ActionScript 2.0 :: Dynamically Changing Height And Width
Aug 11, 2005
I want to change the height and width of an object (specifically doubling it) after an interval of 2 seconds until the height and width of the object reach over 100. I've made two different scripts to try to make this possible.
how can I change the height and width of stage dynamically. I tried it with the following code:
Stage.height = 250; Stage.width = 250;
during the run time. Initially the Stage is at a height and width of 370 and 450 respectively. Also when I tried to trace the height and width of Stage after resizing the stage width and height, its showing the old value of width and height. That means the width and height not chnaging.
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
I have a movieclip that has a 1px wide line by 10px high. Im trying to resize that line with tweenlite, however when i change the height it makes it wider too... How can i do this and keep the line 1px?
[code] _buttonUnderline = new Sprite(); with(_buttonUnderline.graphics) { [/code].....
When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.
I am trying to change the width and height of instances of a symbol programmatically. Basically, the symbol contains a few colored rectangles, a bitmap, and some text. I want to change the height and width of each instance of the symbol based on how low the text string is that is in the instance's text field, but the bitmap's size should always stay the same, 24x24 pixels.[code]The problem is that using this code seems to scale everything up, including the bitmap. I have tried to programmatically add the 24x24 pixel bitmap to the symbol programmatically after I changed the height, but it still seems to be scaled..
I thought I had a handle on AS3, DisplayObjectContainers, etc. but this basic thing is really confusing me: changing the width/height of a sprite does not affect it's visual contents - either graphics drawn within it or any children it may have.[code]...
[code]When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.
I develop some components where I use movie clips as skin. In the scene I have 2 movie clips with width 200px and height 100px, one of them I change the width to 200px and height to 100px, well, it should remain the size as nothing happens but it doesn't. The movie clip that I change the size through as3 it's actually getting smaller, and more strange, it only happens when the movie clip has an Outline. The file is attached. It's Flash CS4.
i have different size (wxh) swf files, and i have to load different swf in one SWf file(say name sample.swf) now what my problem is when i load different swf in my sample.swf either it crop disply if bigger swf load or it leave space if it small..
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
How do i set the maximum width and height of a dynamicly created MC. It is a mc holding an loaded image.
This is what i got sofar:
Code: createEmptyMovieClip("imagecontainermedium", getNextHighestDepth()); // set the alpha to not see the picture loading... imagecontainermedium._alpha = 0;
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite(); addChild(sprite); var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I am trying to load 1280 x 720 frame size swf's into 1004 x 768 frame size files. Can I dynamically reset the stage width to 1004 and height accordingly in proportion. Have tried mc._width and it doesn't work.
Already I have one video player and it's width and height are set as 450 and 370 respectively. It's set by statically on its property field. Now I want to change the width and height of video component according to the specified value. Also the control box should be scale accordingly. But when i tried to change the video component's width and height while loading, it's not getting changed.
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage. I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
how to change the height of the stage dynamically, with ActionScript. Is there a way to change the height of the stage with a pixel value? I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
is it possible to dynamically change the height of the stage?I am using 'dimensions: pixels', and 'noscale' as publish settings. What I would like to do is, when the height of a movieclip gets bigger (because of its dynamically loaded content), to make the 'stage.height' bigger too, so you can scroll more downwards.
I know stage.height is read-only, but it would be nice to have just the right amount of space at the bottom of the page, depending on how high the movieclips are. Reading back, I wonder if i state my question clear, hopefully I use the right terminology.so if stage.height would work i would like to do something like:
I'd like to know if anyone knows how to change the height of the stage dynamically, with ActionScript.Is there a way to change the height of the stage with a pixel value?I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
i am trying to make this xml gallery that dynamically resizes according to the picture's width & height. the function resizer() is hardcoded with fix values. i have tried to assign it from the array like below but it works wierd, the border just keep increasing in size.
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage.I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.