In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite();
addChild(sprite);
var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I am able to load images into my file by designating their locations in an XML file using AS3. I'd like to be able to determine the width and height of the individual images without having to manually enter each one into the XML file.I think once I reach this point, I'll be able to figure it out on my own:I want to be able to load an image to the stage and trace its width.
I am loading in a list of thumbnails from an XML file. The images are not always square but one of the dimensions is always 50pixels, whether it be height or width. Occasionally an image IS square. I am creating a 52x52 sprite and adding the loader image as a child to this sprite centrally. To do this I need to know the dimensions of the loaded images. (the loader object). Everything loads, parses and displays as it ought to, I just cannot find the width/height of the loaded image. Pics1List is an XML file.
ActionScript Code: var imageLoader:Loader; var request:URLRequest; for (i = 0; i < (pics1List.picture.length()); i=i+1) { var picture:MovieClip = new MovieClip(); imageLoader = new Loader(); [Code] .....
As you can see, I tried a few different things and frankly in the end just tried each combination I could!. The closest I got was when I used imageLoader.contentLoaderInfo.width and the error message was "The loading object is not sufficiently loaded to provide this information." which is why I added the event.complete function. However, this function never triggered so I commented it out.
Is it possible to change the height and/or width of an MC after it loaded an image (xml)?
I made an upload page for images and a xml file to read the records from the database. So any image size is possible. but it must be like 100x100 pixels (just an avatar kind of size).
Do i need to do that with php or is it possible with A.S. 2??
i have different size (wxh) swf files, and i have to load different swf in one SWf file(say name sample.swf) now what my problem is when i load different swf in my sample.swf either it crop disply if bigger swf load or it leave space if it small..
I want to change the height and width of an object (specifically doubling it) after an interval of 2 seconds until the height and width of the object reach over 100. I've made two different scripts to try to make this possible.
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
How do i set the maximum width and height of a dynamicly created MC. It is a mc holding an loaded image.
This is what i got sofar:
Code: createEmptyMovieClip("imagecontainermedium", getNextHighestDepth()); // set the alpha to not see the picture loading... imagecontainermedium._alpha = 0;
how can I change the height and width of stage dynamically. I tried it with the following code:
Stage.height = 250; Stage.width = 250;
during the run time. Initially the Stage is at a height and width of 370 and 450 respectively. Also when I tried to trace the height and width of Stage after resizing the stage width and height, its showing the old value of width and height. That means the width and height not chnaging.
I am trying to load 1280 x 720 frame size swf's into 1004 x 768 frame size files. Can I dynamically reset the stage width to 1004 and height accordingly in proportion. Have tried mc._width and it doesn't work.
Already I have one video player and it's width and height are set as 450 and 370 respectively. It's set by statically on its property field. Now I want to change the width and height of video component according to the specified value. Also the control box should be scale accordingly. But when i tried to change the video component's width and height while loading, it's not getting changed.
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage. I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
I have a parent swf that loads another swf (it's for a client). The parent swf 's stage dimensions don't match the child's. How can the child set the stage dimensions?
I've tried this after the child was loaded, but it's not working:
I have the following sample code and I'm not quite sure where I'm missing the mark[code]...
Am I just calling the wrong attribute? The over all goal is to find out the size of the SWF that just got loaded and to match it to the size of another MovieClip elsewhere in the code.
i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
How can I get the loaded clip's stage dimensions? Let's assume I have an animation of a square there, moves from x position 0 to x position 100 and the square is 10x10 px. I will adjust the dimensions of this clip to 110 x 10 px (so the animation fits exactly). Now I load this. But once the load is complete, if I check the loader width and height, it shows me only 10x10 (as in the first frame the square has 10x10 and is placed at 0,0). Thefore I am unable to center this animation on the loader clip's stage.
I'm constructing a book of sorts in Actionscript 3 (FlexBuilder) and am trying to size an image dynamically according to the dimensions of it's source file. But, I've found that if I don't explicitly state the width and height of an image, they trace as 0.
So that I can scale down an image to fit within a given space, how do I get the width and height of a source image?
I'm loading some images from a web service and use a MovieClipLoader to load the image. In the onLoadInit() I set the new width and height of the image. ( This must be done after the image is completely loaded )
My problem is that the image has poor qualtity. The quality around the edges isn't as the original image. Is there a way to improve the image to just scale as movieclip._width and movieclip._height isn't the best way to go.
is there a way to get a jpg's image and height (before dynamically loaded) within flash? the only way i could do it was to load the image into a containerMC, but i would like to do it before the image loads. the only other way i could think of was to send the image link to a php script and returning its height/width to flash.
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop(); var depth = 5, x = ((Stage.width/10)*2)+10, y = 160; var widthscale = ((Stage.width/10)*6)-20; var heightscale = (Stage.height-170); _root.onEnterFrame = function() { this["_level"+depth]._x = x; this["_level"+depth]._y = y; [Code] .....