ActionScript 3.0 :: Access Instances Of Loaded SWF?
Jun 25, 2011
I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:
When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()
let's say character.swf has a movieclip with instance-name "feet_mc" on the stage. And in my main flash-file (not the character but the game) I now load character.swf in a loader and then: addChild(event.target.content); and that visually adds the character to the scene no problem,
but let's say now I want to access the instance "feet_mc" from my flash-file, how do I speak to it?
if I do: trace(event.target.content.feet_mc); < that works! but I want to be able to access it using a real path from the root.
if I: trace(addChild(event.target.content).name); < it will tell me that the name of the character placed on my flash-file is "instance32",
so you would think I should then be able to say: trace(instance32.feet_mc); but for some reaons that doesn't work! why?
I don't want to refere to the loader (i.e. I don't want to gfxLoader.feet_mc) because that one is getting re-used over and over again for all the assets in my game.
Not sure where the difference lies here, but I am trying to understand it. In this piece of code that is a public function of a MC with instances of other MCs in it, I cannot seem to access the instances except in a function within the public function (confused? so am I but here's the code)[code]...
so I have been declaring my instances inside the package
public var projectDetailrojectDetail = new ProjectDetail();
which is fine but I don't really want to create the instance automatically when the class is created and I do not need to make them public but the problem is if I create in in a function
public function createDetail() { var projectDetailrojectDetail = new ProjectDetail(); stage.addChild(projectDetail); }
[Code]....
I get his error, 1120: Access of undefined property projectDetail.
because the variable only exists in its own scope, it there an alternative technique rather than use public variables all the time?
Ive laid out a grid (9x7) using the code below, this is grid is made up with instances of the same movie clip. What I need to find out is how do I access each individual grid square once laid out? How would I go about naming / finding out the name of each grid square and reference it in later code? i.e. essentially I want to change the frame of each grid square at certain points in my script.[code]...
I am using flash CS3 with ActionScript 3.0. Suppose, I created a button component and a Combo-box component. Hence, SWF file consists of a Button and a Combo-box component. Now, my requirement is, How to access the instances and properties of these components(Button and Combo-box), so that I can create HTML webpages depending upon the Combo-box selection and the Button click events occurred on flash components? Note: Here, we need to pass/send the flash components' instances to HTML. How can we do it?
I am using flash CS3 with ActionScript 3.0. Suppose, I created a button component and a Combo-box component. Hence, SWF file consists of a Button and a Combo-box component. Now, my requirement is, How to access the instances and properties of these components(Button and Combo-box), so that I can create HTML webpages depending upon the Combo-box selection and the Button click events occurred on flash components? Here, we need to pass/send the flash components' instances to HTML. How can we do it? All I want is to access the flash components in HTML.
I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error: Access of undefined property targetObj.
I have a flash project consisting of a single frame in the main time line. Upon user interactions many movie clips fade into the stage. My problem is that i am unable to continue working on these animations when i set the movie clips 1st frame to zero opacity. What is the correct way to access my movie clip instances when I am unable to simply double click on them?
I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?
I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.
Here is the code after I fixed it: function manage_cursor(e:Event):void { prevX=currX;
The following code gives me an error:1119: Access of possibly undefined property sp1 through a reference with static type flash.display:Sprite.Not sure how to get around this issue... these things used to work in as2, I guess not anymore in as3...
---------------------------------------------------------------------- ------------------------------------------------------- loader = new BulkLoader("timelineLoader");loader.add(ExternalFiles.TIMELINE_SWF);loader.addEventListener(BulkLoader.COMPLETE, onCompleteHandler);loader.start();
I have a placeholderMC and then two instances of that placeholderMC (both with different instance names) in a containerMC. This containerMC is then animated using tweens, not actionscript.
I need to be able to load a JPG, PNG or SWF file using AS2 into the placeholder from a server. At present, loading the movie requires a specific target path which will only load the movie into the one instance. Is there some way I can load the movie into the placeholder without being as explicit in the path, such that it will be loaded into BOTH instances of the placeholderMC in the containerMC?
In laymans terms... I am loading a graphic and using the second instance as a drop shadow reflection under the first. The reflection has a different instance name so that I can cacheAsBitmap and use a gradient on it as a mask at runtime, it is also flipped vertically, so that like a reflection it is upside down.
The other problem I am experiencing is that when the containerMC is removed from the stage during the animation, the movie is unloaded as well and needs to be reloaded if i require the containerMC again. Is there anyway around this or is that native behaviour to flash. Ideally I would like to only have to load the Placeholder images once at the start of the file and then have them available for use as and when they are needed throughout the movie... does this require them to be on the stage the entire time?
I hava a move clip called Main in witch I load Interface and than load Content swf clip.I was trying to control a object (movie clip in loaded Content swf clip) with asctionscript in Interface swf and inversely, but nothing happend.I hava a button on the interface which I would like to activate when I click on the some area of the Content swf .
In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1¯, Container2¯ and Cotainer3¯trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
I've been testing what you can do with loaded content lately and I'm trying to use the 'new' keyword to create new instances of a loaded swf. For example...
ActionScript Code: function onLoadComplete(e:Event):void{ var loadedSwf:MovieClip = e.currentTarget.content;
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
I'm stuck in a project because I don't know how to communicate with other classes in another external swf? After I load the swf using the loader class how would I be able to access the classes loaded by the swf?
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
Game.swf, which needs to access FlashVars from Game.html... easily done withLoaderInfo(this.root.loaderInfo).parameters;It turns out that Game.swf is heavy enough to require a preloader. The onlyeffective way of doing that in AS3 is to loadGame.swf intoPreloader.swf, which is embedded in Preloader.html.The question is, where do the FlashVars go (in Preloader.html??), and how can Game.swf access those variables? I've tried
I have a container SWF that loads other SWF's onto the stage using the load() method. I also am trying to access the MainTimeline of these SWF's using Event.INIT and a function and then telling that function that if the MovieClip, "clip", which is the loaded SWF is at currentFrame>=2 then do something.I can't get any response (not even trace responses)unless I specify "if(clip.currentFrame==1)". How can I get the container SWF to see past the first frame of the loaded Movie Clip? I suspect that I should be using ENTER_FRAME instead of INIT, but if I do that the Movie Clip appears and suddenly disappears without staying on the stage.
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.
I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.
From my external app I can see the functions and variables with a for-in loop of the loaded swf, but it can't access the functions. I've also tried accessing the variables and functions in the external app also to no avail.