Actionscript 3.0 :: Loop A .flv Clip Located In An Array When That Clip Has Finished
Apr 20, 2009
I am trying to loop a .flv clip located in an array when that clip has finished. Do I add an EventListener.complete then play it again? Ummmm. This seems pretty pedestrian.
I want to have an array that loops my movie clips.However, there also needs to be the ability for the loop to stop and play a specific movie clip when a specific thumbnail that corresponds to that clip is clicked on.Then, when that movie is done playing, the array is accessed again and the array continues once again, also looping.I don't even know if this is possible.I set up something that worked in Flash Catalyst, but the only problem is that FC doesn't have the ability to have a fullscreen button in it for the document.I need to be able to have the entire document go fullscreen when a button is pressed.I do not have Flash Builder.[code]
I send to the function a movie clip that I use for drag and drop, so when I drop this function is called. The problem is that of the three rectangles that I use for contain the others, only the last senses the drop target.
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
I'm wondering how I can return the value of an array that is being created inside a for loop?I have created a class that is using ZendAmf to grab page titles out of a database. After the connection is made I put the page titles into an array with a for loop. I would like the class to return the value of the completed array.
I have tried using a public array variable and a getter, but I'm never going to get the correct value until the for loop finishes. So how would I go about getting the array variable after the loop has completed?I'd rather not set a listener that listens for a boolean inside the for loop.
I'm making a game. Rings are spawned at an interval (attachMovie) and pushed into an array. I need my character (on the root) to hitTest something inside of the clips in the array, because I have a motion tween with easing inside of my clip (up and down motion).
This is what I would think I would do to hitTest the array (assume this is in a for loop):
I have a movieclip in frame 1 doing an animation. I would like to use a listener to determine when the movie clip is finished then move to the next frame.
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
So I have created a button and am trying to program the button to start my movie clip of a metronome. I am able to have the movie clip not going, but when I press my start button, the move does one click and does not loopAlso, how do you change the "label" of a button. I have changed it to "start" on the stage and it shows up like that on the screen, but when I view the final scene the button's text says "label"
Just working to a very small budget on this one; clients got a video clip of a waterfall, wants it as part of a banner effect. Problem, how can I get this to loop without the "shutter" effect upon replaying?When I took on this work, I told the client "Yes, no problems! ;( Then Bang "shutter effect".I am using onComplete and works great, except the beginning of the clip is not matching the end, thus it shutters, flickers.What I was thinking was, is there a way, using AS3 code to help me out here, as in start playing at a certain point and have onComplete start at that given point.
how do I set this onLoadInit so that with every new load it moves the _x of the container it's loading into (photoBox1 2. 3...) by the width of the parent container (picCont).Another option would be to include that picMCL right within the loop but I don't know how to pause the loop until onLoadInitis reached and new photo can be loaded.
what I'm trying to do is have a mc play continuously either forward or backward depending on whether you roll over the "forward" or "reverse" buttons..I've almost got it there, except I can't figure out how to get the reverse to loop after it gets back to the beginning of the animation.
i want to loop a movie clip i have (an swf from swift 3d).i want it to spin 4 times, then stop . (using actionscript). [maybe even switch it with another movie clip, or a button or whatever.i have NO idea how to do this. i think maybe using a loop of some sort.
I know that a movie clip is supposed to loop by default, but mine seems to only go through the code once. Here is my code:
[Code]...
This code is supposed to check server time every second and once the server time passes the end time (stored in a global variable) it should go to a different frame. I've created a variable cd_time for testing purposes which displays current server time on the screen. I would expect it to change every second, but it only displays current time when it loads and does not refresh after.
I would like to loop a movie clip forward and reverse by selecting a forward or reverse button. I found the following actions script 3 code on Adobe however the code which plays the mc in reverse is not triggered by a button.[code]...
I just scanned in 16 frames from old 16 mm film and created a short clip in .swf, by default the clip is looping. I want it to loop, but all I want to do is place a 5 second pause at the end of the short 1 second clip before it starts up again. I am using CS4 Flash Professional.