ActionScript 2.0 :: MC - Can't Duplicate A Clip Inside Another Clip?
Feb 18, 2004I'm using a loop to duplicate a MC named MCbutton, which is all good.
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I'm using a loop to duplicate a MC named MCbutton, which is all good.
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I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
I'm having an issue with duplicating movie clips in actionscript 3.The code I'm using is:
Code:
var screen1 = new screenTemp();
addChild(container1);
Where screenTemp is the class i set under the movie clips:
properties->export for actionscript
The object is successfully added to the stage, however it is loosing all of the actionscript and 3d rotation that i have set up in the original movie clip.How do i duplicate a MovieClip and keep absolutely everything inside the clip intact?
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 RepliesI would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.
View 2 RepliesI'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage (Movie Clip)
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
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i've got 48 small movieclips named "1clip", "2clip", etc. all the way up to "48clip." I want to do something with them all and use a loop to affect them all the same way.
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but that doesn't seem to work. are variables and instance names interchangeable? my lClip var traces out of course, but the lClip.imagHolder.loadMovie never happens (clip inside the clip).
I'm having problems with something somewhat simple. We're going to a trade show and needed a video that would randomly load a SWF clip on one scene, then I have the timeline move to another after a delay and then go to the next part to load an image, then I have it restart and do it again, for a never-ending looping video at our booth.
I'm running into an issue though, when it loops and plays the SWF for the 2nd time, the old content still remains and the new content plays over the previous one. I figured the issue was I needed to remove the previous clip before loading a new one. I found some code that I thought SHOULD work but can't seem to get it right.
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I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
Here is my current code:
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I'm making a game. Rings are spawned at an interval (attachMovie) and pushed into an array. I need my character (on the root) to hitTest something inside of the clips in the array, because I have a motion tween with easing inside of my clip (up and down motion).
This is what I would think I would do to hitTest the array (assume this is in a for loop):
array[i].inner.hitTest(_root.char._x, _root.char._y, true);
It doesn't work. I can't access the inner clip if it's in an array.
I thought this was all sorted out with my last thread: actionscript.org/forums/showthread.php3?t=245657The problem re-occurs when I leave the home page and then come back to it. The video buttons work when site load up, but the buttons go dead after clicking another menu button leading me to another page and returning back to the home page. Several hours of dead ends leads me back here.
There are masked download links from the original thread with the fla files if anyone is interested in this latest puzzler. You can also check out the live page at binaryoptics dot com to see this for yourself. This site is in the middle of editing with a lot to go. I have got to get this nightmare fixed so I can finish this site.
I have 2 pages. This script loads up the mainPage_clip
var mainPage_clip:MovieClip = new mainPage_mc();
var diary_clip:MovieClip = new diary_mc();
addChild(mainPage_clip);
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The other page is diary_clip. I have a button inside mainPage_clip that i want to unload the mainPage and load diary. But if i add this script to the one above i get an error:
diary_btn.addEventListener(MouseEvent.CLICK,diary) ;
function diary (event:MouseEvent):void
{
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Is there a way to duplicate a movie clip into another movie clip?
So far I have only been able to get the movie clip to duplicate itself within the movie clip it is already in though I am calling the duplication from another movie clip (which is where I want it duplicated into).
Basically I have pictures (as movie clips) in a scroller. When you click on a picture I want it to duplicate that picture into another Movie Clip outside of scroller on the _root level. This outside movie clip is actually calling the duplication using onClipEvent(enterFrame). So far, though, it only duplicates itself into the same movie clip and so this duplicated picture also scrolls with the scroller (which isn't what I'm wanting).
Here is the outside movie clip's actionscript:
Code:
onClipEvent (enterFrame) {
//tried the below line as well:
// duplicateMovieClip(showPic, "previewPic", 0);
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The above code (using either duplicateMovieClip methods) places the duplicated movie clip at _root.showPic instead of the outside movie clip.
All i want to do is duplicate a movie clip then put it into another movie clip. How would i do this? Can i just use the attach movie function
View 2 RepliesI have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
View 2 RepliesI have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
ActionScript Code:
for(var i = 1; i<=12; i++){
this.spin_4['a_'+i].onEnterFrame = function(){
if(this.hitTest(_level0.man)){
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i made a movie clip name floor, and inside it are movieclips called plan0, plan1, plan2, plan2, and so on.
so to make it easy, it put the movieclips inside the floor movieclip into an array, like this:
daFloor = new Array();
for(a=0; a<10; a++){
daFloor[a] = "plan"+a
}
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both didn;t work. how to access the inside movieclips through array;
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
View 1 Repliesive got a slider menu which opens when clicked. however the buttons (also mc instanced) inside the slider mc wont work... here is the code:
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the slider mc works however i cant seem to get the 'web_MC' to respond..
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
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how can i duplicate a movie clip and then place it on a certain place on the stage
View 5 RepliesWhy this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
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I have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
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Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
this["myClip"+count]._x = (this["myClip"+count]._width+2)*count;
}[/AS]
works fine. How could I add a setInterval to delay that script?
I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:
on (press) {
startDrag("_root.pallette1");
this._alpha = 70;
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in the first duplicate move clip I'm loading an array. I want to duplicate the movie "slide" again. so i get the same movie with the array and an other name on the right of the original movie.at this moment It only loads one slice from the array and I need all//mMaskedSLice//array with the gotoandstop
View 2 RepliesWhen i Release a button/movie clip i want to play other movie clip and i want to duplicate this movie clip. For exemple i have a castel and when i press it i want a soldier go to a position on the "map" . If you have an ideea (and you have) please tell me how to solve this problem. Look at this example : [url] when i use a key a duplicate mc (a soldier) go up on the castel .
View 6 RepliesWhen using 'duplicateMovieClip()' is it possible to specify a path and x and y values on which the clip to be duplicated ? I have searched for the duplicateMovieClip syntax and this is what I found: duplicateMovieClip (target, new name, depth).
View 5 Replies