ActionScript 3.0 :: Stop Looping Stream Sound Imported From Library?
Mar 9, 2011
How do you tell flash to stop Looping a stream sound that is imported from the library via Linkage method into AS3? I understand the idea of soundChannel that control the sound.
The above is a drag and drop situation, so when the block_mc is no longer hitting the circle_mc, the sound echoes or loops multiple times before coming to a stop. Any clue how to rectify this. How do you use onSoundComplete in AS3.
I have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
I am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
im currently building a site with 3 buttons and each buttons loads an external swf for each section of the site on a empty movie clip, im having an issue with the video section that has an video thumb gallery loading flv videos,
every time i try to go somewhere else in the site, the video sound continues to play (loop) behind the scene.
this is the actionscript code im using for my buttons.
My swf works with scenes. In the 1st scene i build a sound object :
PHP Code:
mysound = new Sound(); mysound.attachSound("thesound.wav"); mysound.start(0,loop);[code].....
but when i move to the 2nd scene, the sound stop looping... I could restart it using _root.mysound.start(0,loop) but it would restart the sound when you move from scene1 to scene2 so cut it up in the middle and restart which isn't so nice..
I have recently installed FMIS 3.5.3. In checking the access logs I find data in both logs that display the same stream stop and stream play time .I'm not sure why the time is the same (00:19:27 example below). Videos play fine when testing from work (T3 connection). However, occasionally a very slight hesitation when playing video from home (I have cable connection). [code]...
I have a layout with narration and a nav bar. When I click a nav button for section 2, the audio from section 1 (set to stream) continues to play over the audio for section 2. This cumulates so if I click buttons for sections 3, 4 and 5, I get five audio files playing on top of each other. Sections are individual movie clips with embedded audio streaming on a Sounds layer in each movie clip.
I am very new to action script. I want to stop the stream from publishing then later on i want to publish the same stream again. My problem is that I have 3 levels of stream processing (Ingress-Rename ProxyLimelight-AuthProxy-Live) before it goes live. User wants to stop stream from publishing and then publish the same stream when he wants in each level. User does not want to start the stream from the begining, he wants to restart the stream on the same where he stopped.
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
I have a broadcasting project that I've got where the host of the show can have multiple sound effects they can use on their show.I'm wondering if the only way to go about this is for all the clients listening to the show need to download the mp3 of that sound effect or if the sound effect could come from the host ...like combining his mic (for his voice) but also straight audio (the sound effect) into the stream.
I have a mp3 file that is 2:30 long and is roughly 5.5mb. How come when I import the file to my fla library it sees it as being 29mb large. My swf isn't large when I compile the project but the fla file jumps from 2mb to 30mb just from adding this sound file. P.S. This site has been a ton of help with different aspects of my flash project.
I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
Is there anyway to use the playback components to play a video imported into the library? (The .swf I'm creating has to be stand alone so I need the video to be imported). Also can the component video skins be imported also?
I am having problems with building my webpage with Flash. I have imported the the swf files I want in my library but when I try to put them into folders my computer seems to seize up and takes a few minutes to do the job and can be very slow and I am unable to anything on PC while it is doing this. I have not incounted this problem before on my PC but I have had it for over 5 years now and I am due to buy a new PC in spring next year when Windows 7 is released on all new PCs. I am using windows XP with all the updates available plus upgraded to 1GB memory last year. Is my PC to old to work with FLASH CS3 or is it another problem entirely?
I have a movie clip, imported by shared library, in my main stage. Everytime I try to put an instance in this movie clip I get this error ( the movie clip in the main file ): "1046: Type was not found or was not a compile-time constant: MenuDG."
The main library have this: menuEsterno - name of the item imported by shared library. In its properties: Class: MenuDG; url: library.swf Source:. Library.fla Symbol Name: MenuDG In the library.fla the same item is configured as follows: instance: nivel1 The library: MenuDG - name of the item in the library In its properties; Class: MenuDG Base class: flash.display.MovieClip Export for ActionScript Export for runtime sharing Export in first frame; Url: library.swf Source: Symbol:
I'm working with Flash CS3; I am providing a link to see the files. [URL] Attachments: agencia.zip (2.8 MB)
I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.
Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?
I'll make a gallery of 122 images but I don't want to place each of them on the timeline or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?
I have created a new Actionscript 3 file, imported a video and have used the skin MinimaFlatCustom with volume seekbar. When I preivew (ctrl+enter) the file, it works fine. But when I publish the file and open the HTML document, the movies jumps 2 seconds ahead due to which THE VOLUME doesn't work, THERE IS NO SOUND IN THE MOVIE.
If I hit the playback button, the movie starts from zero seconds and volume works fine. Basically when I load the HTML window or refresh the HTML window, movie jumps to 2 seconds AND THERE IS NO SOUND.
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
I am trying to import a swf I made that contains streaming sound. When I place it on the time line and press cntr enter my animation plays but with no audio. I see the symbols from the swf and the swf inside my library. When I open the swf file inside my project it is broken down frame by frame with no audio. I can add audio back into my movie clip so I know that movie clips can support streaming audio. But I would rather not have to do this.
I'm very new to flash so I am hoping there is something big that I am missing.In addition to my previous question: I need to embed a lot of objects over and over in this project I am working on. Each object will have controls for play back of itself. Is there some reason I cannot do this?
PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX
1- I imported an flv video file with "file->import->import video" and then put the object on the stage on a precise frame ( 71 and 79 ). Around the object player I created a transparent button as wide as the stage (67-82) which clicked brings you to another frame(2).The problem is that this work is a site and if you click on the transparent button you see a frame with contents but the movieclip playing is still on and user still ear the music and experience the bandwidth slow down. What I want to do is something like: movieclipinstancename.stop(); to stop the movie playing.
2- I'm triyng to understand the best way to import or use a movieclip, using AS3.
I'm trying to stop an animation running that I've imported from an .SWF file.I've loaded it using the new URLRequest method, but now I can't seem to talk to it.Is it possible to Talk to it, or should I just leave it in the Library and pull it from there.
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli