ActionScript 2.0 :: Reaching Clip Inside Of A Clip Array?
May 17, 2010
I'm making a game. Rings are spawned at an interval (attachMovie) and pushed into an array. I need my character (on the root) to hitTest something inside of the clips in the array, because I have a motion tween with easing inside of my clip (up and down motion).
This is what I would think I would do to hitTest the array (assume this is in a for loop):
I'm trying to reach a body of text which i turned into a movie clip which is on the main stage, and have it scroll up/down whenever it rolls over the designated hot spots. Here's what i have.
stage.addEventListener(MouseEvent.MOUSE_MOVE,down1,false,0,true); function down1(e:MouseEvent):void { if (mouseX>=0 && mouseX<=42 && mouseY>111.1 && mouseY<146.1) {
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
i've got 48 small movieclips named "1clip", "2clip", etc. all the way up to "48clip." I want to do something with them all and use a loop to affect them all the same way.
[Code]...
but that doesn't seem to work. are variables and instance names interchangeable? my lClip var traces out of course, but the lClip.imagHolder.loadMovie never happens (clip inside the clip).
I'm having problems with something somewhat simple. We're going to a trade show and needed a video that would randomly load a SWF clip on one scene, then I have the timeline move to another after a delay and then go to the next part to load an image, then I have it restart and do it again, for a never-ending looping video at our booth.
I'm running into an issue though, when it loops and plays the SWF for the 2nd time, the old content still remains and the new content plays over the previous one. I figured the issue was I needed to remove the previous clip before loading a new one. I found some code that I thought SHOULD work but can't seem to get it right.
I thought this was all sorted out with my last thread: actionscript.org/forums/showthread.php3?t=245657The problem re-occurs when I leave the home page and then come back to it. The video buttons work when site load up, but the buttons go dead after clicking another menu button leading me to another page and returning back to the home page. Several hours of dead ends leads me back here.
There are masked download links from the original thread with the fla files if anyone is interested in this latest puzzler. You can also check out the live page at binaryoptics dot com to see this for yourself. This site is in the middle of editing with a lot to go. I have got to get this nightmare fixed so I can finish this site.
I am trying to loop a .flv clip located in an array when that clip has finished. Do I add an EventListener.complete then play it again? Ummmm. This seems pretty pedestrian.
I have 2 pages. This script loads up the mainPage_clip
var mainPage_clip:MovieClip = new mainPage_mc(); var diary_clip:MovieClip = new diary_mc(); addChild(mainPage_clip);
[code]....
The other page is diary_clip. I have a button inside mainPage_clip that i want to unload the mainPage and load diary. But if i add this script to the one above i get an error:
diary_btn.addEventListener(MouseEvent.CLICK,diary) ; function diary (event:MouseEvent):void {
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.
What I am trying to do is set up a 4x5 grid of boxes. Inside each box is 1) an image 2) four arrow keys 3) a text field to enter the code corresponding to the image. The idea is that someone could enter product codes into each text field, and be able to save this information in an external xml file. If they wanted to change the order, but keep an image, they could just use the arrow keys to move the product around the grid.
Where I am running into problems is I can put the boxes up on the screen in a grid. I can give each box an instance name. But I haven't yet been able to discover a way to address a movie clip (say one of the arrow buttons) which is a child of the original movieclip place by my for loops. Ideally I am looking for a way find, target and change values:
im currently trying to target frame 2 and a movieclip on that frame This works. But now im trying to target a movieclip inside a movie clip.This code works when trying to target one movieclip.cal.onPress = function() {gotoAndPlay(2);message.total = unit1;}how can i edit that code to find another movieclip inside the movieclip message?
Can you pause a movie clip, let's say movie clip A, from inside a seperate movie clip, let's say movie clip B. B is not a parent of A.
Essentially, I have a background slideshow running that I want to stop when a menu item is clicked, and an external swf file is loaded. I attached a jpg which diagrams how the movie clips are organized within each other and what I want to pause from within which movie clip:
If this is not feasible, I'd love if anyone could reccomend a better way to structure the movieclips.
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
I made a movieclip to put the blocks(which are movieclips too) in a breakout clone.lets give the container movieclip the instance name "container"the blocks are preset in that container with their own instance names...what I want to do is a hittest with those blocks but I found out that.[code]
I was decent at AS2 and now that I am trying to figure out AS3 I am realizing that it is all grown up and I was left in the dust.I am trying to do the most simple thing. I have a movieclip with an instance name of "clip1" with another movie clip with an instance name of "clip2_sub" which is inside of "clip1".all I am trying to do is stop and start the "clip2_sub" movie clip from the main timeline.I know in AS2 you just would do something like clip1.clip2_sub.stop(); I am trying to figure out why this doesnt work in AS3. I get the error of 1120:Access of undefined property clip1
I have a movie clip "origblock" inside another movie clip "blocks". I'd like to duplicate origblock so that the new block is inside clip "blocks". however, when I do it, it shows up in _root. I've embedded my duplicate code below (take note that it references a variable "j", which is the variable of a for loop that this code is inside):