IDE :: How To Get Environment Instances Referenced In AS3

Apr 16, 2009

How can an instance name defined in the CS3 envionrment/stage be referenced successfully in AS3? My attempts seem to point at "just assuming its available in AS3" is not the case.

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basically my program has this part in it where it emulates this menu system that's on a piece of hardware. So in my code I just have a bunch of objects in a hierarchy to represent the menu. Each object constructor has references to other screens. When these buttons are pressed, they go to one of the screens referenced in the constructor.

[Code]....

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ActionScript 3.0 :: Reference A Referenced Variable?

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I'm not entirely sure that I've even asked the question correctly in the title but hopefully) this description will make it a little more clear.

Code:
private var mySpriteA:Sprite;
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[code]......

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Basically when I place multiple items on the stage, each one will have it's own movie clip. The name of the movie clip is stored in a xml file. How do write something along the lines of "itemMC = new xml.items[1].movieClipName"?

PS: Kinda off the topic but what's the datatype of stage?

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Right now, I create the world class first, from my main timeline. This is placed as a display object, and it contains many other display objects, most notably the level Holder, which holds all foreground pieces.After creating the world class, I create the camera class from my main timeline, and pass it the instance of the world class as an argument. What I'm trying to do in the camera's code, is create DisplayObject variables for the levelholder (and several other children of world) and set it equal to world.lvlHolder, like so

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[code].....

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I have an array filled with several pre-existing variables. I want to loop through this array and update each of these variables that way, so that I don't have to do it line by line. My issue is that when I edit the variable inside the array, it is not changing the actual variable that was assigned to it. See Below for example.

Actionscript Code:
var myVar1:uint = 1;
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orgive me if there is an extremely simple answer to this question. I am currently updating a series of .fla files that someone else created. Within one of the symbols is the following code: this.insertMovieClip("symbolName","objectReferenceName",5);

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I'm basically making a step-by-step tutorial. There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

Just to make it easier (or maybe not...) I've named all instances of my movieclips "mc1" "mc2" etc... And I've created ActionScript that notes what "page" you're on, and using a for loop, makes the movieclip that corresponds to the current page (page #2 >> mc2) visible while at the same time making every other movieclip invisible. I've got all of that working properly.

What I need to fix is... Say you view the first step's movieclip, and you go on to the next step, but then want to go back to the previous step to watch it again... What you'll see is the last stopped frame of that movieclip rather than seeing the entire animation over again.

You'll be able see what it's doing in the code...

Code:
stop();
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maxPageNumber = 12;

[Code]....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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ActionScript 3.0 :: Flash Removing Child From One Class, Still Being Referenced In The Other?

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I have two classes, one called car, one called game. When the user drives a car off the map, i wish to remove the car from the map, do some fiddling with vars (lifes etc) and then re-add the child.But i get the following error #1009: Cannot access a property or method of a null object reference.. I think it is because the car class is still trying to control the car even though it is being removed.

Car Class

Code:
package
{
// IMPORT ANY CLASSES OR LIBRARIES
import flash.display.MovieClip;

[code]....

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ActionScript 2.0 :: Controlling Playback Of Dynamically Referenced Movieclips

Mar 4, 2005

There is a nav section of just 2 buttons, one for the "previous step," and the other for the "next step."

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You'll be able see what it's doing in the code...

Code:
stop();
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[Code].....

I know that I can use setProperty to reference something like "mc"+i, but can I do the same thing with play()? Obviously "mc"+i.play(); doesn't work...

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If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?

Example

[Code].....

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I've been programming some stuff in Actionscript (haXe) and arrived this very specific problem. Here's the code (pseudo :S):

[Code]...

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I read some articles about ActionScript's weak references. There are two types.

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It seems if I change all 3 everything just gets bigger and bigger.
 
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why my image won't load when I have it's class referenced from the document class rather that being in the document class?

This produces no errors and the second class traces the note, but it doesn't load the image.

// ----- Main Class
package {
import flash.display.Sprite;

[Code]....

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[Code]...

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