Actionscript 3 :: Position Loaded Images From Loop Based On Image Height?
Jun 10, 2010
I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?
function aboutfileLoaded(event:Event):void {
aboutXML = new XML(aboutTextLoader.data);
for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)
[Code]....
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package
{
import flash.display.MovieClip;
import flash.display.Loader;
[Code].....
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
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Here it is:
Code:
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[code]....
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I have text that loads into a dynamic text field that is on the stage. The movie clip("tile" in code below) in which the dynamic text field resides is placed on the stage via loop function.
I can load the text from the xml file just fine.However, since each text field in loop autosizes, which is what I want, (in height only-width is fixed), I want the next text in the loop to load in a Y position based on the previous text box height including a "cushion" of my choosing.
I'm very close, but can't seem to get the math right that is needed for the tiles Y position...I'm thinking this should be simple
Here it is:
Code:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("faq.xml"));
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoad, false, 0, true);
[cod].....
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[CODE]...
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Code:
package
{
[code].....
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[Code] .....
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[AS]
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[Code] .....
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