Access Instances Within A MC?

Oct 26, 2009

Not sure where the difference lies here, but I am trying to understand it. In this piece of code that is a public function of a MC with instances of other MCs in it, I cannot seem to access the instances except in a function within the public function (confused? so am I but here's the code)[code]...

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ActionScript 3.0 :: Getting Access To Instances?

May 13, 2010

so I have been declaring my instances inside the package

public var projectDetailrojectDetail = new ProjectDetail();

which is fine but I don't really want to create the instance automatically when the class is created and I do not need to make them public but the problem is if I create in in a function

public function createDetail() {
var projectDetailrojectDetail = new ProjectDetail();
stage.addChild(projectDetail);
}

[Code]....

I get his error, 1120: Access of undefined property projectDetail.

because the variable only exists in its own scope, it there an alternative technique rather than use public variables all the time?

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Jun 25, 2011

I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:

import flash.display.Loader;import flash.events.MouseEvent;import flash.display.MovieClip;

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When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()

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Ive laid out a grid (9x7) using the code below, this is grid is made up with instances of the same movie clip. What I need to find out is how do I access each individual grid square once laid out? How would I go about naming / finding out the name of each grid square and reference it in later code? i.e. essentially I want to change the frame of each grid square at certain points in my script.[code]...

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let's say character.swf has a movieclip with instance-name "feet_mc" on the stage. And in my main flash-file (not the character but the game) I now load character.swf in a loader and then: addChild(event.target.content); and that visually adds the character to the scene no problem,

but let's say now I want to access the instance "feet_mc" from my flash-file, how do I speak to it?

if I do: trace(event.target.content.feet_mc); < that works! but I want to be able to access it using a real path from the root.

if I: trace(addChild(event.target.content).name); < it will tell me that the name of the character placed on my flash-file is "instance32",

so you would think I should then be able to say: trace(instance32.feet_mc); but for some reaons that doesn't work! why?

I don't want to refere to the loader (i.e. I don't want to gfxLoader.feet_mc) because that one is getting re-used over and over again for all the assets in my game.

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I am using flash CS3 with ActionScript 3.0. Suppose, I created a button component and a Combo-box component. Hence, SWF file consists of a Button and a Combo-box component. Now, my requirement is, How to access the instances and properties of these components(Button and Combo-box), so that I can create HTML webpages depending upon the Combo-box selection and the Button click events occurred on flash components? Note: Here, we need to pass/send the flash components' instances to HTML. How can we do it?

[Code]...

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I am using flash CS3 with ActionScript 3.0. Suppose, I created a button component and a Combo-box component. Hence, SWF file consists of a Button and a Combo-box component. Now, my requirement is, How to access the instances and properties of these components(Button and Combo-box), so that I can create HTML webpages depending upon the Combo-box selection and the Button click events occurred on flash components? Here, we need to pass/send the flash components' instances to HTML. How can we do it? All I want is to access the flash components in HTML.

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The problem: how can I get access to instance items after an external swf  loaded?[code]...

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I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error:
 
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I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error:
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I have a flash project consisting of a single frame in the main time line. Upon user interactions many movie clips fade into the stage. My problem is that i am unable to continue working on these animations when i set the movie clips 1st frame to zero opacity. What is the correct way to access my movie clip instances when I am unable to simply double click on them?

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I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.

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[code].....

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In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1¯, Container2¯ and Cotainer3¯trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]

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As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

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[Code]...

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It's too complicate to explain but I'll give you an example

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[Code]...

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i have a little issue, this is the script:

import flash.net.navigateToURL;
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My flash movie loads config.xml from the file system. Inside config.xml are urls and the base url to other xml files that I wish to load in to the flash movie.

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i refer to this tutorial [URL] what i found strange is that i can't use . to refer to movie clip instance in this tutorial, it only works if i use [] access for example: "_root.instancename" versus "_root[instancename]" only the second one works.... examine the short code i attached just cut and paste the code...play the movie..and see the difference,

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Why I can not open 2 instances of CS4 or CS3. That is very annoying if I need to work on 2 applications. What is the meaning by Main(this.parent.parent.parent.parent);

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I would like to select all the instances along a motion tween, at each keyframe, and move them over the same amount, all at once.

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Mar 19, 2011

i am trying to control 30 instances of a movie clip dynamically. the instances are as follows

ship1
ship2
ship3

[code]....

coming from php i would just set up an associative array like list array('speed'=>array(false,false,true,...),'weapon '=>array(true,false,....and so on I can not for the life of me figure out how to store this information and then use it as a variable name later.my end result should look something like this .. i just don't understand how to do this in as3 .. it seems unnecessarily convoluted.

Code:

foreach($upgrades['speed'] as $key => $val)
{
UpgradeScreen.'speed'.$key.visible = $val);
this would dynamically call

[code]....

i know the above is incorrect.I want to create this so that it is completely dynamic and the instance names can be feed in dynamically as the array or whatever is being looped.

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Feb 17, 2009

Is it possible to create 2 instances of 1 class (for example: "Header"). Add these 2 instances to the stage on different positions. This Header class contains some buttons and what I want, is: when I rollOver one of these buttons, both buttons in the 2 Header instances are "rollingOver".

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I am having trouble manipulating instances of xml loaded pictures. I want to change their x and y position and tween them etc. I have loaded them onto the stage from an xml file, and given them all individual names but the most I can do now is either move them all together, spread them evenly on an x or y axis, or remove one of them using getChildByName. What I can't do is what I want to do, which is place 20 or so images in an exact place, ie. a square.My main difficulty seems to be that I don't know how to reference an individual xml node and move it.

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Aug 17, 2009

can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

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I have many MovieClips and each has a name like "mcDummyClosed" and then and instance name "slideDummyClosed". Another MovieClip has a link to e.g. slideDummyClosed which I then call DummyClosed. I add a MouseEvent.CLICK event to DummyClosed.

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[Code]...

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I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.

[Code]...

Which stops working whenever I need to access any property (user) selectedInstance.testSomething();

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