ActionScript 3.0 :: Instances Of A Movieclip?
Aug 24, 2009
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclip
It is posible.That the movieclip have a child share with more objects
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Similar Posts:
Sep 11, 2009
The zipped attachment for this post, contains two files trial.fla and img.jpg. In the flash movie, I have done the following: Created three frames with stop() on all the three. "Prev Frame" & "Next Frame" buttons allow us to move to all the three frames. There is a movieclip instance with the name: "abc" common to all the three frames. The button "Show/Hide Abc" makes "abc" visible & invisible. In the second frame, I am loading the external image "img.jpg" and setting the child index of "abc" to numChildren - 1.
Now if I move to frame 3 and try to hide "abc" (using "Show/Hide Abc"), it works fine. But once I switch back to frame 2 or subsequently to frame 1, I can see two instances named "abc" in the trace window. (I display all the children of the displayList on every frame). Why do two instances named "abc" appear? Due to two instances of "abc", the button to hide "abc" no longer works. Its very important. NOTE: If I do not change the childIndex of "abc" to numChildren - 1 then everything works fine. But I have to do this in my project where a similar problem has crept up.
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Sep 25, 2009
I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:
An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"
I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):
function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)
[Code]....
this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.
Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?
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Oct 14, 2010
The code below creates new instances of 2 MovieClips, seems all fine.
Code:
var myOnStageClip:MovieClip = this.text_mc;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
[code].....
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May 3, 2011
I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...
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Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
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Jan 14, 2006
I'm having some trouble trying to duplicate movieclips randomly. I have created an array with the instance names of the MCs i have on stage. Then I'm trying to create a variable that selects one random element from the array. Finally I want to use that variable as a target to duplicate my movie Clips... but it doesn't work.
Here is the code:
Code:
var Items = new Array('bombon', 'regalo', 'corazon');
pos = new Object();
pos._x=random(550);
[Code]....
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Jul 27, 2007
How to I get the instance names of all the movie clips currently attached to "_root.contentMain"?
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May 25, 2008
Is there a code to remove all instances of a particular movieclip on stage? The code removeMovieClip(target);removes just one particular instance. That wont do for me at all! I need to remove all the instances. How do I do that?
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Aug 24, 2009
I have a movieclip that inside have secuence of image, I will like 1000 instances of this movieclip, but I not like reload the 100 of images inside the movieclipIt is posible.That the movieclip have a child share with more objects
View 1 Replies
Nov 21, 2009
I'm trying to convert an old AS 2.0 file to 3.0, but keep getting this error:
[Code]....
I've been pulling my hair out trying to find the problem spot. Can someone take a look at this file and find where the problem lies? NOTE: the file needs to be updated to use strings within the Case statement: "Button_1", etc.
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Jan 17, 2011
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
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Feb 16, 2011
I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]
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Mar 14, 2011
how to add multiple instances of a movieclip via it's linkage...
this is the script that adds a single instance to the stage.
code: package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
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Feb 12, 2009
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
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Aug 4, 2009
What i'm trying to do is assign a script to several movieClip instances, and make that bounce when it hits another movieClip on satge.I guess basic collision really.But its not working, mainly as, i think, i have no idea how to make the script read things from the stage.This is what i have so far:
package{import flash.display.MovieClip;[code]....
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Aug 27, 2009
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
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Jan 2, 2010
I use the code below to create 3 movie clips.
var A:Array = new Array();
for (var i:uint = 0; i < 3 ; i++) {
A[i] = new hayvanSec();
[code]........
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Sep 10, 2010
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
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Sep 11, 2010
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
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Jul 4, 2011
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
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Feb 15, 2009
I am trying to add a single MovieClip in two different spots on my stage. I've added the first by using addChild but I have no idea about how I would also add the second. Basically, it's a button that the user interacts with using a keypress, but in two different spots.
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Mar 13, 2010
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
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Mar 19, 2010
I would like all the instances of my movieclip to unload once a variable has reached a certain number.
So that when the movie goes to the next frame, all the movieclips are unloaded.
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Apr 2, 2010
Keeps giving me an error:
Code:
ActionScript Code:
onClipEvent (enterFrame) {
stop();
}
Error:
ActionScript Code:
**Error** Scene=Scene 1, layer=Layer 1, frame=109:Line 1: Clip events are permitted only for movie clip instances
onClipEvent {
Total ActionScript Errors: 1 Reported Errors
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Apr 28, 2010
Is this possible AS3? I've been searching everywhere for a way to make Movieclip Instances globally accessible and haven't had any luck.I know I can make variables global by making them public and static in the class constructor, but I can't find a resource for objects.
I hear this is typically bad form, but I have a portfolio site where the entire site and it's contents change scale and position for every thumbnail.If I could make things like the BG, border, header, footer etc. globally accessible, I could change them all with a one or two global methods.
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Aug 25, 2010
Let's say I have 5 instances of a movie clip on the stage, which are going to be manipulated by Actionscript. Is there a way I can add attributes/parameters/variables to each one, inside flash? Like "hitpoints" and "attack," for example. If I could set all those values inside the Flash IDE, for later access in the game code, it would make my workflow a lot cleaner. (I'm making game levels)
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May 4, 2009
In AS2 - it was possible to declare a for in loop to trace out all of a movieclip's child instances like this:
Code: Select allfor(item in my_mc){
trace(item);
}
[code]....
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May 13, 2009
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
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Mar 23, 2011
I was wondering, sometimes i get confused from which point in a movieclip to indentify another movie clip. I was wondering if this would work lets say i have a series of movieclips with these instances in each other
mc being the top most movieclip
mc>mc1>mc2>mc3>mc4 now lets say my code is in mc4 and i want to indentify mc1. Could i do this?
Code:_root.mc.mc1 I have no idea how to use the "parent" reference tag from that deep within a movie clip. Is "_root" a good method to use? Will it work? even though its being stated from with that movieclip?
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