Professional :: Arranging Object Inside Of A Movie Clip
Apr 7, 2010
I have four animated buttons with a design element cross_mc inside of another movie clip content_mc. I need all four buttons to be in front of the cross_mc so I get inside of content_mc to arrange the buttons accordingly (Modify > Arrange > Bring toFront). Everything looks hunky dory until I test the movie in which one of the buttons appears to be always behind of the design thingy no matter what I do...
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I've created a frame by frame in the first layer of the timeline and in the second layer (above the first) another one with a keyframe in wich I've inserted another movieclip with some alpha tween (a kind of slideshow).
[Code]...
The problem is that when i test/publish the project, the frame by frame layer playes but the slideshow does not play at all, unless i extend in the main timeline with the F6 shortcut. If anyone has an ideea what is wrong please help me. Ty.
I'm working on an AS2 website that uses some alpha gradient masks in its header's looping animation. If I put this animation on the main timeline my masks work perfectly [setMask()], but, because the header needs to be a movieclip, my masks don't work at all.
It doesn't matter whether I tick the cacheAsBitmap property in the properties panel or I set it to true with AS for both the mask and masked mc's. I even tried with both, ticking and AS at the same time, but as long as my masks are inside the header mc, they're not working.
Can anyone explain what are advantages/disadvantages to put the button inside the movie clip vs. to put a button instance directly on the main timeline? My final goal is to have plenty of animation going on inside the button stages.
I'm having trouble with buttons i placed inside the movie clip....whenever i place functions the rollover state of the button doesn't work anymore....i'm having trouble thinking where to place functions or methods.....i know programming in java and to be frank i'm having trouble with learning actionscript because the books i read don't say where to place the functions they write.Here's a link to my flash file [URL]
On the about page of my Flash website, I wanted 7 buttons to navigate to various labels. I just finished the first button. I made it while I was inside the about_mc. It worked well but would NOT navigate. I took the button OUT of the Movie clip and made a separate layer on the about page for buttons and pasted it there and it worked perfect. When I made it inside the mc, is there some different code I should have used other than the standard code for making a button navigate to a frame. I built an addeventlistener and a function. BUT they only worked when the button was "ON TOP" of the mc NOT when it was INSIDE the mc. I have a transition tween on the about_mc and therefore the button does not tween when it is on TOP of the mc only when it is inside the mc.
var aboutTween:Tween = new Tween(about_mc, "y", Elastic.easeOut, -200, 146, 3, true); laborLaw1_btn.addEventListener(MouseEvent.CLICK, laborLaw1); function laborLaw1(evtObj:MouseEvent):void{ gotoAndStop("laborLaw1_fl"); }
I can drag a movieclip with static text inside it, but when I change the text to dynamic, I get a Property Startdrag not found on Flash.text.textfield and there is no default value.
I have a customised movie clip that replaces the original mouse pointer arrow. It plays well within the stage (when published onto IE), however, when the mouse moves OUTSIDE of stage, the movie clip disappears to be replaced by the arrow instead.
How can I have my movie clip (for the mouse pointer) to play inside and outside of stage?
I have a .swf that loads into a movie clip in a Flash website. The .swf has all necessary stops to play once and stop once loaded. When tested outside of the movie clip, it does what it should, but once loaded, it loops forever and the speed is faster. How do I make this stop looping? (This only happenes to .swf that were made in CS4, doesn't happen with older .swfs that were made in Macromedia)
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
Question: i have to make an animated header for the web site. several seconds it's going on and is stoped with action script command stop(); but i need one elenment inside flash-header continue animating like here: [URL] a rolling logo in upper left corner of header. If somewhere the answer has already been written - it would be nice someone write a link to this source.
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.
What I am trying to do is set up a 4x5 grid of boxes. Inside each box is 1) an image 2) four arrow keys 3) a text field to enter the code corresponding to the image. The idea is that someone could enter product codes into each text field, and be able to save this information in an external xml file. If they wanted to change the order, but keep an image, they could just use the arrow keys to move the product around the grid.
Where I am running into problems is I can put the boxes up on the screen in a grid. I can give each box an instance name. But I haven't yet been able to discover a way to address a movie clip (say one of the arrow buttons) which is a child of the original movieclip place by my for loops. Ideally I am looking for a way find, target and change values:
im currently trying to target frame 2 and a movieclip on that frame This works. But now im trying to target a movieclip inside a movie clip.This code works when trying to target one movieclip.cal.onPress = function() {gotoAndPlay(2);message.total = unit1;}how can i edit that code to find another movieclip inside the movieclip message?
Can you pause a movie clip, let's say movie clip A, from inside a seperate movie clip, let's say movie clip B. B is not a parent of A.
Essentially, I have a background slideshow running that I want to stop when a menu item is clicked, and an external swf file is loaded. I attached a jpg which diagrams how the movie clips are organized within each other and what I want to pause from within which movie clip:
If this is not feasible, I'd love if anyone could reccomend a better way to structure the movieclips.
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.