ActionScript 3.0 :: Cannot Open 2 Instances Of CS4 Or CS3
Aug 26, 2009
Why I can not open 2 instances of CS4 or CS3. That is very annoying if I need to work on 2 applications. What is the meaning by Main(this.parent.parent.parent.parent);
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Similar Posts:
Aug 3, 2009
So I tried to code something in AS3, it works technically, but not so smoothly. Try opening the three graudge doors here: [URL]..
They don't relly want to open and seem to open when the mouse moves out of the movies clip which is not how it's programmed:
[Code]...
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Mar 2, 2005
My query is how would I open windows open or save as dialog box through flash?
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Jun 6, 2010
I need to made a Browser windows before that i open the Flash movie, like this one: [URL] So i need somme kind of pop up to run when somme one opens the site, and then see the movie.
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Nov 3, 2009
I'm having problems getting the tutorial to work so I decided to look at the source fla. But the Source file won't open on my computer, get the message "failed to open document".
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Aug 14, 2011
My CS5 flash crashed when I changed the name of the root folder while it was open. Swf is working fine, but .fla file wont open, I get a "Failed to open document" message. This is a disaser because I've lost two days of work. Is there anything that could be done to fix this problem?
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Mar 6, 2004
1) how do you open a new window if you have thumbnail pics in the flash movie but want the full pic to open up in a new window? Is this Javascript inside flash?
2) How do they do the menu bar here at this site:[URL]
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May 17, 2009
I am trying to have multiple links off site but have hit a brick wall. If I have the code listed below, it opens the second link as soon as you open the links page, If I have the"function onLinkClick (evt)", above btn6_btn I end up with the duplicate error message. Is there a way to have multiple link buttons on a page. I have played with this for hours.
[Code]...
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Jul 13, 2009
I work with 3d animation. Im have a problem with a personal website Im doing, I have a link in a button inside a flash movie to open a new window and play a youtube movie:
on (release) {
var jscommand:String = "window.open('http://www.youtube.com/v/b0L4XLODhAA&hl=en&fs=1&','win','height=344,width=4 25,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);");
}
This works fine in Firefox but in IE it doesnt work, I then change the /v/ in the youtube link with /p.swf?video_id= and now I have the window open showing the small youtube thumbnail of my video but once a click play, nothing happens, I check it and is not loading anything.
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Sep 27, 2005
Is there a way to open the "open file dialog box" in a swf using javascript.
The swf is on a webpage.
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Oct 26, 2009
Not sure where the difference lies here, but I am trying to understand it. In this piece of code that is a public function of a MC with instances of other MCs in it, I cannot seem to access the instances except in a function within the public function (confused? so am I but here's the code)[code]...
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Dec 12, 2009
Is there a way I can arrange instances in a circle by their registration points?
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Jul 20, 2010
I would like to select all the instances along a motion tween, at each keyframe, and move them over the same amount, all at once.
It can be done in a classic tween using "Edit Multiple Frames".
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Mar 19, 2011
i am trying to control 30 instances of a movie clip dynamically. the instances are as follows
ship1
ship2
ship3
[code]....
coming from php i would just set up an associative array like list array('speed'=>array(false,false,true,...),'weapon '=>array(true,false,....and so on I can not for the life of me figure out how to store this information and then use it as a variable name later.my end result should look something like this .. i just don't understand how to do this in as3 .. it seems unnecessarily convoluted.
Code:
foreach($upgrades['speed'] as $key => $val)
{
UpgradeScreen.'speed'.$key.visible = $val);
this would dynamically call
[code]....
i know the above is incorrect.I want to create this so that it is completely dynamic and the instance names can be feed in dynamically as the array or whatever is being looped.
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Feb 17, 2009
Is it possible to create 2 instances of 1 class (for example: "Header"). Add these 2 instances to the stage on different positions. This Header class contains some buttons and what I want, is: when I rollOver one of these buttons, both buttons in the 2 Header instances are "rollingOver".
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Feb 3, 2009
I am having trouble manipulating instances of xml loaded pictures. I want to change their x and y position and tween them etc. I have loaded them onto the stage from an xml file, and given them all individual names but the most I can do now is either move them all together, spread them evenly on an x or y axis, or remove one of them using getChildByName. What I can't do is what I want to do, which is place 20 or so images in an exact place, ie. a square.My main difficulty seems to be that I don't know how to reference an individual xml node and move it.
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Feb 25, 2009
I have a row of buttons within a container, all with instance names. When one of the buttons is clicked and using a switch statement, I want to navigate to a timeline frame and stop to display the desired page. Could someone provide an example of AS code?
The ActionScript 3.0 Language and Components reference is great but there still is a lot missing in the process of coding in AS.
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Aug 17, 2009
can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)
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Jul 7, 2010
I have many MovieClips and each has a name like "mcDummyClosed" and then and instance name "slideDummyClosed". Another MovieClip has a link to e.g. slideDummyClosed which I then call DummyClosed. I add a MouseEvent.CLICK event to DummyClosed.
Now without adding slideDummyClosed to the stage nor any other MovieClip can I with a string containing it's name get that instance? I've tried using getChildByName() but that only seems to work if I've already added the MC to be found and added before. My code looks something like this:
[Code]...
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Oct 4, 2010
I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.
[Code]...
Which stops working whenever I need to access any property (user) selectedInstance.testSomething();
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Sep 17, 2011
I need to get all the instances in my stage according to an especific class name. I'm doing this:
var class_ref:Class = getDefinitionByName('fran.MyOwnClass') as Class;
var element;
for (var i:uint = 0; i < this.parent.numChildren; i++)
{
[Code].....
But I want a better way (more efficiently, without checking all the MCs).
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Aug 24, 2009
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip
It is posible.That the movieclip have a child share with more objects
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Sep 22, 2009
On my stage I have a movieclip I place on called landscape and I have this code in there. The problem is when I click on the child I added it doesn't display the childs instance name but the landscape instance name. Can anyone tell me what I am doing wrong? its like the children are below the instance. The landscape is a a movieclip symbol.[code]
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Feb 9, 2010
Is there a way to place instances of a mc along a path? Say, for example I have an S shaped path, and I wanted to place instances of (let's say) muffins along this path.
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Mar 21, 2010
i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is
Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});
[code]....
the first one returns "It's working" but zip for all of the others.
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Apr 6, 2011
I'm using this code to swap different charts rendered in XML, but all that is happening is that they are piling on top of each other! How do I unload each one while another is loaded?Notes on the code: I have 52 different XML sheets to swap, all labeled Finance/"State Name".
Code:
this.addEventListener(MouseEvent.CLICK, financeSelect,true)
function financeSelect(evt:MouseEvent)
{
[code]...
Overall, I'm not sure what you mean about putting in the charts by script.
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Feb 16, 2012
I have a number of instances of a library object placed directly onto the stage (I don't want to have the code create them since they have to be positioned and scaled individually) want to be able to find all the instances in actionscript and assign them to an array. How do I do that? I think getDefinitionByName is what I need but I can't figure out how to get it to do that.
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Sep 11, 2009
The zipped attachment for this post, contains two files trial.fla and img.jpg. In the flash movie, I have done the following: Created three frames with stop() on all the three. "Prev Frame" & "Next Frame" buttons allow us to move to all the three frames. There is a movieclip instance with the name: "abc" common to all the three frames. The button "Show/Hide Abc" makes "abc" visible & invisible. In the second frame, I am loading the external image "img.jpg" and setting the child index of "abc" to numChildren - 1.
Now if I move to frame 3 and try to hide "abc" (using "Show/Hide Abc"), it works fine. But once I switch back to frame 2 or subsequently to frame 1, I can see two instances named "abc" in the trace window. (I display all the children of the displayList on every frame). Why do two instances named "abc" appear? Due to two instances of "abc", the button to hide "abc" no longer works. Its very important. NOTE: If I do not change the childIndex of "abc" to numChildren - 1 then everything works fine. But I have to do this in my project where a similar problem has crept up.
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Apr 16, 2009
How can an instance name defined in the CS3 envionrment/stage be referenced successfully in AS3? My attempts seem to point at "just assuming its available in AS3" is not the case.
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Sep 25, 2009
I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:
An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"
I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):
function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)
[Code]....
this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.
Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?
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