i enter frame....
addEventListener(Event.ENTER_FRAME, animFlor);
function animFlor():void{
speed = ( 400 + mouseX - this.x) * 0.004;
[code].......
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Oct 26, 2009
Im trying to move a movieclip only in X, deacourding with my mouse movement.[code]But im getting always the some error when im executing the project.. ArgumentError: Error #1063: Incompatibilidade de contagem do argumento index_fla::MainTimeline/animFlor(). Esperado 0, obtido 1.English: ArgumentError: Error #1063: Incompatibity of count of the argument index_fla::MainTimeline/animFlor(). Expected 0, getting 1.
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Apr 11, 2012
I want to set width and height of the stage during resize of that swf..I do it in resize event handling..but doesn't work..any other way to achieve this?[code]
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Feb 15, 2010
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
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Mar 9, 2011
I just finished some code to get enemies in my game but im experiencing strange behaviour within the game.My game currently is a 2000x2000 map which can be scrolled by moving the mouse to the edge of stage... i just tried adding some enemies.
Whats happening here is that the red bordered enemies stick to a position on the screen. The green bordered enemy scrolls with the map.In my code im trying to spawn 10 enemies, and have them update their positions according to map scrolling.
heres my code
[code]...
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Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
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Jul 30, 2011
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
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Jul 30, 2011
If you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
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Mar 25, 2011
I have a parent sprite containing a child named controlBar, whose visibility is initially set to false. When the parent sprite is moused over, controlBar's visibility is set to true, and when the parent sprite is moused out, controlBar's visibility is set to false again, like so:[code]This works fine when mousing over and out of the parent sprite, but then when I mouse over the controlBar, the parent sprite dispatches the MOUSE_OUT and MOUSE_OVER events again, which quickly sets controlBar's visibility to false and then true, and occasionally causes controlBar to flicker. This is exacerbated when mousing around in controlBar, because it contains four spaced-apart buttons, and the parent sprite dispatches MOUSE_OUT and MOUSE_OVER events when mousing from one button to another.What's a simple way to stop the parent sprite from dispatching a MOUSE_OUT event when mousing over its child controlBar?
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May 27, 2009
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
[Code]..
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Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
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Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
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May 4, 2010
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Apr 29, 2010
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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Sep 4, 2009
Trying to put some event listeners for the "resize" event, evidence suggests that the only object dispatching "resize" event is the stage, right? Moreover, since it is at the top of display list, the event does not travel anywhere else but to the object that registers a listener directly?
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Jan 13, 2011
I have loaded one swf inside my main file movieClip..I wrote a code in loaded swf
Code:
function drawLine(e:MouseEvent) {
mousepointer.x=mouseX;
mousepointer.y=mouseY;
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, drawLine);
how to access a mouseEvent in loaded swf
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May 22, 2008
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
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