ActionScript 2.0 :: Detecting _width / _height Of Loaded Image?

Jul 20, 2006

Is there a way to detect the _height and _width of a incoming image?

I'm going through a loop, duplicating movie clips with mask, loading an image, and squeezing it down to 100 x 100 for thumbnails. The client wants the thumbnails to be actual proportions but I used so many tweens and setup functions based on the 100 pixel width it's going to be a nightmare.

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I would like to ask for...

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[Code]....

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[Code]....

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Attached is a FLA in which a target onPress gets a bullet hole attached to it and folds down. The fall down is made across five key-frames. In each frame the height (H) of the GIF, representing the folding target reduces this way:

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I'm making some sort of a slideshow, if I load a jpg into a "box", with createEmptyMovieClip, the width of this box is 0. How do I get the width of this box (= width of the picture) and how to resize it with box._width & height.

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I am using the ._height of a movieclip in my AS and for some reason one of these is coming back incorrect.It is off by 3.4 pixels.I can't see anything in the movie clip that would cause this.

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I am trying to load some thumbnails and I have a few items that seem logical to me, but they do not work. The lines that are commented out do not work for some reason. The width of each thumb is needed so that I can space them out evenly with like 20 pixels between each.Initially photoArray has the path to each jpg, then it is overwritten with the movie clip when they load. If anyone knows why these lines dont work or knows a more efficient manner to load thumbnail jpgs that would be cool.I 've also tried getProperty() with no avail. PEACE - I'M OUT

Code:
createEmptyMovieClip("thumbMC", -100);
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[code].....

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