CS3 Arranging Instances In A Circle?
Dec 12, 2009Is there a way I can arrange instances in a circle by their registration points?
View 6 RepliesIs there a way I can arrange instances in a circle by their registration points?
View 6 RepliesI'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 RepliesI have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 RepliesI`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
View 4 RepliesPHP Code:
var i:Number = 0;
function goMe(){
if (i >= myArray.length){
[Code]....
i'm using this code to cycle through an array and move the movie clips to x:0, and y:height of clip, times whatever number it is.... if there are 4 objects in the array, object 1 would be 1 times it's own height.... etc... so they're spaced out.
however, when i resize my stage, i'd like to have them arrange differently... into columns... but i'm not sure how to specify breaking them off into columns. i tried something like this:
[Code].....
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
View 0 RepliesTrying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
I'm loading my MC from XML backwards, and its separated by 10 per pages. When it's loaded to the stage it could not be arrange accordingly to grids. And when I click at other pages to let it run another 10 before the previous loaded XML object, it does not add in to the Array(I've clear off the array before reload the XML)[code]my guess on the problem might be the 2 loop which 1 is using ++ and the other -- ?
View 1 RepliesI have 5 images in the middle of the stage with a rollover code that enlarges as you mouse over, and the images are overlapping each other.What I am stuck with is if there is any code or way of making the rolled over images below arrange to the front so the images that were back go to a front state, during the rollover.
View 1 RepliesI have created four menus and have placed in cascading style (ie. overlaping one after another, showing partially the below one), Now I want each menu come above (front)when I click it, (ie, when I click the second, third or the fourth menu, it should come above in 1st place and the 1st menu should get below it). Please let me know how to do this in using actionscript 2.0.
View 1 RepliesI know it's something to do with addChild() and addChildAt() but I don't understand how to get it working as the overlay mc is in the library and the slideshow is dynamically generated ..
Code:
package {
import flash.display.Sprite;
import flash.events.*;
[Code]......
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
View 3 RepliesI have loaded a bunch of thumbnails into my movie and have the script so that they arrange themselves into a grid.
My question: Within the grid, how can I make their positions slightly irregular, i.e. not all straight!? I'd like to use the Math.random function to change their _x and _y positions, but within the limits of the grid...
Here's the code for the grid (it divides the total number of images from an xml file between 3 rows):
Code:
for(i=0;i<total;i++) {
num = 0;
thmbw = thmb_mc._width;
[Code]....
I would like to RUN/LOAD my loaded SWF or Movie Clips BEHIND some existing Masks already designed in a scene or simply arrange theirvisibility position in ActionScript 3 while loading them with CODING only
View 1 RepliesI had been trying to output the result of the following code in a predictable sequence of my choice:
Code:
var arrAnimal1: Object = new Object();
var arrAnimal2: Object = new Object();
var arrAnimal3: Object = new Object();
[Code].....
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
View 5 RepliesI have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
View 4 RepliesDoes anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?
View 2 RepliesI have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
View 1 RepliesI have four animated buttons with a design element cross_mc inside of another movie clip content_mc. I need all four buttons to be in front of the cross_mc so I get inside of content_mc to arrange the buttons accordingly (Modify > Arrange > Bring toFront). Everything looks hunky dory until I test the movie in which one of the buttons appears to be always behind of the design thingy no matter what I do...
View 9 RepliesI want to arrange certain objects from a vector/array into a gird
Currently, I know how to do this during the creation of the objects.
Here's the grid function I've created:
function ArrangeInGrid(uiRow:uint, uiCol:uint, iOffsetX:int, iOffsetY:int):void
{
for(var i:uint = 0; i < uiRow; ++i)
{
[Code].....
Now I want to be able to apply the same logic of arranging objects in an array/vector in to a grid, how do I do it?
Or suggest a more efficient way to do so (if you have).
Notes:
I want it to be flexible in how many rows and columns the grid can have. The vector I'm using already has the cards in it. I can't just push the cards into the vector cuz of the way I manually created my cards.
I have an array with names of people randomly selected varying from 10-1000 names into a single array. I was wondering if anyone can point in the right direction on making the array alphabetical order so when I create a drop down box they come out alphabetize
View 2 RepliesI need to put together a really simple flash Quiz for this project I am working on
and I am having a hell of a time figuring out a few key aspects.
1. When working with an array and an xml file, how can I assign the "correct" answer if a user selected the wrong option. Ideally I would love it to say for example " sorry, Egyptians was the correct answer" but would settle for " sorry, 3 was the correct answer" if that is easier to arrange within an array.
2. How can I make it so it marks your first answer and only your first answer (as opposed to how it is now where if you guessed wrong you can keep on guessing until it is right and it will notice the right answer and ignore the wrong)?
Files attached here [URL]
I don't want to visually arrange 3D models dragging them with the mouse, all I want is: Given a room of certain dimensions (L,W,H) and given a set of elements like beds, chairs, etc (with L,W,H dimensions, of course) I want to automatically arrange those elements to take advantage of the space as much as I can. So I want to be able to put as much furniture as I can in a given room. At the end I need to represent the arranged items visually, inside the room.
My first thought was to use an array of items and sorting it with array.sortOn(["l","w","h"] Array.NUMERIC) and then define a gap between the objects and make the maths to put the objects one next to another, etc. but that isn't a good approach because some items may be placed on top of another ones (boxes of the same size, boxes on top of tables, etc).
Suppose you have a view, which contains three control A, B and C. The control A and B are in a HGroup, which itself is inside a VGroup with C.
Based on user interaction, I'd like to re-arrange the controls to new layouts. For example all three inside a VGroup. Or for example a layout, which hides A and B and maximizes C in size.
While I could hand-write the code, I'd like to use something like a layout template. A template, which contains placeholders for A, B and C. Give the current view, I'd like to pass the new template and the view should rearrange.
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.