ActionScript 3.0 :: Access Array From Loaded Clip?
Mar 8, 2010
I've got a shell that loads a class, "course.as", which parses an array, "Components", from an xml document.I can trace the results of that array just fine from the shell using:
Code:
trace("comp "+this.course.Components.toString());
I use the following code to load a swf into a placeholder clip:
I am creating a movie that loads data from xml files into an array. The values in the array are then accessed by a clip loaded into the main timeline.
I can trace the values in the array without an issue from the main timeline. When I store an array value to variable and trace that variable from the loaded clip I get a value back back. If I try to access the array directly from the loaded clip everything returns undefined.[code]...
No matter what I try to access this swf..._root, _parent, _level0, etc...I can't get to it. I did a targetPath and it returned "level0"...so I'm not sure what I'm missing.
Code: var player1holder:MovieClip = _root.createEmptyMovieClip("player1holder", 0); var player1loader:MovieClipLoader = new MovieClipLoader();
main.swf loads (using Loader Class of course) application.swf So, i need to do 2 things into main.swf BUT from application.swf I have in main.swf
* BlackBgMC (MovieClip), with a Shape Tween, in Stop on Frame 1 * A Close Buttom that i put invisible in Frame 1
So, FROM .... application.swf in a some point (example Frame 10) i need to get Play the BlackBgMC (that is on main.swf), and the Close Buttom put it Visible.From application.swf i put:
MovieClip(root).BlackBgMC.gotoAndPlay(2) or MovieClip(parent).BlackBgMC.gotoAndPlay(2)
And I always get
"TypeError: Error #1010: A term is undefined and has no properties."
How do i gotoAndPlay that MC from application.swf Sames happen with MovieClip(root).CloseButton.visible = true;
How can I access variables defined on root from a loaded movieclip? The loaded movieclip path can differ, so I cannot get to root like parent.parent, for example. I thought something like this.root.varName may work, but it obviously doesn't.
I have movie clip in an array (newStep) that is being added to the stage dynamically. It's randomly choosing a frame to go to every time an instance is added. There is a nested movie clip (stepLine) that i need to change the alpha of. This code actually works for adding a string to to the dynamic text box (pointsDText) but when i try to access the nested movie clip (stepLine) it gives me 1009 null object reference error. The funny thing is the code actually works and does change the alpha of the movie clip but i still get that error, and i think it's making my game more glitchy. I've tried using if(contains(steps[r].stepLine)) too but it doesn't work. Is there a better way to access this movie clip without getting the error?
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
how I can access array data inside of an mc from the main timeline.. I am hoping to get into an array called children, which is inside of an mc, which itself is inside of an array called mcs.
Here is what I am trying to get to: mcs[m].children[0];
what im thinking is each mc loaded is pushed into the array then on the press of a button or keyboard press the array is cleared and the movieclips that were inside the array are removed from the stage. trouble is i dont know how to write that. some guidance would be great.
I am trying to loop a .flv clip located in an array when that clip has finished. Do I add an EventListener.complete then play it again? Ummmm. This seems pretty pedestrian.
I'm making a game. Rings are spawned at an interval (attachMovie) and pushed into an array. I need my character (on the root) to hitTest something inside of the clips in the array, because I have a motion tween with easing inside of my clip (up and down motion).
This is what I would think I would do to hitTest the array (assume this is in a for loop):
I'm making obstacles for my game, and basically what I have is a movieclip called char on the maintimeline and a movieclip called floor.. within the movieclip floor i put a movieclip called obstacle in. What I want to do is check to see if char hit obstacle, so itd be like hitTestObject(floor.obstacle) then make the main timeline go to frame 2..
I'm stuck in a project because I don't know how to communicate with other classes in another external swf? After I load the swf using the loader class how would I be able to access the classes loaded by the swf?
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
Game.swf, which needs to access FlashVars from Game.html... easily done withLoaderInfo(this.root.loaderInfo).parameters;It turns out that Game.swf is heavy enough to require a preloader. The onlyeffective way of doing that in AS3 is to loadGame.swf intoPreloader.swf, which is embedded in Preloader.html.The question is, where do the FlashVars go (in Preloader.html??), and how can Game.swf access those variables? I've tried
I have a container SWF that loads other SWF's onto the stage using the load() method. I also am trying to access the MainTimeline of these SWF's using Event.INIT and a function and then telling that function that if the MovieClip, "clip", which is the loaded SWF is at currentFrame>=2 then do something.I can't get any response (not even trace responses)unless I specify "if(clip.currentFrame==1)". How can I get the container SWF to see past the first frame of the loaded Movie Clip? I suspect that I should be using ENTER_FRAME instead of INIT, but if I do that the Movie Clip appears and suddenly disappears without staying on the stage.
I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:
When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.
I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.
From my external app I can see the functions and variables with a for-in loop of the loaded swf, but it can't access the functions. I've also tried accessing the variables and functions in the external app also to no avail.
let's say character.swf has a movieclip with instance-name "feet_mc" on the stage. And in my main flash-file (not the character but the game) I now load character.swf in a loader and then: addChild(event.target.content); and that visually adds the character to the scene no problem,
but let's say now I want to access the instance "feet_mc" from my flash-file, how do I speak to it?
if I do: trace(event.target.content.feet_mc); < that works! but I want to be able to access it using a real path from the root.
if I: trace(addChild(event.target.content).name); < it will tell me that the name of the character placed on my flash-file is "instance32",
so you would think I should then be able to say: trace(instance32.feet_mc); but for some reaons that doesn't work! why?
I don't want to refere to the loader (i.e. I don't want to gfxLoader.feet_mc) because that one is getting re-used over and over again for all the assets in my game.
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf.In AS 2.0 i simply used "_root.gotoAndPlay(frame number);I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
Below is a common block of code to load an external swf (simplified for this example). My problem lies in the function at the end where I'd like it gotoAndPlay('playthis') within the swf that just loaded. I get errors like cant reference static type loader etc.
Code: var graphicLocal:Sprite = new Sprite(); addChild(graphicLocal); graphicLocal.x = 0; graphicLocal.y = 60; var graphicLoader:Loader = new Loader(); [Code] .....
At this point the external swf has successfully loaded and now I want to tell it to go to and play a specific frame. I've tried variations of graphicLocal.gotoAndPlay('playthisframe') but cant get it right. Keep getting a "cant reference static type loader" error.