ActionScript 2.0 :: Flash8 Set Max Width/height For Dynamically Called MC
Nov 27, 2009
How do i set the maximum width and height of a dynamicly created MC. It is a mc holding an loaded image.
This is what i got sofar:
Code:
createEmptyMovieClip("imagecontainermedium", getNextHighestDepth());
// set the alpha to not see the picture loading...
imagecontainermedium._alpha = 0;
I have a component ObjectHolder which extends UIComponent that holds many children UIComponents. However, after using addChild() to add these children to ObjectHolder, its width and height remain zero. Is it possible for the UIComponent to automatically expand to the size of its containing children components?
public class ObjectHolder extends UIComponent { public function ObjectHolder()
i have different size (wxh) swf files, and i have to load different swf in one SWf file(say name sample.swf) now what my problem is when i load different swf in my sample.swf either it crop disply if bigger swf load or it leave space if it small..
I want to change the height and width of an object (specifically doubling it) after an interval of 2 seconds until the height and width of the object reach over 100. I've made two different scripts to try to make this possible.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
how can I change the height and width of stage dynamically. I tried it with the following code:
Stage.height = 250; Stage.width = 250;
during the run time. Initially the Stage is at a height and width of 370 and 450 respectively. Also when I tried to trace the height and width of Stage after resizing the stage width and height, its showing the old value of width and height. That means the width and height not chnaging.
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite(); addChild(sprite); var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I am trying to load 1280 x 720 frame size swf's into 1004 x 768 frame size files. Can I dynamically reset the stage width to 1004 and height accordingly in proportion. Have tried mc._width and it doesn't work.
Already I have one video player and it's width and height are set as 450 and 370 respectively. It's set by statically on its property field. Now I want to change the width and height of video component according to the specified value. Also the control box should be scale accordingly. But when i tried to change the video component's width and height while loading, it's not getting changed.
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage. I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage.I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code: ////////////////////////// /* IMPORTS AND INCLUDES */ //////////////////////////
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I have a flash banner graphic that I created at 1000px wide by 420px tall. I want this to be fluid and fill the browser width, so that when the browser is rescaled the swf fills the horizontal space. My problem is that there is content below it that needs to touch it, but the height is trying to fill 100% so it is creating vertical space between the flash content and the div below it.
I guess a better way to describe it is that I don't want to define the height I just want the width to be 100%. At 100% height there is unused space so I need to make the height maybe undefined or something smaller then 100%?Also, if you make the browser too small vertically the width will not fill. So I want 100% width regardless of the browser height.
I'm trying to change the position of a movieclip I've added to the stage. When I try to access stage.width or stage.height I get 0. I've tried MovieClip(root).stage, DisplayObject(root).stage, root.stage, stage, and simply width and height. All of these are equal to zero.
I want to write a shell that creates instances of an app and scales it down for animating. Well, I created my shell class and instanced the app and set scales for x and y and then I traced the height and width because I wasn't sure what they'd be. I thought they'd be based on the stuff on the stage or whatever, but they both came up zero. So I'm not sure how that works, am I supposed to have set those values?