ActionScript 2.0 :: Develop An Image Gallery That Displays Images Based On Certain Values Chosen By The User

Nov 18, 2009

i need to develop an image gallery that displays images based on certain values chosen by the user. Imagine two sliders such as "gadgets" and "cars". The sliders provide values from 1 to 10. The flash movie then generates a gallery based on those provided weights. The user may want more gadgets than cars or all cars or more cars than gadgets etc. Im a tad lost as to where i should start here...XML? MYSQL? should i start swatting up on AS3?

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[Code]...

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ActionScript 3.0 :: Creating An Image Gallery Where The User Can Select From Several Thumbnail Images?

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I am creating an image gallery where the user can select from several thumbnail images. Once selected, the thumbnails will enlarge and load the full sized image. My problem is that while the user is waiting for the full sized image to load, he may decide to close that image and view another image. I am trying to find a way to stop a loader from loading.ere is the code I have used. My problem is that even though the user has clicked on the unloadBtn, the loader continues to load the file. Is there a way to disable that?

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[code]....

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Professional :: Convert A JQuery Lightbox Style Gallery Into A Flash XML Based Image Gallery With Categories?

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I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.

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Code:
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[Code]...

Now here's the odd part. Only SOME of the variables defined in the superclass do this. the variable information, buildingName and health all will take the default value from the super class. But the variable defenseValue will take its value from Factory's constructor. What am I doing wrong here? I would like to keep default values in the superclass so that I don't end up with null pointer errors later just in case.

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ActionScript 2.0 :: [CS3] Load External Png/jpg Chosen By User From Local Computer

Feb 7, 2009

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ActionScript 2.0 :: Load External Png/jpg/gif Chosen By User From Local Computer?

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I'd like to know how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limits, and to check that the file to be uploaded is actually a JPG/PNG/GIF and not another else.

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ActionScript 2.0 :: Create An Image Gallery Based On An XML File?

Jan 8, 2009

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PHP Code:

<slideshow>
<images>
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<thumb tLink="th/02.jpg" desc="This is the second thumbnail" bLink="bigImgs/02b.jpg" />

[code]....

So far, so good, the script does trace what I told it to But I need to further improve this rather simple script. So, basically here's what I need:How do I load each thumbnail into a "container" movieclip, so I can further manipulate this movieclip's properties (do an easing for position, alpha, filters etc.)? There's one more thing I need to specify: I want to display only, let's say, 3 thumbnails at runtime, not all of them. how could I assign an instance name to each of them.

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ActionScript 2.0 :: Debug Many Stuff From Xml Based Image Gallery?

Mar 16, 2009

i found a very nice tutorial about making an xml based gallery from oman3D which i use it as a base and change some codes abit for my own gallery project... but those modification comes with bugs that i can't figure out that makes me feel like stop learning this and kill myself T_T. among few things, i tried to add auto resize, auto center and a crossfade transition for the images but it has awesome bugs that i cant figure out why it happens..

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second bugs is that i tried to create a crossfade transition... or to the least a fade in-out transition, for the latter i manage to make it work by using tween script which starts fade out the old image and start the fade in of the new image using the onMotionComplete function

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ActionScript 3.0 :: Gallery Image Loaders - Different Width Values

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I'm quite new in AS3 and as first learning project I'm creating a image multi-gallery. Until now I had some success retrieving the XML, creating the galleries, loading the images etc. But I tried a lot and I don't know how to load each image side by side, a newbie doubt. For this I guess that I will need a listener to get the images width (each image has a different one) and only after this I can make the side by side work.

Here's my code until now:
Code:
//// CREATE CONTAINERS ////
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[Code] .....

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So I'm building a web application, and in part of the application the user should choose an XviD (.avi) video file from his machine, to be played in the browser (without uploading it). I decided to use Flash for this.

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Which Flash video player is free to use and capable of doing this? How should I let the user choose a video file, and how can I link the Flash video player to the file?

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Jan 23, 2011

I have just started using flash. I needed to do this presentation for a client. In one scene I have provided him with a photo-gallery, where some 30 photos are placed randomly ...when playing the movie (published as projector) user will click any photo to watch it. For this I have used swapdepth so that photo, user clicks comes to front. Also applied drag to all these photos.

My code look something like this:
on (press, dragOver) {
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For doing this first I converted the photo to button ...then converted this button to a movie clip and gave a instance name to this. Then I went into the movie clip and applied the above code to the button placed inside the movie. Applying all this to all photos I placed them randomly on timeline. The problem is : code is working fine, it is dragging photos, bringing them to front etc. But I have user to go back and play another scene to continue the presentation. Problem starts here, the last photo clicked by user remains there, even though it is not present in that scene.

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And just loved the way it looked, anyone have any idea how to get a similar effect using ideally CSS/JS and if not then using flash? Furthermore it would be excellent if you could move to the next slide by clicking on the image itself.I'm also wondering how she is able to maintain height of the images when resizing (unless she is doing it manually which I doubt now days).

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Flash :: Display Three Images, Chosen At Random On Load?

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I'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off.
My thoughts are to are to either

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or

b) Load the images into 3 separate MC's through and XML doc, and pick one at random.

The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?

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ActionScript 3.0 :: Photo Gallery - User To Be Able To Click On The Image Thumbnail And See An Enlarged Version Come Up Next To It

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I would like to create a simple photo gallery in as3. I would like the user to be able to click on the image thumbnail and see an enlarged version come up next to it. The only galleries I see for flash are XML galleries and it was really complicated the last time I tried it.

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ActionScript 3.0 :: Liquid / Resize Image Gallery - Shows More Lines And / Or Columns According To User Resolution

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Anyone knows a sample code/source, tutorial or example like this gallery: [URL] (resize the browser window to see the effect) What i want is a thumbnail gallery that shows more lines and/or columns according to user resolution (not is necessary to resize the images). It's the same idea when using HTML and creating a thumbnail list with <li> and "float:left".

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ActionScript 2.0 :: YAY Action - Loading Images With XML Loader Resizes And Displays Images When Users Click On Nav

Dec 9, 2005

Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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Jun 10, 2010

I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?

function aboutfileLoaded(event:Event):void {
aboutXML = new XML(aboutTextLoader.data);
for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)

[Code]....

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ActionScript 3.0 :: XML - Image Gallery Using Xml To Provide The Images And Nav

Jul 5, 2009

XML Gallery Nav. ? I'm working on a image Gallery using xml to provide the images and Nav. This a shortened version of how the xml looks

[Code]...

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Actionscript 3.0 :: Scaling Images For Image Gallery?

Apr 28, 2011

scaling image for an image gallery project I am creating. I am adding each image inside a SQUARE Movieclip of their own so I can position them nicely on stage. As not all images are exactly square, there are always vacant gaps. What I want to achieve is to scale the image proportionally so that the smallest dimension of the image ( width or height ) will equal the same dimension of the square Movieclip, though anything that overflows the MovieClip is not visible.

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I have been trying to develop flash based facebook apps. After reading a bit on methods (there are many) I went with zerofractals bridge component ... basically an external interface wrapper that manages calls to the javascript api. Well, its been frustrating for me... some calls go off into limbo and generate no result event.. it hangs on various calls, never on the same one... im just over it. So now i need to decide what to try next.

I have had a hard time finding good flash/facebook documentation. I would love to see a good working example. As it stands, in addition to the above api frustration, my app chooses not to ask the user for permission the first time they come and doesn't load at all. They have to hit refresh. Lots of little **** like this is bugging me.

Does anyone here have experience with this? I need something that is reliable. I was hesitant to use the adobe library because you have to compile your api key and secret in it. Now im thinking about giving it another look, I can always bring those strings at runtime in from a protected place I guess.

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i have got a layer that contains some movie clips but i would like them hidden by default and then displayed when an option is chosen from the combobox.

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Mar 2, 2011

I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.

[Code]...

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