ActionScript 2.0 :: Image Gallery - Call The Images Imported To The Library
Mar 25, 2005
I'll make a gallery of 122 images but I don't want to place each of them on the timeline
or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
I'm working with a UILoader, and I will have it display images; but the images have to be in the library to cut down on overall content size. So I have to somehow refer to images in the library by code to display in the UILoader. How can I do that?
I'm working with a UILoader, and I will have it display images; but the images have to be in the library to cut down on overall content size. So I have to somehow refer to images in the library by code. How can I do that? Would the following code work?
var photoURLReq:URLRequest = new URLRequest(photo1:Photo1InLibrary);loader_mc.load(photoURLReq);
var photo1:Photo1InLibrary = new Photo1InLibrary();loader_mc.load(photo1);
scaling image for an image gallery project I am creating. I am adding each image inside a SQUARE Movieclip of their own so I can position them nicely on stage. As not all images are exactly square, there are always vacant gaps. What I want to achieve is to scale the image proportionally so that the smallest dimension of the image ( width or height ) will equal the same dimension of the square Movieclip, though anything that overflows the MovieClip is not visible.
I am building a website with an image gallery using XML to load thumbnails and images.
Firstly, I was going to try to make the thumbnails act like buttons, so the mouse cursor would change to a little pointing finger like it does in buttonmode but i could not get this to work.
Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?
I have followed Kirupa's XML Image Gallery tutorial. Before you ask, I have double checked my code. When I hit command+enter (mac) to preview it, everything works just fine. XML loads the correct images. My problem is when I publish it and upload it via FTP to my web server, ONLY the first image displays. When I click the next button, the first image fades out, but then it fades back in. The captions and image numbers change (like they're supposed to), but the image does not.
It remains on the first image. I know that it is able to access the XML because it loads the first image specified in the XML. That image was never imported into the Flash document. I have double checked my paths, too. All of the paths are correct. Also, I'm sure that it's not accessing a local file, because for each path, I specify the full URL, such as "[URL]", rather than just "/images/image.jpg". What do I need to do to fix this? You can see what I'm talking about by going to [URL] and clicking on "photo+art".
I am trying to preload images for an image gallery ina flash movie.
i have the images externally loaded so as not to bloat the swf but how do i start a preload for all the images when someone gets to the home/front page, so that by the time they get to the image gallery everything is loaded in memory so there's no delay?
I'm working on an xml driven flash website where clients can modify an xml file directly to change the appearance of the site (eventually i'll make a flash/php dashboard GUI). The site will have listings each with a photo.I'm trying to find a way around having the clients have to crop images to thumbnail and enlarged view size themselves. In other words the images would be displayed scaled to fit within a movie clip.
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
im making a web page that must containt photo gallery (noncomercial use). i downloadet allready comleted photo gallery and now i need to update it.evrything works fine, but i need to add rolower image so it will show me before and after images when i rollower on image.
I am creating an image gallery where the user can select from several thumbnail images. Once selected, the thumbnails will enlarge and load the full sized image. My problem is that while the user is waiting for the full sized image to load, he may decide to close that image and view another image. I am trying to find a way to stop a loader from loading.ere is the code I have used. My problem is that even though the user has clicked on the unloadBtn, the loader continues to load the file. Is there a way to disable that?
i wrote a bit of actionscript to dynamically create an image gallery based on how many images are in a given directory. as of now, i've got it to display thumbnails in rows. my next step would be to get these thumbnails to link to the fullsize images, but i cant figure out how to do that. my code is as follows:
I have spent some time looking at the Kirupa XML gallery with the thumb navigaition sliderOne problem emerge when i use different sized images (same height, different widths).If one thumbnail is half the width of the others, that thumbnail will be placed directly on top of one of the others. Furthermore if the "large" image also is half the width of the others (which it also is here) it'll get placed starting from the left and have a gray background where there is no image (which makes sense since the background is grey in the .fla).My question is: how i can get the gallery to display all thumbnails with the same spacing between them no matter what width they have (in my case they will all have same height). And if a thumbnail is not as large as the "default size"(for example 67 in height and 100 in width) is it possible to center that image in the "large image" display?
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
i need to develop an image gallery that displays images based on certain values chosen by the user. Imagine two sliders such as "gadgets" and "cars". The sliders provide values from 1 to 10. The flash movie then generates a gallery based on those provided weights. The user may want more gadgets than cars or all cars or more cars than gadgets etc. Im a tad lost as to where i should start here...XML? MYSQL? should i start swatting up on AS3?
I have a mp3 file that is 2:30 long and is roughly 5.5mb. How come when I import the file to my fla library it sees it as being 29mb large. My swf isn't large when I compile the project but the fla file jumps from 2mb to 30mb just from adding this sound file. P.S. This site has been a ton of help with different aspects of my flash project.
I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
Is there anyway to use the playback components to play a video imported into the library? (The .swf I'm creating has to be stand alone so I need the video to be imported). Also can the component video skins be imported also?
I am having problems with building my webpage with Flash. I have imported the the swf files I want in my library but when I try to put them into folders my computer seems to seize up and takes a few minutes to do the job and can be very slow and I am unable to anything on PC while it is doing this. I have not incounted this problem before on my PC but I have had it for over 5 years now and I am due to buy a new PC in spring next year when Windows 7 is released on all new PCs. I am using windows XP with all the updates available plus upgraded to 1GB memory last year. Is my PC to old to work with FLASH CS3 or is it another problem entirely?
I have a movie clip, imported by shared library, in my main stage. Everytime I try to put an instance in this movie clip I get this error ( the movie clip in the main file ): "1046: Type was not found or was not a compile-time constant: MenuDG."
The main library have this: menuEsterno - name of the item imported by shared library. In its properties: Class: MenuDG; url: library.swf Source:. Library.fla Symbol Name: MenuDG In the library.fla the same item is configured as follows: instance: nivel1 The library: MenuDG - name of the item in the library In its properties; Class: MenuDG Base class: flash.display.MovieClip Export for ActionScript Export for runtime sharing Export in first frame; Url: library.swf Source: Symbol:
I'm working with Flash CS3; I am providing a link to see the files. [URL] Attachments: agencia.zip (2.8 MB)
I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.
Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?
The above is a drag and drop situation, so when the block_mc is no longer hitting the circle_mc, the sound echoes or loops multiple times before coming to a stop. Any clue how to rectify this. How do you use onSoundComplete in AS3.