ActionScript 3.0 :: Detecting Image Width/height Loaded By XML?
Dec 26, 2009
I am able to load images into my file by designating their locations in an XML file using AS3. I'd like to be able to determine the width and height of the individual images without having to manually enter each one into the XML file.I think once I reach this point, I'll be able to figure it out on my own:I want to be able to load an image to the stage and trace its width.
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite(); addChild(sprite); var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I am loading in a list of thumbnails from an XML file. The images are not always square but one of the dimensions is always 50pixels, whether it be height or width. Occasionally an image IS square. I am creating a 52x52 sprite and adding the loader image as a child to this sprite centrally. To do this I need to know the dimensions of the loaded images. (the loader object). Everything loads, parses and displays as it ought to, I just cannot find the width/height of the loaded image. Pics1List is an XML file.
ActionScript Code: var imageLoader:Loader; var request:URLRequest; for (i = 0; i < (pics1List.picture.length()); i=i+1) { var picture:MovieClip = new MovieClip(); imageLoader = new Loader(); [Code] .....
As you can see, I tried a few different things and frankly in the end just tried each combination I could!. The closest I got was when I used imageLoader.contentLoaderInfo.width and the error message was "The loading object is not sufficiently loaded to provide this information." which is why I added the event.complete function. However, this function never triggered so I commented it out.
Is it possible to change the height and/or width of an MC after it loaded an image (xml)?
I made an upload page for images and a xml file to read the records from the database. So any image size is possible. but it must be like 100x100 pixels (just an avatar kind of size).
Do i need to do that with php or is it possible with A.S. 2??
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have a parent swf that loads another swf (it's for a client). The parent swf 's stage dimensions don't match the child's. How can the child set the stage dimensions?
I've tried this after the child was loaded, but it's not working:
I have the following sample code and I'm not quite sure where I'm missing the mark[code]...
Am I just calling the wrong attribute? The over all goal is to find out the size of the SWF that just got loaded and to match it to the size of another MovieClip elsewhere in the code.
How can I get the loaded clip's stage dimensions? Let's assume I have an animation of a square there, moves from x position 0 to x position 100 and the square is 10x10 px. I will adjust the dimensions of this clip to 110 x 10 px (so the animation fits exactly). Now I load this. But once the load is complete, if I check the loader width and height, it shows me only 10x10 (as in the first frame the square has 10x10 and is placed at 0,0). Thefore I am unable to center this animation on the loader clip's stage.
I'm constructing a book of sorts in Actionscript 3 (FlexBuilder) and am trying to size an image dynamically according to the dimensions of it's source file. But, I've found that if I don't explicitly state the width and height of an image, they trace as 0.
So that I can scale down an image to fit within a given space, how do I get the width and height of a source image?
I'm loading some images from a web service and use a MovieClipLoader to load the image. In the onLoadInit() I set the new width and height of the image. ( This must be done after the image is completely loaded )
My problem is that the image has poor qualtity. The quality around the edges isn't as the original image. Is there a way to improve the image to just scale as movieclip._width and movieclip._height isn't the best way to go.
is there a way to get a jpg's image and height (before dynamically loaded) within flash? the only way i could do it was to load the image into a containerMC, but i would like to do it before the image loads. the only other way i could think of was to send the image link to a php script and returning its height/width to flash.
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop(); var depth = 5, x = ((Stage.width/10)*2)+10, y = 160; var widthscale = ((Stage.width/10)*6)-20; var heightscale = (Stage.height-170); _root.onEnterFrame = function() { this["_level"+depth]._x = x; this["_level"+depth]._y = y; [Code] .....
Is there a way to get a jpg's image and height (before dynamically loaded) within flash? The only way I could do it was to load the image into a containerMC, but I would like to do it before the image loads. the only other way I could think of was to send the image link to a php script and returning its height/width to flash.
I have a movieclip (containter_mc) , which i then load a .jpg image into with actionscript. but when i try to set the height and width (setProperty(containter_mc,_width,200) it changes the image size, but does not make it to the specified size...
Is there a way to specify/change the height and width of an image loaded from an xml file that will be placed within an empty movieclip? The movieclip will resize with the webpage, and what I want to do is make sure the images resize proportionally with the movieclip, but I can't seem to figure it out.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
i'm trying to access the width and height of an image that is added to the stage via a custom LoadImage class. the trace results are 0 even though the image displays correctly.
//frame script var image:LoadImage = new LoadImage("myImage.jpeg"); addChild(image);
I'm making an image gallery and are having some issues with the thumbnails. What I want is to be able to have thumbnails with the same height but different width. Attached the fla.
I have created a Movie Clip and named it member_image and have put in the actionscript to load an external Image. that works fine, but i cannot resize that image to fit in the Movie Clip area. The width and Height of "member_image" is 215 X 160. I am trying to be able to load any image into that area and size it to the same as the movie clip.[code]...
I'm working on an image pre-loader where i get the images i want from their respective url's, and once finished, proceeding to the next page. I have gotten it to load the images as i want/need, through lines of code similar to this:
Code: var loader:MovieClipLoader = new MovieClipLoader(); this.createEmptyMovieClip("imgcont",1); loader.loadClip("*url to img goes here*",imgcont);
All i'm looking to find is how many of my images have loaded completely. At first, i thought that getBytesLoaded() and getBytesTotal() would have been able to help me, but it seems that the images brought in through loadClip has no weight on how much has been loaded.
Is there any way of determining how much of those images has been loaded?