ActionScript 2.0 :: Detecting When LoadClip Has Loaded Its Image?
Aug 24, 2009
I'm working on an image pre-loader where i get the images i want from their respective url's, and once finished, proceeding to the next page. I have gotten it to load the images as i want/need, through lines of code similar to this:
Code:
var loader:MovieClipLoader = new MovieClipLoader();
this.createEmptyMovieClip("imgcont",1);
loader.loadClip("*url to img goes here*",imgcont);
All i'm looking to find is how many of my images have loaded completely. At first, i thought that getBytesLoaded() and getBytesTotal() would have been able to help me, but it seems that the images brought in through loadClip has no weight on how much has been loaded.
Is there any way of determining how much of those images has been loaded?
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Dec 13, 2007
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
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Feb 11, 2009
I want to load a PNG image using loadClip() and place it into a movieclip. After the image is loaded I set an event handler, in this case onPress. Now my problem is that the onPress event activates whereever I click on this loaded PNG image. All I want it to do is to only fire the event if I press on a non-transparent area of the PNG image. In the end, I want to load a background image and put this PNG image over it. The PNG image shall act like a mask which tells the background image where I can click and where I'm not supposed to. But before I can do that I need to recognize transparent areas of an imported PNG image.
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Nov 17, 2002
hare is the line I use to load image to movie clip IMG:
Code:
IMG.loadMovie("photoz/"+LPIC[DAIKTYNAS[preinuse][b]]);
ignore the details..
[code]......
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Dec 26, 2009
I am able to load images into my file by designating their locations in an XML file using AS3. I'd like to be able to determine the width and height of the individual images without having to manually enter each one into the XML file.I think once I reach this point, I'll be able to figure it out on my own:I want to be able to load an image to the stage and trace its width.
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Jul 20, 2006
Is there a way to detect the _height and _width of a incoming image?
I'm going through a loop, duplicating movie clips with mask, loading an image, and squeezing it down to 100 x 100 for thumbnails. The client wants the thumbnails to be actual proportions but I used so many tweens and setup functions based on the 100 pixel width it's going to be a nightmare.
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Feb 7, 2010
Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.
The problem comes when I am trying to control a movie clip that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc with Actionscript on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).
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Feb 21, 2010
I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously). I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code,
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Feb 21, 2010
I'm having a really weird problem with loadClip(), using Actionscript 2.0. Basically, I have a main .swf, into which I am loading another .swf using loadClip(), on the click of a button. It loads into an empty movie clip on the timeline of the main .swf called container_mc. So far so good, this works.
The problem comes when I am trying to control a movie clip instance that lives on the timeline of the external .swf. This clip has the instance name test_mc, and I'm trying to control it using the reference _level0.container_mc.test_mc. I have also tried just plain old container_mc.test_mc.
Neither of these work, though when I apply a trace to test_mc on the timeline of the external swf (test_mc.onRelease = function () { trace(this); }), it returns the path _level0.container_mc.test_mc (when clicked on after being loaded into the main movie, obviously).
I've attached a couple of files demonstrating the problem I'm having. It seems to me that the problem is probably something a little amiss with my code, as in theory I'm pretty sure what I'm trying to do is perfectly possible.
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Aug 14, 2009
I am trying to dublicate a loaded movie clip multiple time. Below is the code. I am wondering if someone can advice on how to dublicate it using loadClip method.
[Code]...
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Nov 21, 2009
I have the following code:
Code:
_root.TemplateListener = new Object();
_root.TemplateListener.onLoadComplete = function(target_mc:MovieClip):Void
{
trace (_root.mcBalloonBase.mcTemplate); // undefined[code]........
The loaded SWF 'bt_latex10.swf' have an instance named 'mcTemplate' in its stage. Since it is being loaded into a new empty movieclip called 'mcBalloonBase' that is at the stage of main movie, why it is returning undefined? How can I access the 'mcTemplate' after it be loaded?
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Oct 24, 2009
I have a main Movie that I'm using loadClip into empty HolderMc's. I am using listener inits and they are loading and working fine independently. the main movie loads swf A and B. I have a button in swf A needs to tell swf B (headHolderMc) to change:[code]I've tried _root.headHolderMc._alpha = 100; but nothing works.[code]
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Aug 16, 2009
I am trying to dublicate a loaded movie clip multiple time. Below is the code.how to dublicate it using loadClip method.[code]...
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Nov 4, 2009
Is there a way of determining what .swf or .jpg is loaded into a particular movie clip?
[Code]...
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Dec 12, 2009
I have a main swf file that needs to stop, load & play an external swf file the main timeline, & then resume the main timeline when the external swf has finished playing.
So I have the follwing code in a frame in the main timeline:
stop();
var swf:MovieClip;
var loader:Loader=new Loader();
var defaultSWF:URLRequest = new URLRequest("url/.swf");
[Code].....
This loads and plays OK but it's the unload and play that I'm struggling with.
What code can I use to detect the end of the external swf and either call swfComplete of goto a main timeline label?
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Jun 2, 2003
I am trying to load an external swf into a target. When the swf is completely loaded, I want to execute the next set of actions. I am trying to develop my flash websites so that no coding is done within the child swfs. So I would assume some code like this would work:
_root.holder.loadMovie ("child.swf");
if(_root.holder.getBytesLoaded ==_root.holder.getBytesTotal){
_execute some other command;
}
However it doesn't work! So is there a way to detect when a specific child swf has fully loaded into a target (not _framesLoaded please!) and then set a variable to allow some other actionscript to kick in?
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Apr 10, 2006
Is it possible with actionscript to detect if an image is present before loading it?For instance I am using loadMovie to load an external jpeg.
Code:
instanceName.loadMovie("/folder/image.jpg");
Is there any way I can test to see if that image exists using Actionscript, then tell the timeline to do something else if it is not there?
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Jul 27, 2009
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
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Jun 29, 2010
I am adding an image dynamically to my SWF. Is it possible to figure out that whether the uploaded image is black & white or gray-scale or colored?
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Jun 3, 2011
I have an image which its source depends on a bindable property of another object.I'd like to know when this source changes, for example, by capturing the bind event or another related event of the Image control.
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Dec 20, 2010
I am trying to detect if a point on an image is on the opaque part of the image or the transparent part. I have a image in a 48X48 area. half the image has transparent pixels. I seem to detect a hit on every part of the image like a bounding box test but I don't want that. For example . I place a 48X48 size image on stage at 0,0. At point 40,20 on the stage the image has transparent pixels but I get it detects a hit?
mm.img.hitTestPoint(40,20,true); //it should give me false
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Jul 28, 2011
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
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Oct 2, 2009
How should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
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Feb 29, 2012
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Feb 2, 2007
I'm making a simple photo gallery, and I'm having trouble loading the thumbnail images. I use the same method (loadClip()) to load the fully sized pictures, and there's no problem there. Even with the thumbnails, I could get the images to load properly when I hard coded each individual thumbnail. The problem is when I try to createEmptyMovieClip() and then loadClip() into these movieclips dynamically, if you will, so it can adjust itself to the number of images in the gallery. I get nothing. No images. Nothing shows up.This is my first time using the createEmptyMovieClip and loadClip methods,
Basically, the code is just creating a new movieclip (mc_thumbnails) to contain all the thumbnails. Then, it should create a new movieclip (inside mc_thumbnails) for each image available. Inside each of these clips (mc_thumbnail1, mc_thumbnail2, etc), the appropriate image should be loaded...
Code:
thumbnailMCLoader = new MovieClipLoader();
thumbnailPreloadObj = new Object();
thumbnailMCLoader.addListener(thumbnailPreloadObj);[code]...
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Apr 16, 2007
I have used loadClip, and loadMovie a ton of times and have never ran into this problem, so I am hoping someone here can provide me some insight on how to fix this.
I am using loadClip() to load up external SWF's for a portfolio, everything is functioning perfectly, it preloads, it gets all the values from the clips properly, but when the movie loads up the animations from the SWF exceed (or go outside of, and are still visible) the published size. So instead of seeing what I normally see when I publish the SWF, I see everything that happens, even stuff that is meant to appear "off screen", or in the case of the SWF, outside the published size. As far as how I am going about loading up the SWF's, I am just using an empty movieclip and loading them into there.
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Jul 30, 2007
I'm trying to load a .swf from a sub directory, and I've read that doesn't work. Why will Images load from a subdirectory using the loadClip method then?
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Jun 15, 2009
I've loaded a swf into my project by using loadClip, and now need to put some movieclips over the top of it using attachMovie. All the new movieclips appear behind the loaded movieclip. Is this normal?The movie I have loaded is inside an empty movieclip I've created called "container". Eg:[code]The "sparkle" movie clips are attached much later, on a keypress.
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Aug 26, 2011
The gist of my problem is that currently i have a searchable XML database which contains projects that when clicked on, link to a new tab or window (depending on your browser) of that specific project. see and then click "WORK" on the left side, to see it in action... type CHICAGO or something like that to see how it works...Basically, in my quest to eliminate all pop ups and additional HTML pages, id like to click on the project name and have it execute my existing loadClip preloading function. I can not seem to figure out how to do this...
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