ActionScript 3.0 :: Add Instances Along A Path?
Feb 9, 2010Is there a way to place instances of a mc along a path? Say, for example I have an S shaped path, and I wanted to place instances of (let's say) muffins along this path.
View 1 RepliesIs there a way to place instances of a mc along a path? Say, for example I have an S shaped path, and I wanted to place instances of (let's say) muffins along this path.
View 1 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
Here's what i'm trying to do: Hide a MC depending on the path variable as:
[Code]...
Well that doesn't work, for some reason, i can't use a string as a multiple level path..
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
View 11 RepliesIs it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
View 1 Repliesi have a quick question what is the syntax if u want to use parametrs to define a path inside a path? i mean:
[CODE]...
does anyone know.... it's very important!
This is a head scratcher. Why would a root relative path cause a Security Sandbox error.. but an absolute path to the exact same path work fine..
[Code]...
I am displaying some flash content on a fairly standard page. This works really well when the flash, xml file and html page are sitting together in the same directory.url...However, I want to display that same content in another page which is deeper inside the site but outside of the directory that houses the .swf and .xml files as well as the assets.[code]The js files are loading properly but the flash content is not, so I could use a little help getting that sorted out.
View 1 RepliesWhat does _level0,_parent and _root mean in flash?What's the difference between absolute path and relative path?
View 1 RepliesI am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
View 2 RepliesI am new to Flash and ActionScript 3.0 environment. I don't have any knowledge in depth with Flash and ActionScript 3.0. I am using the flash(.swf file) in my Java application. Now, this .swf file is to be placed in the server system. While I am working with these, I faced an error. Here, my issue/problem(s) starts....
1.)With the help of URLRequest & URLLoader classes, I am loading a jpg file dynamically onto the stage using the following code:
[Code]...
Not sure where the difference lies here, but I am trying to understand it. In this piece of code that is a public function of a MC with instances of other MCs in it, I cannot seem to access the instances except in a function within the public function (confused? so am I but here's the code)[code]...
View 3 RepliesI'm trying to remove a movieClip using a var within the path but it's being read as the actual path and not as an expression. Example:
var OldPicClip = "Pic" + RoundCount; //RoundCount = 1, so in turn OldPicClip really equals Pic1.
_parent.Gallery.OldPicClip.removeMovieClip();
[code]......
Is there anyway to hide .swf path showing up from webpage??
View 6 Repliesi've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.
View 2 RepliesI want to get the path of the file (in which the script is run), with out the file name.
how to do that?
at present i have the following code:
Code:
var filename1=flash.documents[0].name;
fl.trace("this file name >>> "+filename1);
var filePath = flash.documents[0].path; // getting doc path
fl.trace("File path "+filePath);
and i get the following in output window
HTML Code:
this file name >>> testing2.fla
File path E:Flash JSFL est2 esting2.fla
Why I can not open 2 instances of CS4 or CS3. That is very annoying if I need to work on 2 applications. What is the meaning by Main(this.parent.parent.parent.parent);
View 2 RepliesIs there a way I can arrange instances in a circle by their registration points?
View 6 RepliesI would like to select all the instances along a motion tween, at each keyframe, and move them over the same amount, all at once.
It can be done in a classic tween using "Edit Multiple Frames".
i am trying to control 30 instances of a movie clip dynamically. the instances are as follows
ship1
ship2
ship3
[code]....
coming from php i would just set up an associative array like list array('speed'=>array(false,false,true,...),'weapon '=>array(true,false,....and so on I can not for the life of me figure out how to store this information and then use it as a variable name later.my end result should look something like this .. i just don't understand how to do this in as3 .. it seems unnecessarily convoluted.
Code:
foreach($upgrades['speed'] as $key => $val)
{
UpgradeScreen.'speed'.$key.visible = $val);
this would dynamically call
[code]....
i know the above is incorrect.I want to create this so that it is completely dynamic and the instance names can be feed in dynamically as the array or whatever is being looped.
Is it possible to create 2 instances of 1 class (for example: "Header"). Add these 2 instances to the stage on different positions. This Header class contains some buttons and what I want, is: when I rollOver one of these buttons, both buttons in the 2 Header instances are "rollingOver".
View 1 RepliesI am having trouble manipulating instances of xml loaded pictures. I want to change their x and y position and tween them etc. I have loaded them onto the stage from an xml file, and given them all individual names but the most I can do now is either move them all together, spread them evenly on an x or y axis, or remove one of them using getChildByName. What I can't do is what I want to do, which is place 20 or so images in an exact place, ie. a square.My main difficulty seems to be that I don't know how to reference an individual xml node and move it.
View 2 RepliesI have a row of buttons within a container, all with instance names. When one of the buttons is clicked and using a switch statement, I want to navigate to a timeline frame and stop to display the desired page. Could someone provide an example of AS code?
The ActionScript 3.0 Language and Components reference is great but there still is a lot missing in the process of coding in AS.
can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)
View 3 RepliesI have many MovieClips and each has a name like "mcDummyClosed" and then and instance name "slideDummyClosed". Another MovieClip has a link to e.g. slideDummyClosed which I then call DummyClosed. I add a MouseEvent.CLICK event to DummyClosed.
Now without adding slideDummyClosed to the stage nor any other MovieClip can I with a string containing it's name get that instance? I've tried using getChildByName() but that only seems to work if I've already added the MC to be found and added before. My code looks something like this:
[Code]...
I have a piece of code, that moves an array depending on it's type. If the array is of TypeA objects, it will change TypeA. If it is TypeB it will change TypeB. The issue with the current code is the repeative blocks.
[Code]...
Which stops working whenever I need to access any property (user) selectedInstance.testSomething();
I need to get all the instances in my stage according to an especific class name. I'm doing this:
var class_ref:Class = getDefinitionByName('fran.MyOwnClass') as Class;
var element;
for (var i:uint = 0; i < this.parent.numChildren; i++)
{
[Code].....
But I want a better way (more efficiently, without checking all the MCs).
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip
It is posible.That the movieclip have a child share with more objects
On my stage I have a movieclip I place on called landscape and I have this code in there. The problem is when I click on the child I added it doesn't display the childs instance name but the landscape instance name. Can anyone tell me what I am doing wrong? its like the children are below the instance. The landscape is a a movieclip symbol.[code]
View 2 Replies