ActionScript 2.0 :: Add Multiple Instances Of A Loaded Movie?

Feb 4, 2009

I have a placeholderMC and then two instances of that placeholderMC (both with different instance names) in a containerMC. This containerMC is then animated using tweens, not actionscript.

I need to be able to load a JPG, PNG or SWF file using AS2 into the placeholder from a server. At present, loading the movie requires a specific target path which will only load the movie into the one instance. Is there some way I can load the movie into the placeholder without being as explicit in the path, such that it will be loaded into BOTH instances of the placeholderMC in the containerMC?

In laymans terms... I am loading a graphic and using the second instance as a drop shadow reflection under the first. The reflection has a different instance name so that I can cacheAsBitmap and use a gradient on it as a mask at runtime, it is also flipped vertically, so that like a reflection it is upside down.

The other problem I am experiencing is that when the containerMC is removed from the stage during the animation, the movie is unloaded as well and needs to be reloaded if i require the containerMC again. Is there anyway around this or is that native behaviour to flash. Ideally I would like to only have to load the Placeholder images once at the start of the file and then have them available for use as and when they are needed throughout the movie... does this require them to be on the stage the entire time?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Multiple Instances Of Loaded SWF

Feb 1, 2010

I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?

View 1 Replies

Flex :: Control Multiple Instances Of Movieclips In A Loaded Swf At Once?

Mar 2, 2011

I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.

Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?

I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.

View 2 Replies

Flash :: Multiple Instances Of A Movie Clip?

Sep 14, 2011

I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.

Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?

Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....

The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.

View 1 Replies

ActionScript 2.0 :: Create Multiple Movie Instances?

Feb 18, 2006

I'm running into a roadblock with creating multiple instances of a movie clip. I'm trying to display a series of boxes across the bottom of the stage. The number of boxes are determined by _global.maxStep[_global.sectionNum]. I have a movie clip called StepBox that will serve as the template for each box. In the StepBox movie clip is a dynamic text box called stepNumText, which I want to set to the value of the counter. The problem I have is that I've only ever used attachMovie, but there is no movie for it to attach to. I tried using Content since that's the name of the layer this is in, but I know that doesn't make sense (and it doesn't work).

Code:
_global.updateBoxes = function() {
var curr_box;
for (i = 1; i <= _global.maxStep[_global.sectionNum]; i++) {[code].....

View 3 Replies

IDE :: Multiple Instances Of Movie Class With Same Variable Name

Sep 3, 2009

I am creating multiple instances of a movie class with the same variable name. The movie is then added random on the stage with a tween. On a mouse handler click, i want to remove the movie from the stage.

I am getting error -
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Untitled_fla::MainTimeline/removeBlock()

Code:
import gs.TweenLite;
import flash.utils.*;
var block:block_mc;
var myTimer:Timer = new Timer(1000, 15);
myTimer.start();
[Code] .....

View 4 Replies

ActionScript 3.0 :: Referencing Instances In Loaded Movie?

Apr 30, 2009

The following code gives me an error:1119: Access of possibly undefined property sp1 through a reference with static type flash.display:Sprite.Not sure how to get around this issue...  these things used to work in as2, I guess not anymore in as3...
 
---------------------------------------------------------------------- ------------------------------------------------------- loader = new BulkLoader("timelineLoader");loader.add(ExternalFiles.TIMELINE_SWF);loader.addEventListener(BulkLoader.COMPLETE, onCompleteHandler);loader.start();

[code]....

View 4 Replies

ActionScript 3.0 :: Create Multiple Instances Of This Movie Clip At Run Time?

Aug 3, 2010

I have created a movie clip which contains a button and a dynamic text field, instance name "anwTxt". In the dynamic text field I entered just the word "field" and set the the following in the properties window: multiline=true, wordwrap=true, font=16, font color=white.I then dynamically create multiple instances of this movie clip at run time, populating the text field from the contents of a user defined array. However if the text inserted from the array is to long it is simply cut off, instead of continuing on to a new line. Does anyone know why the field will not generate new lines, or have another solution to this issue?

Supporting info:

Code: Comments to explain
//inside a for loop[code]....

Using "holder2.anwTxt.multiline = true;" has no affect. If I attempt to alter the height or width of the textfield (ie.holder2. anwTxt. height = 400 I recieve the error "thats a read only property"

View 1 Replies

ActionScript 3.0 :: Creating Multiple, Adjustable, Instances Of A Movie Clip?

Feb 21, 2011

I've done some basic flash for my college course and i'm moving onto advanced flash and Actionscript. For this, i'm trying to build a "construction game".

What I have is objects on the right side, and I want to be able to drag out copies of those objects onto the left and have the size and rotation of each object adjustable...

So say click and drag on a circle, it puts a copy of the circle where I place it on the left. I can then drag that circle around, scale it or rotate it, or if I decide I don't want it at all, drag it onto a recycle bin icon and have it removed.

I'd like to be able to make as many copies of that circle as allowed (so maybe a limit of 10?), and have each one adjustable when you "select" it...

View 1 Replies

ActionScript 3.0 :: Create Multiple / Limited Movie Clip Instances With A Button?

Apr 2, 2011

click btSpawnAdd 1 mcObject to the stage, with a limit of 5 maximum of that objectclick btDestroyRemove 1 mcObject from the stage until all are goneI assume you'd use classes and arrays to get this done? I've managed to get a button creating objects onto the stage by doing that, but I can't figure out how to set a maximum.The end goal is to create drag & drop objects by clicking a button, and then being able to drag those objects onto a "recycle bin" to remove one.

View 18 Replies

ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

View 1 Replies

ActionScript 2.0 :: Share The Same Loaded Movie In Multiple Scenes?

Nov 4, 2009

I have multiple scenes. In each scene I load lot of movie clips.I move from one scene to another scene and may come back to the already visited scene.

1. From one scene if I move to some other scene will it flush or unload the scene with the movie clips or they will be still floating in the memory? If it is going to be in the memory with the loaded movies how can I unload them when I move from Scene to Scene?

2. Can I reuse a loaded movie in one scene, in another scene? Basically can I share the same loaded movie in multiple scenes?

View 9 Replies

ActionScript 2.0 :: Duplicate A Loaded Movie Clip Multiple Time?

Aug 14, 2009

I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.

ActionScript Code:
var thumbImgLoader:MovieClipLoader = new MovieClipLoader();
var thumbImgListener:Object = new Object();
thumbImgListener.onLoadProgress = function(target:MovieClip):Void  {

[Code].....

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of Same MC

Aug 17, 2009

can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

View 3 Replies

ActionScript 2.0 :: Multiple Instances Of MC?

Mar 21, 2010

i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is

Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});

[code]....

the first one returns "It's working" but zip for all of the others.

View 0 Replies

ActionScript 3.0 :: Add Multiple Instances Of Mc?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

View 3 Replies

ActionScript 3.0 :: Multiple Instances Of Same FLV Using Netstream?

Aug 4, 2009

As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.

The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.

I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.

Code:

private function fadeItemIn(item:CarouselItem):void {
trace("fadeItemIn");
this.tweens.push(new Tween(item, "altitude", Regular.easeOut, item.altitude, 2.5, 0.50, true));

[Code].....

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of MC All Have Same Properties?

Aug 16, 2009

I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.

How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.

Code:
public function bullets(event:Event):void {
if (s==20 && PandaHero.currentFrame==13) {

[code].....

View 8 Replies

[cs4] Multiple Instances Of Text With Animation

Dec 25, 2009

I am trying to create several texts with animation on mouseover (basically animated menu).

Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)

It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.

If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.

All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.

View 1 Replies

Event Handling On Multiple Instances Of One Mc

May 17, 2010

I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?

View 1 Replies

ActionScript 2.0 :: HitTest On Multiple Instances Of Same MC?

Jul 18, 2010

How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?

View 12 Replies

Multiple Instances Of Button Won't Work

Sep 6, 2011

I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

View 4 Replies

ActionScript 3.0 :: How To Broacast To Multiple Instances

Jun 14, 2009

The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
 
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">  <mx:Script>   <![CDATA[private var myArray:Array=

[Code]....

View 1 Replies

Multiple Instances Of Movieclips Working With AS3?

Jul 9, 2009

I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);

[code].....

View 2 Replies

ActionScript 3.0 :: Multiple Instances Of One Movieclip?

May 3, 2011

I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...

View 12 Replies

Multiple Flash Instances Or A Single One?

Mar 25, 2010

I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??

View 1 Replies

ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

View 5 Replies

ActionScript 3.0 :: Multiple SWF Instances Interacting With Each Other?

Sep 8, 2009

On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.

I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.

There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.

View 0 Replies

Actionscript 3.0 :: Multiple Instances Of Swf On Same Page?

Jul 6, 2011

If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?

View 2 Replies

Actionscript 3.0 :: Multiple Instances Of Same Movieclip?

Jul 17, 2011

I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved