ActionScript 2.0 :: Detecting What's Loaded Into A Clip
Nov 4, 2009Is there a way of determining what .swf or .jpg is loaded into a particular movie clip?
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Is there a way of determining what .swf or .jpg is loaded into a particular movie clip?
[Code]...
I have a main swf file that needs to stop, load & play an external swf file the main timeline, & then resume the main timeline when the external swf has finished playing.
So I have the follwing code in a frame in the main timeline:
stop();
var swf:MovieClip;
var loader:Loader=new Loader();
var defaultSWF:URLRequest = new URLRequest("url/.swf");
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This loads and plays OK but it's the unload and play that I'm struggling with.
What code can I use to detect the end of the external swf and either call swfComplete of goto a main timeline label?
I'm working on an image pre-loader where i get the images i want from their respective url's, and once finished, proceeding to the next page. I have gotten it to load the images as i want/need, through lines of code similar to this:
Code:
var loader:MovieClipLoader = new MovieClipLoader();
this.createEmptyMovieClip("imgcont",1);
loader.loadClip("*url to img goes here*",imgcont);
All i'm looking to find is how many of my images have loaded completely. At first, i thought that getBytesLoaded() and getBytesTotal() would have been able to help me, but it seems that the images brought in through loadClip has no weight on how much has been loaded.
Is there any way of determining how much of those images has been loaded?
hare is the line I use to load image to movie clip IMG:
Code:
IMG.loadMovie("photoz/"+LPIC[DAIKTYNAS[preinuse][b]]);
ignore the details..
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I am able to load images into my file by designating their locations in an XML file using AS3. I'd like to be able to determine the width and height of the individual images without having to manually enter each one into the XML file.I think once I reach this point, I'll be able to figure it out on my own:I want to be able to load an image to the stage and trace its width.
View 6 RepliesIs there a way to detect the _height and _width of a incoming image?
I'm going through a loop, duplicating movie clips with mask, loading an image, and squeezing it down to 100 x 100 for thumbnails. The client wants the thumbnails to be actual proportions but I used so many tweens and setup functions based on the 100 pixel width it's going to be a nightmare.
I am trying to load an external swf into a target. When the swf is completely loaded, I want to execute the next set of actions. I am trying to develop my flash websites so that no coding is done within the child swfs. So I would assume some code like this would work:
_root.holder.loadMovie ("child.swf");
if(_root.holder.getBytesLoaded ==_root.holder.getBytesTotal){
_execute some other command;
}
However it doesn't work! So is there a way to detect when a specific child swf has fully loaded into a target (not _framesLoaded please!) and then set a variable to allow some other actionscript to kick in?
I am getting some overlap issues when I'm using the hitTestObject function to determine if I am over a particular target area. Is there anyway I can have the center of my movie clip determine if it's over the target area instead of using the whole clip? I am using:
mc.hitTestObject(targeItem);
It is the "mc" that i would like to use the center point instead of the whole movie clip.
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
View 2 RepliesI'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage (Movie Clip)
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
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So I want to Unload a clip with a button placed in the loaded clip.
First I have this code for my preloader and movieclip loader:
var mcl:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object();
mclL.onLoadProgress = function(target,loaded,total) {
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I've been trying to load a movie clip from a movie clip that has been loaded. I am trying to provide a simple means to change the look / feel of the flash application by placing the graphics and controls into a second swf. Each different screen is represented by a different movie clip that is in the second swf. So I've got app.swf loading ui.swf. I want to load screen1_mc from ui.swf.
The app.swf is loaded by a master swf. There may be multiple copies of the app.swf that can be loaded by the master.swf and each app.swf could be configured differently. For each "unique" app.swf it is stored under a unique folder that is not known to me in advance. Since I don't know the unique folder in advance, I can't use import / export for runtime sharing. Is there any way to load the movie clips from the loaded movie clip? (Basically, I want to treat the ui.swf as an extension to the library.)
I'm working on a flash site and I'm having some trouble with the programming for it. I'm not so great at action script, so I'm hoping that my troubles are caused by my own stupidity and that some cool smart person will have an answer for me.
So, I have a main menu flash file that functions like the one in this tutorial:
http://www.kirupa.com/developer/mx/p...transition.htm I set it to load various swf files and it's works just fine. What I want to do is have it load a swf that functions exactly the same (buttons that load external clips with transitions) as the main swf- this is a sub page menu. So, in theory, the sub menu page should load the final content, and three swfs would be seen stacked ontop of each other.
I changed the instance names in the sub menu file to be different than that in the main menu file. This fixed the original problem of it loading the content clip into the clip that the sub menu should stay in. Now, It loads the sub menu just fine, but then it gets stuck and never loads the content. The sub menu buttons will not function at all. Independent of the main menu, the sub menu file works perfectly What can I do??? Does it have anything to do with the "_root"? I never understood the concept, so I'm having trouble with it.
I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
View 6 RepliesIf _root is the main movie clip how do I find out the name of an externally loaded clip?
View 2 RepliesI'm having trouble with a button script my client has asked me to create. I need to put together a script to detect if a specific movie clip "port_fade.swf" has already been loaded and into a container and if so don't reload it. This clip has to load on a on(release) function. I have 8 buttons and depending on which button a visitor clicks on I need the clip to load. I don't want to have it reload every time a button is clicked.
I found this code but it doesn't seem to work.
function loadExternalSwf() {
if (containerFade.thisID == "port_fade.swf") {
trace("Content already loaded - Don't do anything.");
} else {
mcl.loadClip("port_fade.swf", containerFade);
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One last thing to do to finish a project and it turns out to be difficult and I can't figure out why. I'm loading in a jpg and when it loads I want to fade it in with a tween effect using tweener. The problem is that it's showing up on the screen as soon as it loads.[code]...
View 1 RepliesI am loading a swf file(As2.0) into my As3.0 application. The loading rocess works fine. I want to know how i can acces a button in the loaded swf through my as3.0 program. For example: i have a movie clip in my loaded swf called submit. In my as3 program i want to be able to wrie functionality foe the submit button.
this is my AS3.0 code
//------------Load swf into the application-------------//var mLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("test.swf");mLoader.load(mRequest);gameLoader.addChild(mLoader);
In test .swf i have a movie clip called pressBtn. I want to be able to access this movieclip in my AS3.0 code. gameLoader is a movieclip on the stge of my as3.0 fla.
I've got loadMovie working and it loads a movie clip that has a stop(); on the first frame.At a certain frame within my main movie, I want to tell the loaded clip to play();My symbol is called "load1" without the quotes of course. It's an empty MC and on frame two my movie gets loaded into it. On frame three after a few seconds I have load1.play(); which I figure should work, but it doesn't!
View 1 RepliesI have built a movie clip on my main flash file that I am loading separate swfs into. On the separate swfs I have a close button, but do not know what action script to attach to it to make the movie clip go away? I want these to go away every time you hit the close button on the separate Flash swfs loading into the main movie clip.
View 1 RepliesNo matter what I try to access this swf..._root, _parent, _level0, etc...I can't get to it. I did a targetPath and it returned "level0"...so I'm not sure what I'm missing.
Code:
var player1holder:MovieClip = _root.createEmptyMovieClip("player1holder", 0);
var player1loader:MovieClipLoader = new MovieClipLoader();
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I need to know the width of a picture I load into a clip. But I always get Zero, while I see the picture properly loaded. What Am I doing wrong in this piece of code ?
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i am having a problem that has me beating my head against my desk and i cant belive that i dont know the answer.I have a text field within myswf.swf called "score" how do i change the score text field within myswf.swf movie that i load.
View 3 RepliesTrying to get a MovieClipLoader to work for me... This code is taken pretty much right from Macromedia's Help file. I get no error messages (yay), but I also get no trace statement (boo) or loaded clip (boo2). There *is* a clip named audioplayer.swf in the same directory as my file.
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So I can load in a movieclip fine, using MovieClipLoader. What I don't understand is how to access variables in the loaded clip, or, more importantly, how to call a function on the loaded clip.
Here's what I have as a test:
Code:
var game_mc = _root.createEmptyMovieClip("game_mc", 0);
loader = new MovieClipLoader();
loader.addListener(this);
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I'm trying to resize an image loaded in a movie clip, so that any image I load will always fit correctly in my movie.The script is pretty simple, it reads an xml file where they should be 6 records. Loads the image in the Thumb attribute in on of the 6 containers eg. _root.screen.Event1
Code:
for (i=0; i < 6; i++){
MyEvent = Event[i].attributes ;
_root.screen["Event"+i].Title.text = MyEvent.Title ;
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It works but not as expected. It looks like only the container is scaled down not the image really.
I am using movieClipLoader to load a swf into slideHolder
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I know that is the right way to do it, but no luck! Whats wrong with it?
I've got a shell that loads a class, "course.as", which parses an array, "Components", from an xml document.I can trace the results of that array just fine from the shell using:
Code:
trace("comp "+this.course.Components.toString());
I use the following code to load a swf into a placeholder clip:
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I've loaded a clip (with a stop() and a trace() on the first frame) in my main swf but somehow when it's loaded and added on the stage it neither stops nor do the trace command, here's my code:
PHP Code:
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
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inside the Oval class which is linked to Oval.fla, there's nothing but another trace(). This trace works though.